I compliled a list of feats that are for ranged and those that are for melee. Let us see how Turbine treats ranged combat v. melee from a feat standpoint. There are a few that can be used for both so I included on both lists. This is simply feats that affect ranged or melee combat.
Ranged Feats (12 total, 4 shared)
Point Blank Shot
Rapid Shot
Quick Draw
Rapid Reload
Manyshot
Precise Shot
Improved Precise Shot
Precision *
Improved Feint *
Sneak Attack *
Shot on the Run
Weapon Focus *
Melee (26 total, 4 shared)
Sunder
Improved Sunder
Trip
Improved Trip
Cleave
Hamstring
Improved Feint *
Sneak Attack *
Sap
Slicing Blow
Stunning Blow
Whirlwind Attack
Power Attack
Precision *
Spring Attack
Two-Handed fighting
Improved Two-Handed fighting
Greater Two-Handed fighting
Two-Weapon fighting
ITWF
GTWF
Oversized TWF
Two-Weapon Blocking
Two-Weapon Defense
Weapon finesse
Weapon Focus *
As you can see, there are many more melee only feats available in this game and none that on the ranged side that are as useful as trip/imp trip and stunning blow. Basically 22 to 8. There has long been an outcry of the damage and attack speed of melee vs ranged, but this is just another arguement of how gimped ranged combat is compared to melee. Why even bother having ranged combat if the focus of this game continues to be melee and casting? Ranged combat is not only under-developed, but plagued with bugginess and gimped in rate of attack /dps.