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  1. #1
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    Default Rank the Capstones!!!

    So, what do you think? The capstones are listed below so you don't have to jump all over the place to compare.

    --------------------------------------------

    ???, Level 20 Barbarian
    Cost: ??? AP
    Benefit: ???

    Bard Musical Prodigy, Level 20 Bard
    Cost: 2 AP
    Benefit: You gain +2 Charisma, two additional uses of Bardic Music, as well as +2 to Spell Penetration checks and the DC's of your Enchantment spells. Your beneficial songs last 20% longer.

    Divine Intervention, Level 20 Cleric
    Cost: 2 AP
    Benefit: You are a strong conduit of positive energy, and can expend a turn attempt to ward your target for five minutes against mortal damage - hit point damage will not lower their hit point total below -9. If the target is knocked unconscious, this effect will heal the target after a few seconds and then fade.

    ???, Level 20 Fighter
    Cost: ??? AP
    Benefit: ???

    Serenity, Level 20 Monk
    Cost: 2 Action Points
    Benefit: You are a paragon of understanding and serenity. Your Concentration is increased by 10 and your centered ki generation is increased by 1.

    Paladin Weapons of Good, Level 20 Paladin
    Cost: 2 AP
    Benefit: Any weapon you wield is considered Good aligned for purposes of bypassing damage reduction, deal 1d6 additional holy damage against all evil opponents and an additional 2d6 light damage against evil undead or evil outsiders.

    ???, Level 20 Ranger
    Cost: ??? AP
    Benefit: ???

    Cheat Death, Level 20 Rogue
    Cost: 2 AP
    Benefit: A master rogue can defy even death if their luck holds out. You have a chance of self-resurrection should you die, but this chance drops each time you die between rests. Maruts have a particular dislike for you.

    Sorcerer Power Surge, Level 20 Sorcerer
    Cost: 2 AP
    Benefit: All of your damage dealing spells deal 10% more damage, have their critical chance increased by 3%, and their critical multipliers increased by an additional 0.25.

    Master of Magic, Level 20 Wizard
    Cost: 2 AP
    Benefit: Grants +2 Intelligence and all metamagics you possess cost 1 fewer spell point to use. (Heighten Spell costs 1 fewer spell point per level of heightening.)
    Last edited by Inkblack; 02-06-2009 at 11:52 PM. Reason: added sorc

  2. #2
    Founder binnsr's Avatar
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    without getting involved in the idea of ranking them, I have to say that I like having them listed all in one place ...

    sort of reminds me of something, but I can't quite remember what it was.. something weekly..
    -=]ArchAngels[=-

  3. #3
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    1 WIzard
    2 Bard
    3 Paladin
    the rest are not the slightest bit interesting to me.
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  4. #4
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    Quote Originally Posted by binnsr View Post
    without getting involved in the idea of ranking them, I have to say that I like having them listed all in one place ...

    sort of reminds me of something, but I can't quite remember what it was.. something weekly..
    They havent missed a week yet......
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  5. #5
    Community Member Laith's Avatar
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    Quote Originally Posted by binnsr View Post
    without getting involved in the idea of ranking them, I have to say that I like having them listed all in one place ...

    sort of reminds me of something, but I can't quite remember what it was.. something weekly..
    dude, they've given us so much information since mod8 that DDOWiki split the In Development page into two parts. One just for in development Enhancements

  6. #6
    Founder PurdueDave's Avatar
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    paladin
    wizard
    bard
    ...gap
    monk
    ...gap
    ...gap
    rogue
    cleric
    Last edited by PurdueDave; 02-03-2009 at 01:41 PM.

  7. #7

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    1 - Wizard
    2 - Paladin (Maybe depending on future)
    3 -
    4 -
    5 - Bard
    6 -
    7 - Monk
    89 - Rogue
    99 - Cleric

    I am not sure Wizards realize how nice that one is yet.
    The Paladin is a great step up in terms of DPS for Paladins
    Bard is really nice for spellsingers all 12 of which are probably doing cartwheels. For Warchanters not so good.
    Is there still a monk class? I thought it was just for splashin.
    The Rogue one is helpful for my solo-play rogue just not sure about any other rogues in the game however.
    The Cleric one is so bad "country music bards" refuse to sing about it.
    Last edited by GoldyGopher; 02-03-2009 at 01:37 PM.

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  8. #8
    Community Member DSC's Avatar
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    1) Bard
    2) Paladin
    3) Wizard
    (gap)
    Monk
    (gap)
    (gap)
    Rogue
    (gap)
    Cleric


    ...except in Permadeath play, where Rogue and Cleric would be huge.

  9. #9
    Community Member Boldrin's Avatar
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    1Paladin
    2Wizard
    3Bard
    4Cleric
    5Rogue
    6Monk

    This is just my opinion of them all, and I play each of the classes listed. Who knows what the others have to offer?
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  10. #10
    Community Member bobbryan2's Avatar
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    Come now... how you can you say the Rogue one is better than the cleric? The cleric one can be cast on anyone, AND retains buffs.

    Rogue is by far the worst.

    By far.

