Results 1 to 13 of 13
  1. #1
    Community Member barecm's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default Feat Comparison: Ranged v. Melee

    I compliled a list of feats that are for ranged and those that are for melee. Let us see how Turbine treats ranged combat v. melee from a feat standpoint. There are a few that can be used for both so I included on both lists. This is simply feats that affect ranged or melee combat.

    Ranged Feats (12 total, 4 shared)

    Point Blank Shot
    Rapid Shot
    Quick Draw
    Rapid Reload
    Manyshot
    Precise Shot
    Improved Precise Shot
    Precision *
    Improved Feint *
    Sneak Attack *
    Shot on the Run
    Weapon Focus *

    Melee (26 total, 4 shared)

    Sunder
    Improved Sunder
    Trip
    Improved Trip
    Cleave
    Hamstring
    Improved Feint *
    Sneak Attack *
    Sap
    Slicing Blow
    Stunning Blow
    Whirlwind Attack
    Power Attack
    Precision *
    Spring Attack
    Two-Handed fighting
    Improved Two-Handed fighting
    Greater Two-Handed fighting
    Two-Weapon fighting
    ITWF
    GTWF
    Oversized TWF
    Two-Weapon Blocking
    Two-Weapon Defense
    Weapon finesse
    Weapon Focus *


    As you can see, there are many more melee only feats available in this game and none that on the ranged side that are as useful as trip/imp trip and stunning blow. Basically 22 to 8. There has long been an outcry of the damage and attack speed of melee vs ranged, but this is just another arguement of how gimped ranged combat is compared to melee. Why even bother having ranged combat if the focus of this game continues to be melee and casting? Ranged combat is not only under-developed, but plagued with bugginess and gimped in rate of attack /dps.

  2. #2
    Founder Chaos000's Avatar
    Join Date
    Jan 2006
    Posts
    1,041

    Default

    Quote Originally Posted by barecm View Post
    As you can see, there are many more melee only feats available in this game and none that on the ranged side that are as useful as trip/imp trip and stunning blow. Basically 22 to 8. There has long been an outcry of the damage and attack speed of melee vs ranged, but this is just another arguement of how gimped ranged combat is compared to melee. Why even bother having ranged combat if the focus of this game continues to be melee and casting? Ranged combat is not only under-developed, but plagued with bugginess and gimped in rate of attack /dps.
    DDO is the only MMO that really makes it viable to kite while ranging. It's really half the fun.

    there's a lot of benefits to sticking with ranged combat, as there are lots of ways to avoid ranged counter attacks if you have decent twitch/timing skills.

    I'm just grateful we don't have to stand still to reload a bolt or arrow anymore. And the rate of attacks does increase based on your to-hit so I think while I wouldn't mind a faster rate of fire, it's a definite improvement from where it used to be.
    Daishado

    "drink triple ... see double ... act single! uh oh wife aggro" *hides*

  3. #3
    Community Member Talon_Moonshadow's Avatar
    Join Date
    Apr 2006
    Posts
    9,033

    Default

    The biggest problem with ranged combatg is not the feats. its the fact that for someone without the feats ranged combat is almost usless.

    They need to speed it up so that a melee fighter will actually use ranged combat when it makes sense to do so. And actually do some good. As is ranged combat is mediocre for ranged specialists and next to useless for no specialists.

    A ranged speced char can certainly do quite alot with a ranged wep.
    He might be behind melee in DPS....but he can certainly contribute.

    it's the guys without the feats that are really (really, really) gimped in DDO.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  4. #4

    Default

    You left out weapon specialization. That can be applied to both melee and range, with the caveat that you must have the appropriate number of fighter levels.

    Next up, add in enhancements that can be used for both and individual for melee vs range.

  5. #5
    Community Member captain1z's Avatar
    Join Date
    Aug 2007
    Posts
    2,110

    Default

    melee uberness = stunning blow + power attack (likely while weilding a puncturer)


    ranged uberness = manyshot + improved precision (preferably with a wounding bow)
    Ever bleed out in a thornbush? Welcome to UD14.

