Spell compendium Page 63
DELAY DEATH
Necromancy
Level: Cleric 4
Components: V, S, DF
Casting Time: 1 immediate action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level
Saving Throw: Will negates
(harmless)
Spell Resistance: Yes (harmless)
You gesture toward your ally and call upon
the power of your beliefs. A soft, golden glow
appears on your companion’s chest, around
his heart.
The subject of this powerful spell is
unable to die from hit point damage.
While under the protection of this
spell, the normal limit of –9 hit points
before a character dies is extended
without limit. A condition or spell that
destroys enough of the subject’s body
so as to not allow raise dead to work,
such as a disintegrate effect, still kills the
creature, as does death brought about
by ability score damage, level drain, or
a death effect.
The spell does not prevent the
subject from entering the dying state
by dropping to –1 hit points. It merely
prevents death as a result of hit point
loss.
If the subject has fewer than –9
hit points when the spell’s duration
expires, it dies instantly.