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  1. #41
    Founder & Hero Steiner-Davion's Avatar
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    Quote Originally Posted by Gunga View Post
    Wrong. The assignable loot is far better. The system works, stop looking for another nerf.

    Still garbage.
    Couldn't we have both?

  2. 02-04-2009, 04:04 PM


  3. #42
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    Quote Originally Posted by uncus2 View Post
    I believe LOTRO has a roll system - in fact, a few systems. How much of LOTRO's code DDO could borrow may be a sticky point - DDO's engine may be too different.
    I like it.

    And yeah, LOTRO has a similar system. It would be nice to have auto-roll & auto-assign systems on the UI.

    I cannot count how many times I've blazed favor trails and wanted to hand off all my loot to the new players, but unfortunately I have to manually manuever every item. If the player loots something I *really* need for a low-level character, I'm 99% sure they would give it to me after helping them out through 400 favor in 4 hours.

  4. #43
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    Quote Originally Posted by Steiner-Davion View Post
    Nope. THAT IS GARBAGE, and people "wonder" why your guild has a bit of a bad rep...
    Some people don't wonder. Of course I try to help someone's guild out by having some dorf on ignore.

  5. #44
    Founder & Hero Steiner-Davion's Avatar
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    Quote Originally Posted by Gunga View Post
    LOTR is reskinned from another very popular MMO which it emulates. This is why it doesn't feel like DDO at all.

    None of the autoroll systems that I've seen give you the option of handing it off to another player before you roll. Would you give up the ability to hand it to someone for the new autoroll system?

    Not I.
    No I wouldn't give up the option entirely, but again why can't we have both, the auto-rol lsystem and the manual hand-off/assignable system?

    (Note: there is something strange going on with the time delay in getting responses to this thread in my email, forum ninjas are at it in full force)

  6. #45
    Community Member Gunga's Avatar
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    Quote Originally Posted by Steiner-Davion View Post
    No I wouldn't give up the option entirely, but again why can't we have both, the auto-rol lsystem and the manual hand-off/assignable system?

    (Note: there is something strange going on with the time delay in getting responses to this thread in my email, forum ninjas are at it in full force)
    I don't think that DDO has the money to invent the wheel, but they could probably reskin programming that exists.

    Have you ever seen, in any MMO, the ability to both hand off loot or roll on it?

  7. #46
    Founder & Hero Steiner-Davion's Avatar
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    Quote Originally Posted by Gunga View Post
    I don't think that DDO has the money to invent the wheel, but they could probably reskin programming that exists.

    Have you ever seen, in any MMO, the ability to both hand off loot or roll on it?

    Can't say that I have, but I will admit that my MMO experience is limited, but why not? Pelase tell me why Turbine could not or won't do this? And I don't want to hear any nonsense about it detracting form real game content development or any kind of lack of resources.

  8. 02-04-2009, 04:47 PM


  9. 02-04-2009, 08:22 PM


  10. 02-04-2009, 08:31 PM


  11. #47
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    I have actually seen the ability to either roll or hand off loot. I've tested and played a lot of MMO's though so I can't place which one it was.

    It would not take much change in the interface, on the drop down that you can click on to assign the loot to someone just have a up for grabs option that would open a roll window leading to the ability to get in on the roll as described.

    Of course even the option to change the loot to freely lootable would be nice. There are times you don't want something and most of the group just does not care about it. Gems and ammo comes to mind. I've been collecting gems of all types and picking up ammo that I can use but I hate having to ask various people to assign it to me. If they could just put it up for free looting those of us that will collect such things can pick them up without bothering the original looter.

  12. 02-04-2009, 09:19 PM


  13. #48
    Community Member muffinlad's Avatar
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    Quote Originally Posted by uncus2 View Post
    I believe LOTRO has a roll system - in fact, a few systems. How much of LOTRO's code DDO could borrow may be a sticky point - DDO's engine may be too different.
    Thats the real key here for me. If LOTRO has this, and the code can be taken from Engine to Engine, let it rip. It is a decent enough of a request, and lots of parties do use the "roll" option when it is self generated.

    I know that some may feel it would lead to a Manditory rolling system(or peer preasure to do so), but as a convention to help people who prefer this, it is fine.

    If we find that the engine is close enough from LORTO to DDO, I would hope both could share Dungeon design content (even if the creatures would have to change).

    Regards,

    muffindalf
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    AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.

