Help out the Sword and Board crowed a little bit. Please and bonus to shields to help balance out all the bonuses TWF and casters can recieve. I would love to see Seeker bonus added t shields thanks.
Help out the Sword and Board crowed a little bit. Please and bonus to shields to help balance out all the bonuses TWF and casters can recieve. I would love to see Seeker bonus added t shields thanks.
* Seeker +10
* GFL
* Protection +5
* Dodge (stackable)
* Insight +4
* Natural Armor +4
* Immunity to Fear
* Immunity to Poison
And so many other things that a Greensteel Shield or Raid loot Shields (Both Tower and Heavy) could boost the S&B melee´s existence.
"Multi-Classing: If you don't know what you are doing...please don't do it."
Arkkanoz / Barbarrus / BoarAxe / Bruttus / Dahlamaar / Dexxaan / Dominattrix / Gregorius / Inquisittor / Mechanikkus / Predattor / Suntzzu / Valkeerya
Would be nice to have a really nice craftable shield, especially a mithril heavy for my sword and board rogue.
Artvan Delet had a great thread regarding options and Shield Love.
Gonna see if I can find it and post a link.
"Multi-Classing: If you don't know what you are doing...please don't do it."
Arkkanoz / Barbarrus / BoarAxe / Bruttus / Dahlamaar / Dexxaan / Dominattrix / Gregorius / Inquisittor / Mechanikkus / Predattor / Suntzzu / Valkeerya
I would love craftable shields but at the moment would be happy with just everyday shields to have other bonuses. that has to be an easy fix they already have some shield like the one fron the desert that has undead bane and ghost touch on it so the mechanics exist the tables just have to be created.
As long as they code it so that the shield has to have a +5 bonus to start. No sense putting any combat oriented bonuses like seeker if the shield itself provides less than the max AC. Getting a +3 sheild of protection +2 painfully stupid.
Last edited by VirieSquichie; 02-04-2009 at 07:40 PM.
Suggestion to Turbine: Have new character slots open up automatically based on months since account start date.
Update: EU+Store = close enough. Thank you.
Are you seriously failing your confirm critical rolls?
Seeker also adds the seeker amount to the damage before crit multipliers are applied. That's why people want Bloodstones [Seeker +6] so much. it adds +12 dmg for a x2 multplier, +18 dmg for x3 multplier, +24 dmg for a x4 multplier.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
So what seeker bonuses do TWF and Casters get that Sword and Board don't?
I think a better (and logical) system would be where weapons have offensive effects, and shields have defensive effects. I'm all for shields have guard effects on them that proc when you get hit, but a shield adding good burst or acid blast to your sword............
So, what you’re saying is that you don’t like things like the Marilith Chain, Tharnes Set, Enlightened Vestments, Full Plate of the Defender, Chain Shirt of Crippling, Breastplate of Destruction or Dragontouched Armor. All of them are defensive items that provide offensive benefits.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
Khyber - Officer in The Stormreach Thieves Guild
Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)
Right on. I don't agree with the methodology at all. It's in game already and you have to live with that, I would just hate to see a proliferation of items that make the situation worse.
Another point to mention is, every single one of those items is Raid Loot or Raid Like Loot (DT Armour), not shields that drop on the random loot table. If they wanted to add 1 sheild that added a seeker +6 bonus to the Raid Loot tables, I could live with that too.
Another point is, all of those items can be used by TWF, 2HF or S&B builds. With you asking for more offensive benefits for shields only, you're wanting to benefit just one of these types of playstyles.
*thinks back* all things considered... those I think do exist on shields, IF you are willing to suffer to get them. Necropolis ring a scream?
As for generic shields... emm... I have pulled GFL and at least a protect +4 on shields already if I recall correctly. I'm not certain on the protect, but I know for a fact on the GFL. Just darn rare.
Yes they are trying to benefit one playstyle. It just happens to be the playstyle that is the weakest and people have been tryinfg to come up with ways to help the balance.
Adding in some offensive effects on shields is not a bad thing. It may even help a little with the balance between the styles, though I doubt the degree would be enough.
Remember that Shields already have a couple of offensive effects for them. Bashing and Blinding. They just aren't terribly useful right now because Shield Bashing is not an effective strategy.
To fix the imbalance between the styles you have to go a bit further than just adding some useful effects to Shields. You need to improve the over all Offensive and Defensive capabilities of the Style. As it stands now TWF can have higher Defensive and dramatically higher Offensive capabilities. Some tinkering could be done though to help the style balance out though
http://forums.ddo.com/showthread.php?t=170912
Additionally certain effects do affect Offense though no matter where they are on the body (think Bloodstone, Baskstabber Gloves, off hand weapon effects affecting main habnd attacks)
Effects like
Seeker
Vertigo
Weighted
Backstabbing
Also Shields can be used offensively and as such general Attack effects would be fine as well. They wouldn't effect the Main Hand Weapon though and would only be useful by bashing... but then I am a proponent of adding in Passive Shield Bashing attacks... see link above
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Technically, guards are offensive effects as they deal damage to a mob. However they are really crappy effects on shields for the simple reason that they trigger on getting hit and the point of shield is to not get hit*. If the shield is effective, your guard is useless. If the shield is ineffective, a weapon in that other hand would likely be more useful (at the very least to get seeker 10, weighted, or vertigo on your main hand) than the damage from the guard.
As Aesop pointed out, new offensive effects on a shield will help justify S&B as an alterntive to TWF. More defense could also be nice but it needs to be a lot of defense to justify giving up offense.
* -they can be useful as some damage when turtling but due to the low damage of guards (i.e. the elemental guards that are in the random loot tables) and slow hit rate of mobs, not really.
Bingo! Really at a minimum these should go onto shields in the upcoming loot tables. They already exist, the mechanics are there, they dont substantially change the "flavor" of an S&B. But they would at least throw a small bone to S&B tanks.
I would really like to have a +5 Mithral Tower Shield of Weighted 5%. So if I hit Stunning Blow while shield blocking, and have Improved Shield Bashing, I can stun my opponent while maintaining my blocking DR and AC.
That's a pretty big deal, and would require virtually NO new coding other than allowing those effects to appear on shields.
Great thinking Aesop!
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