Founder & Hero
I like it.
And yeah, LOTRO has a similar system. It would be nice to have auto-roll & auto-assign systems on the UI.
I cannot count how many times I've blazed favor trails and wanted to hand off all my loot to the new players, but unfortunately I have to manually manuever every item. If the player loots something I *really* need for a low-level character, I'm 99% sure they would give it to me after helping them out through 400 favor in 4 hours.
No I wouldn't give up the option entirely, but again why can't we have both, the auto-rol lsystem and the manual hand-off/assignable system?
(Note: there is something strange going on with the time delay in getting responses to this thread in my email, forum ninjas are at it in full force)
Community Member
Community Member
Community Member
I have actually seen the ability to either roll or hand off loot. I've tested and played a lot of MMO's though so I can't place which one it was.
It would not take much change in the interface, on the drop down that you can click on to assign the loot to someone just have a up for grabs option that would open a roll window leading to the ability to get in on the roll as described.
Of course even the option to change the loot to freely lootable would be nice. There are times you don't want something and most of the group just does not care about it. Gems and ammo comes to mind. I've been collecting gems of all types and picking up ammo that I can use but I hate having to ask various people to assign it to me. If they could just put it up for free looting those of us that will collect such things can pick them up without bothering the original looter.
Community Member
Thats the real key here for me. If LOTRO has this, and the code can be taken from Engine to Engine, let it rip. It is a decent enough of a request, and lots of parties do use the "roll" option when it is self generated.
I know that some may feel it would lead to a Manditory rolling system(or peer preasure to do so), but as a convention to help people who prefer this, it is fine.
If we find that the engine is close enough from LORTO to DDO, I would hope both could share Dungeon design content (even if the creatures would have to change).
Regards,
muffindalf
Now Diving in Lava, with the Lava Divers.
AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.
Founder & Hero
Last edited by Talcyndl; 02-05-2009 at 11:35 AM.
It's understandable that one might THINK it's a minor change. However, investigating how long it takes DDO to actually put in even a simple GUI change will tell you the truth: they have barely any capability to do this kind of thing, and shouldn't waste it on silliness.
For example, do you have individual volume sliders for each player?
Do you have a way to decline the Rage spell if you don't want it?
Are there multiple map graphics for vertical instances?
Can I tell which blue dot is which character?
Can I say "yes" and "no" with keybinds if I don't have a microphone?
Can I use Barbarian Damage Boost without reducing my attack rate?
Can I set Displacement to always Extend and Stoneskin to never Extend?
Can I activate the Quicken feat quickly?
Can I tell if another character has ability damage or negative levels?
Can I tell if a Blade Barrier is friendly or enemy?
Those are all minor UI changes that could actually help gameplay. They have far more priority than a system that would barely ever be useful: nearly every DDO item that drops falls into one of two categories:
(a) It's a desirable thing, so the character who pulled it either wants to keep it, or take it to a mailbox and send it to a friend.
(b) It's a cheap thing, so there's almost no contention for it and you may as well let anyone grab it.
It's quite rare for an item to not be wanted by the puller, but also to be wanted by more than one other member. For those rare occasions, /roll is just fine. For the common case where the puller wants it, the current system is fine. For the other common case where he doesn't want it, they may as well add a button so you can make the object lootable by whoever clicks on it first.
I dont really like it. The system we have for rolling is fine. I mean if there is a caster item I put up for a roll I dont want some fighter taking it for cash if someone takes it just for cash it will be me.
Last edited by Uska d'Orien; 02-05-2009 at 03:28 AM.
Beware the Sleepeater
Community Member
too much work for turbine to institute a mechanic that can be accomplished in-game already by players.
/not signed
Community Member
Nah, it's not. I like the current system that we have where the item is able to be handed off. Your idea isn't original. There is quite a lot of programming dedicated to how loot gets doled out in WoW, AoC and War.
I've never seen both options offered, and for good reason I'm sure. A dice roller that can't be hacked would'nt be a bad idea though. And I'm sure that can be implemented quite easily.
See? Garbage.
Last edited by Gunga; 02-05-2009 at 09:11 AM.
Yes, LOTRO has it. When you group, the leader sets the loot options - there are quite a few, including free-for-all, assigned, and roll-to-assign [not the actual names, other than free-for-all, but I rarely play LOTRO anymore]. I believe in the assigned version that you can re-assign it - - just like the hand-off here would be. <My wife & I play free-for-all so I have only a little experience with the other modes - for a while the mode would reset when creating a group, I believe that it has been fixed since>
I'd just like the ability to /roll in guild chat only...
Thanks for the long time forum user purge of Aug '10 (Sarcasm for those who don't get it)