  14. 02-04-2009, 09:52 PM


  15. #49
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    Quote Originally Posted by Wizzly Bear View Post
    anybody who cares about the roll will be watching. i always check, even if its with people i know and trust.
    I'm pretty familar with game mechanics and I didn't know about the issue until a few weeks ago. And I didn't know about the "general chat" check until this thread. So I doubt most folks know how to check, even if they knew there was a reason to do so.
    Last edited by Talcyndl; 02-05-2009 at 11:35 AM.

  16. #50
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    Quote Originally Posted by ThrasherGT View Post
    Right, so this means that it could never be done by anyone, ever. Are You really this dense? This would be a MINOR project at the most.
    It's understandable that one might THINK it's a minor change. However, investigating how long it takes DDO to actually put in even a simple GUI change will tell you the truth: they have barely any capability to do this kind of thing, and shouldn't waste it on silliness.

    For example, do you have individual volume sliders for each player?
    Do you have a way to decline the Rage spell if you don't want it?
    Are there multiple map graphics for vertical instances?
    Can I tell which blue dot is which character?
    Can I say "yes" and "no" with keybinds if I don't have a microphone?
    Can I use Barbarian Damage Boost without reducing my attack rate?
    Can I set Displacement to always Extend and Stoneskin to never Extend?
    Can I activate the Quicken feat quickly?
    Can I tell if another character has ability damage or negative levels?
    Can I tell if a Blade Barrier is friendly or enemy?

    Those are all minor UI changes that could actually help gameplay. They have far more priority than a system that would barely ever be useful: nearly every DDO item that drops falls into one of two categories:
    (a) It's a desirable thing, so the character who pulled it either wants to keep it, or take it to a mailbox and send it to a friend.
    (b) It's a cheap thing, so there's almost no contention for it and you may as well let anyone grab it.

    It's quite rare for an item to not be wanted by the puller, but also to be wanted by more than one other member. For those rare occasions, /roll is just fine. For the common case where the puller wants it, the current system is fine. For the other common case where he doesn't want it, they may as well add a button so you can make the object lootable by whoever clicks on it first.

  17. #51
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    Quote Originally Posted by Angelus_dead View Post
    It's understandable that one might THINK it's a minor change. However, investigating how long it takes DDO to actually put in even a simple GUI change will tell you the truth: they have barely any capability to do this kind of thing, and shouldn't waste it on silliness.

    For example, do you have individual volume sliders for each player?
    Do you have a way to decline the Rage spell if you don't want it?
    Are there multiple map graphics for vertical instances?
    Can I tell which blue dot is which character?
    Can I say "yes" and "no" with keybinds if I don't have a microphone?
    Can I use Barbarian Damage Boost without reducing my attack rate?
    Can I set Displacement to always Extend and Stoneskin to never Extend?
    Can I activate the Quicken feat quickly?
    Can I tell if another character has ability damage or negative levels?
    Can I tell if a Blade Barrier is friendly or enemy?

    Those are all minor UI changes that could actually help gameplay. They have far more priority than a system that would barely ever be useful: nearly every DDO item that drops falls into one of two categories:
    (a) It's a desirable thing, so the character who pulled it either wants to keep it, or take it to a mailbox and send it to a friend.
    (b) It's a cheap thing, so there's almost no contention for it and you may as well let anyone grab it.

    It's quite rare for an item to not be wanted by the puller, but also to be wanted by more than one other member. For those rare occasions, /roll is just fine. For the common case where the puller wants it, the current system is fine. For the other common case where he doesn't want it, they may as well add a button so you can make the object lootable by whoever clicks on it first.
    qft. if youre going to fix something "minor", fix something minor that is important.

  18. #52
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    I dont really like it. The system we have for rolling is fine. I mean if there is a caster item I put up for a roll I dont want some fighter taking it for cash if someone takes it just for cash it will be me.
    Last edited by Uska d'Orien; 02-05-2009 at 03:28 AM.


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  19. #53
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    Quote Originally Posted by Wizzly Bear View Post
    qft. if youre going to fix something "minor", fix something minor that is important.
    For the record, the poster acknowledged that originally:
    Quote Originally Posted by ThrasherGT View Post
    Now, I realize that this will most likely never be implemented, and that Turbine has limited resources, and They have many other things to worry about besides a fluff idea like this.
    But somewhat strayed from that position as time went on.

  20. #54
    Community Member Lorien_the_First_One's Avatar
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    /hyjack

    Quote Originally Posted by Angelus_dead View Post
    Can I use Barbarian Damage Boost without reducing my attack rate?.
    Really? Apparently I don't pay enough attention... is this still the case? So is Barbarian Damage Boost basically a loosing proposition?

  21. 02-05-2009, 07:42 AM


  22. #55
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    too much work for turbine to institute a mechanic that can be accomplished in-game already by players.

