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  1. #1
    Community Member ThrasherGT's Avatar
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    Default Auto-Roll system (For items)

    Preamble: Yeah, I know it's fluff. Yeah, I know, "The Devs are WAAAAAAAY to busy to worry about that!" I just wanted to make the powers-that-be aware of a feature that "I" would like to see in the game at some future point.

    That being said, I would like to see a new catagory in the box where You assign loot to other players.

    It would be called "Put Item up for roll" and here's how it would work....

    1. Player decides to put item "x" up for roll and clicks on appropriate choice in menu.

    2. A small box appears with die # to be rolled (default would be d100).

    3. Other players would have a set amount of time to get in (say, 30 secs.)

    4. Players get in on roll by clicking on item in chest and clicking "OK" in pop-up box asking "Roll for this item?" (You could also cancel)

    5. At the end of the given time frame, rolls are made (they would be displayed in party/general chat) and the item is assigned to the winner.

    Aside from the player announcing that the item is up for roll, it would be nice if the border color changed to some other color when it is put up for roll, and a count-down timer on the item would be even nicer.

    Now, I realize that this will most likely never be implemented, and that Turbine has limited resources, and They have many other things to worry about besides a fluff idea like this. I just thought that it was a good idea and that I should throw it out into the ether and see if it sticks to anything.

    The main advantage I see to this system is that multiple items could be put up for roll by multiple people all at the same time and there would be less confusion about who is rolling for what.

    Anyway, just My 2cp.............Discuss.
    Mmmmmmmmm.......Doughnuts! - Homer Simpson

  2. #2
    Uber Completionist Lithic's Avatar
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    Maybe its just early, but I don't understand why DDO would be better with such a system in place, considering we already have /roll dXX available, not to mention party chat to tell others it is time for rolling.
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  3. #3
    Community Member Talcyndl's Avatar
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    Quote Originally Posted by Lithic View Post
    Maybe its just early, but I don't understand why DDO would be better with such a system in place, considering we already have /roll dXX available, not to mention party chat to tell others it is time for rolling.
    Personally, I don't trust the current /roll system.

  4. #4
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    I believe LOTRO has a roll system - in fact, a few systems. How much of LOTRO's code DDO could borrow may be a sticky point - DDO's engine may be too different.

  5. #5
    Community Member baddax's Avatar
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    Quote Originally Posted by uncus2 View Post
    I believe LOTRO has a roll system - in fact, a few systems. How much of LOTRO's code DDO could borrow may be a sticky point - DDO's engine may be too different.
    im sure ddo has some programmers who could implement a complex systems as this still on staff without borrowihng code from LotRO? If not its time for us all to find a new mmo cause that really would spell DDDDDDDDOOOOOOOOOOOOMMMMMMMM!!!!
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  6. #6
    Founder & Hero Steiner-Davion's Avatar
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    Quote Originally Posted by uncus2 View Post
    I believe LOTRO has a roll system - in fact, a few systems. How much of LOTRO's code DDO could borrow may be a sticky point - DDO's engine may be too different.
    LOTRO was built off of DDO's engine and code to a very large extent, which is why many of us are extremely frustrated that LOTRO has things that DDO does not.

    This being one of many many things.

    Additionally this system would also prevent griefing of people who won the roll fairly, when the person who is putting said item up for a roll gets a PM after the fact making a deal for the item from someone who lost.

  7. #7
    Community Member Gunga's Avatar
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    Quote Originally Posted by Steiner-Davion View Post
    LOTRO was built off of DDO's engine and code to a very large extent, which is why many of us are extremely frustrated that LOTRO has things that DDO does not.

    This being one of many many things.

    Additionally this system would also prevent griefing of people who won the roll fairly, when the person who is putting said item up for a roll gets a PM after the fact making a deal for the item from someone who lost.
    LOTR is reskinned from another very popular MMO which it emulates. This is why it doesn't feel like DDO at all.

    None of the autoroll systems that I've seen give you the option of handing it off to another player before you roll. Would you give up the ability to hand it to someone for the new autoroll system?

    Not I.

  8. #8
    Relic of the Last War
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    Quote Originally Posted by uncus2 View Post
    I believe LOTRO has a roll system - in fact, a few systems. How much of LOTRO's code DDO could borrow may be a sticky point - DDO's engine may be too different.
    I like it.

    And yeah, LOTRO has a similar system. It would be nice to have auto-roll & auto-assign systems on the UI.

    I cannot count how many times I've blazed favor trails and wanted to hand off all my loot to the new players, but unfortunately I have to manually manuever every item. If the player loots something I *really* need for a low-level character, I'm 99% sure they would give it to me after helping them out through 400 favor in 4 hours.