  6. #6
    Community Member barecm's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by captain1z View Post
    melee uberness = stunning blow + power attack (likely while weilding a puncturer)


    ranged uberness = manyshot + improved precision (preferably with a wounding bow)

    I agree sort of here. Many shot is the uber feat for rangers, however, the cooldown prevents it from being on par with the melee feats that have much shorter cooldowns. There is no equivalent feat that can trip or stun enemies while ranging.

  7. #7
    Community Member Raithe's Avatar
    Join Date
    Mar 2006
    Posts
    1,131

    Default

    Quote Originally Posted by barecm View Post
    Why even bother having ranged combat if the focus of this game continues to be melee and casting?
    Yes, the focus of DDO is supposed to be on melee and casting. D&D uses guerilla-style close quarters combat, and swinging swords and daggers while others cast spells is how that is done. People (in real life, even) don't go up to combatants and shoot them in the face with a bow.

    I also disagree that featlessness in ranged means it is completely ineffective. My bard has no feats in ranged, but has a 30 dex and songs/spells/scrolls that amplify attack bonus and damage. He carries a cursespewing bow of puncturing (normally) and uses it to kill mobs paralyzed by hold monster and to reduce their saves, attack bonuses, and CON bonus. If they happen to save against hold monster before they die, they are usually debuffed and highly susceptible to a wounder.

    Ranged is supposed to complement the melee and magic system of many fantasy games. It's not supposed to be a replacement for them.

  8. #8
    Community Member barecm's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by Raithe View Post
    Yes, the focus of DDO is supposed to be on melee and casting.

    I stopped reading after this comment. Seriously? You really think that ranged combat should not be considered a viable style of combat? And exactly how do you know what the focus of this game is supposed to be? Are you on the team that developed this game?

  9. #9
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by barecm View Post
    You really think that ranged combat should not be considered a viable style of combat?
    There's a difference between "not focused" and "not viable".

    Quote Originally Posted by barecm View Post
    And exactly how do you know what the focus of this game is supposed to be?
    Wild guess: because he's not blind.

  10. #10
    Community Member barecm's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by Angelus_dead View Post
    There's a difference between "not focused" and "not viable".


    Wild guess: because he's not blind.

    I contend that Turbine wanted ranged combat. In Beta it was king, at release it was ridiculously gimped. Now it is only severely gimp. I think they want it to be as big a part of the game as the other two, but just cannot get it right. I also contend that by this time in the development of the game, it is probably too late to expect any major changes. The next sweeping change for this game will be when they pull the plug.

  11. #11
    Community Member
    Join Date
    Mar 2008
    Posts
    168

    Default

    [QUOTE=barecm;2034709]Improved Feint *
    QUOTE]

    I dont think Improved Feint can be activated while a ranged weapon is equipped.
    "It's ok Anna, no one will have to know!"

  12. #12
    Community Member
    Join Date
    May 2006
    Posts
    0

    Default

    one of the reasons mele damage so outstrips ranged is rapidshot in pnp gives and extra atack per round not a percent increas in rof which increaes as your bab increases

    also in pnp melee doesnt get 2 atacks at bab1 they only get one duel weilding get three atacks at bab1 instead of 2

    so a duel weilder gets one extra atack and ranged gets one less atack from the start

    manyshot in pnp gives a penalty for aditional arrows but can be used allthe time if u want to not 20 sec out of 120

    in pnp there is a ranged power atack to add aditional damage and i believe there is a mod on piercing and blunt weapons that acts like vorpal but i cant remember the name or if it is in the current version of pnp-- arrow through the eyeball and in ur brain is as good as no head

  13. #13
    Community Member Thoreg's Avatar
    Join Date
    Jan 2007
    Posts
    0

    Exclamation

    Please Fix Ranged Combat

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload