BIG EDIT: So I've run this build to 12, and I absolutely love it. It's hard for me to emphasize how strange it is that every time I log in I want to play this guy. Over three years of play I've always been into making new experiments and spreading my time over tons of cool builds. But this guy is REALLY fun and REALLY good at quite a few things, not least of which his original intention of Intimitanking.
So it's time to update this build post a little to reflect the minor changes I've made as I've gained experience and processed more feedback. And I really encourage anybody to try this out. Yes, you'll utterly suck until hitting level 3, and your AC won't start to get tanky until about level 9 (and not uber-tanky until more like 13), but if your experience is anything like mine, you will have an absolute blast along the way, with the total shocker of frequently leading in kills.
BASIC IDEA: This build toggles between two roles: 1) Intimitank with passable DPS. 2) Shockingly durable sneak attacker. If you are uber enough to get Radiance weapons, you might just be able to do both at the same time. For realistic AC without ultra-uber equipment, this build is right near the top of what is possible. And the saves are pretty awesome at roughly 30/40/30 with Improved Evasion.
DETAILS:
Drow Rogue 12/Paladin 2/Monk 2 (16/2/2 at 20)
Stats
DEX 17 [8 points] + 2 drow + 3 rogue + 6 item + 4 bumps + 2 tome + 2 stance = 36
WIS 14 [6] + 1 Monk + 6 item + 1 tome = 22
CHA 16 [6] + 1 Paladin + 6 item + 1 tome = 24
INT 12 [2] + 1 Tome = 13
CON 11 [5] + 1 Tome + 6 item - 2 stance = 16
STR 9 [1] + 1 Tome = 10
Levelling plan with feats:
1: Rogue. TWF
2: Monk. Toughness
3: Rogue. Weapon Finesse (Evasion Granted)
4: Paladin
5: Rogue
6: Paladin. Dodge
7: Rogue
8: Rogue
9: Monk. CE. iTWF
10: Rogue
11: Rogue
12: Rogue. SF: Intimidate
13: Rogue
14: Rogue. Slippery Mind
15: Rogue. gTWF
16: Rogue
[17: Rogue. Improved Evasion]
[18: Rogue. Improved Critical]
[19: Rogue]
[20: Rogue. Crippling Strike]
NOTE: Several of the feats could be reordered for personal preference. For example, if you plan to have Radiance weapons (Kukris are best here I *think*) at level 16, then you might prefer to swap gTWF and iCrit. Or you could swap out Dodge for a while and then re-take it at 18. Similarly, the order of the 3 Rogue bonus feats is just personal preference. All 3 are excellent for the build (which is why Paladin 3 never does fit), but my recent experience with the character has convinced me that Slippery Mind will be a HUGE life-saver for intimitanking, whereas the others are more "very nice to have."
Enhancements (through 16)
6: Drow DEX II
3: Drow Toughness II
1: Paladin Toughness I
2: Paladin CHA I
1: Disciple of Breezes (in this stance nearly all the time until have Radiance weapons)
1: Disciple of Puddles (switch to this stance to run a trap or tank a caster)
1: Way of the Tenacious Badger (+1 Intim)
2: Monk Wisdom I
6: Rogue Haste Boost III
6: Rogue Skill Boost III
10: Rogue Sneak Attack Training IV
12: Rogue DEX III
4: Rogue Acrobat I
1: Rogue Faster Sneaking I (prereq)
3: Rogue Tumble II (prereq)
3: Rogue Balance II (prereq)
2: Rogue Acrobat II
Skills: Disable, Search, Spot, Open (half ranks probably fine), UMD, Intimidate, and a few ranks of Jump, Balance, maybe Haggle
Intimidate Score @ 16
19 ranks
1 Monk enh
7 CHA
15 item
3 Focus feat
4 Greater Heroism
2 Bard Song
1 luck
---
52 (more possible with raid loot)
AC @ 16
Without heavy farming (as defined in Impaqt's non-uber-equip AC thread)
10 base
6 DT Robe
2 Chaosgarde
1 crafting bonus
13 dex
6 wis
5 protection
5 Combat Expertise
1 Dodge feat
1 parrying weapon
1 monk bonus
1 Paladin aura
1 Haste
3 Barkskin potion
4 UMDed Shield wand
---
60
Shorter term
6 Improved Uncanny Dodge (8 of these for up to 4:00)
2 Acrobat boost (5 of these for up to 5:00)
---
68
With more farming
+3 Insight weapon (relative to Parrying)
3 Dodge (Chattering Ring or DT Robe enhancement)
+1 wis (+3 wis tome)
---
75
Buffs from party-mates
2 Recitation
+4 real Paladin aura
+2 real Ranger Barkskin
4 Bard Song
---
87
Note: I don't list Icy Raiments because I think DT Robe works out much better here, given the tiight slot situation.
Saves @ 16
Monk 2: 3/3/3
Paladin 2: 3/0/0
Rogue 12: 4/8/4
Paladin Aura: 1/1/1
CHA: 7/7/7
Resist: 5/5/5
GH: 4/4/4
stats: 3/13/6
luck: 1/1/1
[Drow enchanment bonus: 0/0/2]
---
31/42/31 [33 vs. enchantments]
"Beholder Saves": 27/38/27 [29 vs. enchantments]
Sneak attack (keep in mind this is "Plan B" but sorta cool with Radiance, too): +6d6+12
Hit Points
20: base
72: 12 Rogue
16: 2 Monk
20: 2 Paladin
18: Toughness
30: Toughness Enhancement
30: Greater False Life
20: Minos hat
48: CON bonus
---
274 (significantly more possible with raid loot)
Ok, so hit points aren't very good. But if always in hit-on-20 and save-on-1 (for half), this still seems like "enough." And we do have a LoH for 84 to a "virtual" HP total of 358. (Through level 12, my hit points have been PLENTY, but I must admit they are a bit front-loaded. At some point I may have to prioritize some farming for HP items.)
ENJOY!!