  9. #9
    Community Member muffinlad's Avatar
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    Quote Originally Posted by uncus2 View Post
    I believe LOTRO has a roll system - in fact, a few systems. How much of LOTRO's code DDO could borrow may be a sticky point - DDO's engine may be too different.
    Thats the real key here for me. If LOTRO has this, and the code can be taken from Engine to Engine, let it rip. It is a decent enough of a request, and lots of parties do use the "roll" option when it is self generated.

    I know that some may feel it would lead to a Manditory rolling system(or peer preasure to do so), but as a convention to help people who prefer this, it is fine.

    If we find that the engine is close enough from LORTO to DDO, I would hope both could share Dungeon design content (even if the creatures would have to change).

    Regards,

    muffindalf
    Now Diving in Lava, with the Lava Divers.

    AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.

  10. #10
    Community Member schroebj13's Avatar
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    Quote Originally Posted by Talcyndl View Post
    Personally, I don't trust the current /roll system.

    The system works fine. If you don't trust it, then I think it is a people problem, not a programing issue

    just my 2cp

  11. #11
    Community Member Talcyndl's Avatar
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    Quote Originally Posted by schroebj13 View Post
    The system works fine. If you don't trust it, then I think it is a people problem, not a programing issue

    just my 2cp
    Have you ever tested it? Ie, how easy is it to cheat?

  12. #12
    Community Member Dracolich's Avatar
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    Quote Originally Posted by Talcyndl View Post
    Have you ever tested it? Ie, how easy is it to cheat?
    Have you? If there were a way to cheat the dice rolling it would be so widespread by now it would have been fixed dont you think.

  13. #13
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Talcyndl View Post
    Have you ever tested it? Ie, how easy is it to cheat?
    just make sure the roll shows up in party chat and general chat no way to cheat that way
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  14. #14
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Talcyndl View Post
    Have you ever tested it? Ie, how easy is it to cheat?
    The only "cheat" method I know for /roll results in you cheating yourself into a lower roll

  15. #15
    Community Member JoeyJoJoJr's Avatar
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    Quote Originally Posted by Talcyndl View Post
    Personally, I don't trust the current /roll system.
    neither do i... i always roll junk when i try for items.
    Riedra(RIP): Joeyjojo(Src16), Joeyjo(Clr16) Joeybot(Brb15/Ftr1), Shabado(Clr16), Shabs(Rng16), Shabadoo(Src15)

  16. #16
    Community Member Phidius's Avatar
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    Default Signed

    I like the idea, OP... in fact, I thought the same thing myself quite a while ago, only without the neat features you described.

    However, I chose to not post my idea on the forums 'cause my Resist Fire (30) doesn't seem to be enough at times Thanks for taking the intial aggro!
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  17. #17
    Community Member VonBek's Avatar
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    I like it.
    So, I hear that one day we may get Familiars...
    ....I want a Velociraptor!

  18. #18
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Lithic View Post
    Maybe its just early, but I don't understand why DDO would be better with such a system in place, considering we already have /roll dXX available, not to mention party chat to tell others it is time for rolling.

    Morning Lithic.

    It's just fluff. I guess that the 9-10 keystrokes are just to much for some? WoW has it so we need it too? It would not make DDO better nor worse. It would make it like other games.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
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  19. #19
    Community Member baddax's Avatar
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    Quote Originally Posted by ThrasherGT View Post
    Preamble: Yeah, I know it's fluff. Yeah, I know, "The Devs are WAAAAAAAY to busy to worry about that!" I just wanted to make the powers-that-be aware of a feature that "I" would like to see in the game at some future point.

    That being said, I would like to see a new catagory in the box where You assign loot to other players.

    It would be called "Put Item up for roll" and here's how it would work....

    1. Player decides to put item "x" up for roll and clicks on appropriate choice in menu.

    2. A small box appears with die # to be rolled (default would be d100).

    3. Other players would have a set amount of time to get in (say, 30 secs.)

    4. Players get in on roll by clicking on item in chest and clicking "OK" in pop-up box asking "Roll for this item?" (You could also cancel)

    5. At the end of the given time frame, rolls are made (they would be displayed in party/general chat) and the item is assigned to the winner.

    Aside from the player announcing that the item is up for roll, it would be nice if the border color changed to some other color when it is put up for roll, and a count-down timer on the item would be even nicer.

    Now, I realize that this will most likely never be implemented, and that Turbine has limited resources, and They have many other things to worry about besides a fluff idea like this. I just thought that it was a good idea and that I should throw it out into the ether and see if it sticks to anything.

    The main advantage I see to this system is that multiple items could be put up for roll by multiple people all at the same time and there would be less confusion about who is rolling for what.

    Anyway, just My 2cp.............Discuss.
    /signed
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  20. #20
    Founder & Hero
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    I dont really like it. The system we have for rolling is fine. I mean if there is a caster item I put up for a roll I dont want some fighter taking it for cash if someone takes it just for cash it will be me.
    Last edited by Uska d'Orien; 02-05-2009 at 03:28 AM.


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