  11. #11
    Founder ace_mason's Avatar
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    Quote Originally Posted by GoldyGopher View Post
    1 - Wizard
    2 - Paladin (Maybe depending on future)
    3 -
    4 -
    5 - Bard
    6 -
    7 - Monk
    89 - Rogue
    99 - Cleric
    Why does everyone think the cleric capstone sucks. I would rank it number 1.
    You can garuntee for 5 minutes you WILL NOT lose a single member of your party.
    the cleric cnan zerg ahead or let the barb zerg ahead what ever th eplay style and not wory about them deing the cant for 5 minutes. And if they do get incapped the get a heal and can get up and start running. That is amazing.
    Leader of PESTILENCE!!Loot whoring is our business and business is GOOD! Revrend Band.
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  12. #12
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    The Good
    Bard, even my Warchanter battle bard likes more spell points from higher Charisma, spell pen so my irresistible dance might stick, and longer songs. Spellsingers have to be happy. If there are any Virtuosos, I’m sure they think it’s cool too.
    Wizard, more spell points and I don’t spend them as fast? Oh, and higher DC’s? Thank you!
    Paladin, extra damage against a lot of end game creatures, sign me up.

    The Bad
    Cleric, no death from direct damage? Incredibly lame.
    Monk, concentration and ki regen? It's subtle alright, so subtle I don't get it. Monks need some love.
    Rogue, chance to cheat death? This is so sad it isn’t even funny.

    Don’t know yet: Barbarian, Fighter, Ranger, Sorcerer

    Bard, wizard, and paladin get something they can use the majority if not all the time.
    Cleric and rogue get something they probably rarely use.
    Monks get to gain and keep more ki -- which isn't an issue for most monks I've seen.

    Ink
    Last edited by Inkblack; 02-03-2009 at 03:12 PM.

  13. #13

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    Quote Originally Posted by ace_mason View Post
    Why does everyone think the cleric capstone sucks. I would rank it number 1.
    You can garuntee for 5 minutes you WILL NOT lose a single member of your party.
    the cleric cnan zerg ahead or let the barb zerg ahead what ever th eplay style and not wory about them deing the cant for 5 minutes. And if they do get incapped the get a heal and can get up and start running. That is amazing.
    Please see: http://forums.ddo.com/showthread.php?t=171381

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  14. #14
    Community Member Goldeneye's Avatar
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    1.) Paladin - They will have the equivalent of stacking double greater evil outsider banes - might make them worthwhile to bring into shroud

    2.) Rogue - Possibility of Death-pact for rogue = sweet

    Last Place = Cleric - *sarcastic* Because dv's are over-rated - and something that would make cleric-ing end-game raids not a plat sink (for example: more mana, or improved meta-magic efficiency) would be way to useful
    Last edited by Goldeneye; 02-03-2009 at 01:47 PM.
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  15. #15

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    Quote Originally Posted by Inkblack View Post
    The Good
    Bard, even my Warchanter battle bard likes more spell points from higher Charisma, spell pen so my irresistible dance might stick, and longer songs. Spellsingers have to be happy. If there are any Virtuosos, I’m sure they think it’s cool too.
    As a Warchanter I gotta ask.
    Okay a few extra spell points, umm for what? Okay I can throw an extra Cure Serious Wounds spells I really don't think that is very exciting.
    Spell Pen - Okay so may 26ish Chr based DC check will make my Otto' Danacing Sphere work in Reaver on Normal. Again not so exciting.
    Longer songs, cool almost worth while until I though about it. It is not going to reduce the number of songs I sing just put a longer interval between singing them. Maybe if I'm lucky I might save a song or two but with 21 to 24 what's the point?

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  16. #16
    Founder ace_mason's Avatar
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    Quote Originally Posted by GoldyGopher View Post
    I saw it and I disagree. I run with a guild of friends. I think it is an amazing feat to be able to throw my party members imortality for 5 minutes. Maybe they should have called it immortality and everyone would like it more.
    Leader of PESTILENCE!!Loot whoring is our business and business is GOOD! Revrend Band.
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  17. #17
    Community Member k1dwizard's Avatar
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    Question

    you know hijacking the post really quick, honestly there are 3 capstones missing right? are there any more pre classes they are planning on releasing? because if we are now only waiting for the capstones that leaves 3 more weeks, including this one, of pre information to give out, then maybe the mod? did they plan this right? does thast mean my guess for febuary 25th can be correct?
    I'm a joker, I'm a smoker, I'm a midnight troller. sure didnt want to hurt velah!

  18. #18
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by ace_mason View Post
    Why does everyone think the cleric capstone sucks. I would rank it number 1.
    You can garuntee for 5 minutes you WILL NOT lose a single member of your party.
    the cleric cnan zerg ahead or let the barb zerg ahead what ever th eplay style and not wory about them deing the cant for 5 minutes. And if they do get incapped the get a heal and can get up and start running. That is amazing.
    You can only guarantee that if you have 11-12 turns, and it doesn't have a long cooldown.

    Not to mention it doesn't last 5 minutes, as as soon as someone goes incap, the duration will soon be over.

  19. #19
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by k1dwizard View Post
    you know hijacking the post really quick, honestly there are 3 capstones missing right? are there any more pre classes they are planning on releasing? because if we are now only waiting for the capstones that leaves 3 more weeks, including this one, of pre information to give out, then maybe the mod? did they plan this right? does thast mean my guess for febuary 25th can be correct?
    four actually.

    OP forgot Rangers. But that's ok, because the devs never do.

  20. #20
    Founder Chaos000's Avatar
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    Quote Originally Posted by bobbryan2 View Post
    Not to mention it doesn't last 5 minutes, as as soon as someone goes incap, the duration will soon be over.
    yeah... if it lasted a whole duration, despite the amount of times a person went incap. It would've made it worth it.
    Daishado

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