    /not signed

  23. #56
    Community Member ThrasherGT's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    It's understandable that one might THINK it's a minor change. However, investigating how long it takes DDO to actually put in even a simple GUI change will tell you the truth: they have barely any capability to do this kind of thing, and shouldn't waste it on silliness.

    While history would seem to support Your position, I submit that it could simply be Turbine being unwilling to change various aspects of the game by choice, and not because of inabilty or difficulty.

    For example, do you have individual volume sliders for each player?
    We don't know if the chat prog. they use is capable of doing this.
    Do you have a way to decline the Rage spell if you don't want it?
    We don't have the ability to decline any friendly spell.
    Are there multiple map graphics for vertical instances?
    Agreed, this should be fixed.
    Can I tell which blue dot is which character?
    Yes. Just hover Your mouse pointer over it.
    Can I say "yes" and "no" with keybinds if I don't have a microphone?
    Yes. Macros FTW.
    Can I use Barbarian Damage Boost without reducing my attack rate?
    Wasn't aware of this, as I don't have a Barb.
    Can I set Displacement to always Extend and Stoneskin to never Extend?
    This one, I believe, is NOT a "minor fix"
    Can I activate the Quicken feat quickly?
    Activation times are set by Turbine, not us.
    Can I tell if another character has ability damage or negative levels?
    Again, this is a choice By Turbine to not let us know that.
    Can I tell if a Blade Barrier is friendly or enemy?
    Same as last answer.

    Those are all minor UI changes that could actually help gameplay. They have far more priority than a system that would barely ever be useful: nearly every DDO item that drops falls into one of two categories:
    (a) It's a desirable thing, so the character who pulled it either wants to keep it, or take it to a mailbox and send it to a friend.
    (b) It's a cheap thing, so there's almost no contention for it and you may as well let anyone grab it.

    And I believe My suggestion would help gameplay. Barely useful? How about in every raid We run? How about the Skellie in the Sub-T? GoP? Anywhere there is a rune in RR? C'mon now, there are plenty of places where this would be useful.

    It's quite rare for an item to not be wanted by the puller, but also to be wanted by more than one other member. For those rare occasions, /roll is just fine. For the common case where the puller wants it, the current system is fine. For the other common case where he doesn't want it, they may as well add a button so you can make the object lootable by whoever clicks on it first.

    I understand that You are just voicing Your opinion, so let's just agree to disagree. All the things You mentioned could be seen as "unimportant' to others when compared to something else, as well. It's just a personal choice as to what's "important" and what's "fluff".
    One final thought: Where exactly did I "stray" from My OP in regards to realizing that this is a minor thing? I don't believe that Arguing with Gunga qualifies.
    Last edited by ThrasherGT; 02-05-2009 at 08:50 AM.
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  24. #57
    Community Member Gunga's Avatar
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    Quote Originally Posted by ThrasherGT View Post
    One final thought: Where exactly did I "stray" from My OP in regards to realizing that this is a minor thing? I don't believe that Arguing with Gunga qualifies.
    You seem pretty heated up over a trivial little idea like this.

  25. 02-05-2009, 08:53 AM


  26. #58
    Community Member Gunga's Avatar
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    Quote Originally Posted by ThrasherGT View Post
    Nah, just Your attitude and lack of intelligence.

    STILL a good idea.
    Nah, it's not. I like the current system that we have where the item is able to be handed off. Your idea isn't original. There is quite a lot of programming dedicated to how loot gets doled out in WoW, AoC and War.

    I've never seen both options offered, and for good reason I'm sure. A dice roller that can't be hacked would'nt be a bad idea though. And I'm sure that can be implemented quite easily.

    See? Garbage.
    Last edited by Gunga; 02-05-2009 at 09:11 AM.

  27. #59
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    Quote Originally Posted by Gunga View Post
    Have you ever seen, in any MMO, the ability to both hand off loot or roll on it?
    Yes, LOTRO has it. When you group, the leader sets the loot options - there are quite a few, including free-for-all, assigned, and roll-to-assign [not the actual names, other than free-for-all, but I rarely play LOTRO anymore]. I believe in the assigned version that you can re-assign it - - just like the hand-off here would be. <My wife & I play free-for-all so I have only a little experience with the other modes - for a while the mode would reset when creating a group, I believe that it has been fixed since>

  28. #60
    Community Member Pyromaniac's Avatar
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    I'd just like the ability to /roll in guild chat only...
    Thanks for the long time forum user purge of Aug '10 (Sarcasm for those who don't get it)

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