Page 8 of 11 FirstFirst ... 4567891011 LastLast
Results 141 to 160 of 207
  1. #141
    Founder Joseph's Avatar
    Join Date
    Feb 2006
    Posts
    656

    Default Reincarnation - summon (have) familiar

    Of all the spells in the game, I always thought Reincarnation was one of the best (and least used).

    Maybe it is being saved for Druids (I don't know) - and obviously it would be somewhat situational - but you could set it so the spell duration lasted until the player requested a heal from the tavern cleric or logged off.

    That would throw MANY of us a fun bone (imagine all of the wild dogs running around Stormreach). If it was limited to or restricted to simple creatures, there would be no game breaking components (no one would become an Orthon).

    Obviously there are many other things people could do with their characters - even the Druid transformation types could be 'pre' tested by allowing reincarnation (or Polymorph).

    The other spell is Summon Familiar (spell / ability).

    This one is SO simple to implement. Give the players a familiar that becomes permanently bound to their trinket slot until it is killed (or dispelled). Have a dispelled familiar impose some sort of long term death penalty (10 min per level of the spell / familiar or so), and a killed familiar an even more severe penalty (20 min per level) so as to prevent abuse of the Voice of the Master and other trinket items.

    After all, one does not just 'swap out' their spouse, children, or favorite pet (not comparing children or spouses to favorite pets - but if the shoe fits...).

    The only difference between a weed and a flower is survival skill - Joseph

  2. #142
    Community Member adamr09's Avatar
    Join Date
    Dec 2006
    Posts
    94

    Default

    dont think its a PnP spell but Summon a Dragon or Pit fiend would be pretty sweet
    Quote Originally Posted by Tolero View Post
    *fist shake* "Back in my day, we had to run the Coalescence Chamber up hill both ways! There wasn't even snow and the only slippery ice you could find was sleet storm! We had to imagine what snow would look like at Festivult time, and we liked it!"

  3. #143
    Founder & Hero Fixitosis's Avatar
    Join Date
    Feb 2006
    Posts
    195

    Default Still hanging on..

    ....the ROPE/ROPE TRICK line.
    It's an early spell (lvl.2) and can be useful for all levels in many areas.

  4. #144
    2015 Players Council Claver's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default Spells I'd Love to See

    ARCANE

    (1st) Color Spray(PH3.5 p210) – Knocks unconscious,
    blinds, or stuns weak creatures.

    (2nd) Tasha’s Hideous Laughter(PH3.5 p292) – Subject
    loses actions for 1 round per level.

    (2nd) Death Armor(MoF p87) – Black aura does 1d4 + 1
    per 2 levels (max +5) damage to creatures
    attacking you.

    (2nd) Shroud of Undeath(MoF p117) – Negative energy
    shroud makes undead perceive you as undead.

    (3rd) Sepia Snake Sigil(PH3.5 p276) – Creates text symbol
    that immobilizes reader.

    (3rd) Mage Armor, Improved(UE p51) – Gives subject an
    armor bonus of +3 + 1 per 2 levels (max +8).

    (3rd) Vampiric Touch(PH3.5 p298) – Touch deals 1d6 per 2
    caster levels; caster gains damage as hit points.

    (4TH) Evard’s Black Tentacles(PH3.5 p228) – Tentacles
    grapple all within a 15’ spread.

    (4th) Otiluke’s Resilient Sphere(PH3.5 p258) – Force globe
    protects but traps one subject.

    (5th) Stone Sphere(Und p62) – A 5’ diameter stone sphere
    rolls over your enemies.

    (6th) Fires of Purity(CDiv p165) – Target bursts into
    magical flame, becoming a dangerous weapon.

    (7th) Spell Turning(PH3.5 p282)(PH3.5e)+ – Reflects 1d4+6
    spell levels back at caster.

    (8th) Iron Body(PH3.5 p245) – You body becomes living
    iron.

    (9th) Imprisonment(PH3.5 p244) – Entombs subject beneath
    the earth.

    (9th) Sphere of Ultimate Destruction(UE p52) – Creates a
    floating black sphere that disintegrates anything
    it touches.

    (9th) Bigby’s Crushing Hand(PH3.5 p203) – Large hand
    provides cover, pushes, or crushes your foes.

    DRUID SPELLS (just in case)

    (1st) Entangle(PH3.5 p227) – Plants entangle everyone in a
    40’ radius.

    (2nd) Heat Metal(PH3.5 p239) – Makes metal so hot it
    damages those who touch it.

    (3rd) Infestation of Maggots(CDiv p166)(MoF p102) –
    Maggot-like creatures deal 1d4 Constitution
    damage every round.

    (4th) Blinding Beauty(BoED p92) – You become as
    beautiful as a nymph, and can blind humanoids
    who look at you.

    (5th) Baleful Polymorph(PH3.5 p202) – Transforms subject
    into a harmless animal.

    (5th) Insect Plague(PH3.5 p244) – Locust swarms attack
    creatures.

    (6th) Stonehold(MoF p124) – Stony arm trap grapples and
    damages creatures.

    (7th) Creeping Doom(PH3.5 p214) – Swarms of centipedes
    attack at your command.

    (8th) Awaken, Mass(CDiv p151) – As Awaken, but multiple
    creatures.

    (9th) Tsunami(DR314 p47) – Creates a wave of water on
    dry land or at sea which knocks down anyone in
    its path.

  5. #145
    Community Member Lymnus's Avatar
    Join Date
    Apr 2006
    Posts
    523

    Default

    Curse of the Putrid Husk, from BoVD. Best level 3 spell ever.

    Okay. Never going to happen, seeing it's from BoVD. But, I can dream.

  6. #146

    Default

    A useful version of shadow walk.
    Greater invisibility.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  7. #147

    Default

    Quote Originally Posted by adamr09 View Post
    dont think its a PnP spell but Summon a Dragon or Pit fiend would be pretty sweet
    You mean gate?
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  8. #148
    Community Member Drfirewater79's Avatar
    Join Date
    Mar 2006
    Posts
    2,027

    Default Evards portable shrine

    I know I know it doesnt exist but they do have the tiny hut which lets you rest in safe quarters and allows a number of people so I would say Evards portable shrine would be great as a lvl 9 spell

    other spells i love are

    Arc lightning
    elemental orb spells

    i will put out more when i get my books here lol
    Hack n Slash Gaming - Streaming DDO and PS4 games on Twitch starting September 15th - join the revolution
    [])])])])])])[]]??????????????????????????
    Quote Originally Posted by magnus1 View Post
    drfirewater... thanks for being the voice of reason!

  9. #149
    Community Member Mithran's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default Okay. . .

    I haven't read all the posts here, and I don't know what version I'm thinking back to and whether the spell is still applicable/available in the game, but here's what I'd like to see:

    Time Stop

    I don't even remember the level of the spell, but do recall that it was one of the highest level spells a caster could eventually take. It's been 25+ years since I was familiar with the rules and I've never used it, but it sounded very cool.
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

  10. #150
    Community Member Ministry's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default Spell addition

    Quote Originally Posted by Tolero View Post
    For this edition of Tell The Team, we're looking for suggestions and wish lists of spells to add to DDO! Have a favorite classic D&D spell from the Player's Handbook? A lesser known spell from another D&D source book? Now's your chance to offer suggestions for new spells for DDO! High level and low level, Core rules or other 3.5 books, feel free to offer your suggestions for a spell you'd love to see in the game!
    POLYMORPH: (self or other - but both would be great)

    Imagine the fun... muhuhahaha
    MINISTRY

  11. #151
    Community Member tharveysinjin's Avatar
    Join Date
    May 2006
    Posts
    168

    Default Spells I would like to add

    All Bigby's hands spells
    Energy Immunity
    Shapechange
    Time Stop
    Gate
    Gaseous Form
    Wall of Force
    Wierd
    Wail of the Banshee
    Mass Hold Monster
    Mass Resistance from Energy
    Mass Protection from Energy
    Rope Trick
    Leomunds Secret Hut
    Improved Invisibility
    Silence
    Treachery wears many masks, but none so treacherous as the mask of virtue.

  12. #152
    Community Member samagee's Avatar
    Join Date
    Sep 2006
    Posts
    406

    Default

    All spells in the core PHB should already be in development since the release of the game. Are you looking for additional ones from other source material that are our favorites?

  13. #153
    Community Member samagee's Avatar
    Join Date
    Sep 2006
    Posts
    406

    Default

    Quote Originally Posted by Mithran View Post
    I haven't read all the posts here, and I don't know what version I'm thinking back to and whether the spell is still applicable/available in the game, but here's what I'd like to see:

    Time Stop

    I don't even remember the level of the spell, but do recall that it was one of the highest level spells a caster could eventually take. It's been 25+ years since I was familiar with the rules and I've never used it, but it sounded very cool.
    This is a very cool level 9th level spell. It basicaly acts like a VERY fast haste and limits what spells you can cast while this is active. It is actually doable if they treat it like a greatly enhanced haste spell, which locks out certain spells while it is active.

  14. #154
    Community Member szalkerous's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Electrical Storm!!!! Woowoo! A nice long term AOE. Similar to fire wall.
    "Oh yes, I bring the funny."
    Szalkerous - Aytara - Gilanthlas - Ambralas
    Proud veteran guild officer of the Umber Hulks on Thelanis.
    Proud guild member of the Knights of the Silver Dragon on Thelanis.

  15. #155
    Community Member shores11's Avatar
    Join Date
    Feb 2006
    Posts
    1,646

    Default

    Level 1 spell - Light

    I would love to see some content added where we could use this spell in dark murky dungeons. We could already use it maybe in Rainbow in the Vale.

    I am surprised this spell was not entroduced at the beginning of the game. I imagined using this when I signed on 2 1/2 years ago. What a dimension it would add to the play.

    The spell could be cast on just about any item like a shield, staff, sceptor, armor, etc...
    Fizban - Avatar of Khyber
    Guild Leader of Legends: Where adventurers are born & Legends live.
    Motto: Enjoy the game, loot and XP will follow

  16. #156
    Founder Rouge's Avatar
    Join Date
    Jan 2006
    Posts
    62

    Default

    Quote Originally Posted by adamr09 View Post
    dont think its a PnP spell but Summon a Dragon or Pit fiend would be pretty sweet
    9th level spell.... Gate (or Planar Gate) can't remember what they call it now

  17. #157
    Community Member dageth's Avatar
    Join Date
    May 2006
    Posts
    56

    Default Rope and Holy Water ftw

    Quote Originally Posted by Fixitosis View Post
    ....the ROPE/ROPE TRICK line.
    It's an early spell (lvl.2) and can be useful for all levels in many areas.
    Hanging in there with ya bud. As a primarily 1st ed player, been looking for my rope, grappling hook and holy water from day one...

    You could do a Holy Water spell along the same lines as the Acid Splash spell the kobold shamans cast...just make it blue and do 1d4 Holy damage/level.

    Or allow us to craft Holy Water vials to throw at undead...like the kobold fire pots you get pelted with in the early game..make use of those collectables and the House D church (give it an altar for creating holy items/artifacts).
    Formerly known as Doc Thunder on CoH


  18. #158
    Community Member
    Join Date
    Jul 2007
    Posts
    9

    Default

    create undead
    tasha hideous laughter
    all bigbys
    mirror image
    create shirne (high mp cost, can only cast 1 a day; never would happen though lol)
    polymorph (self and other, use same format from neverwinter nights games)
    shadow walk
    orb of dancing death
    magic weapon and gmw
    leach undeath

  19. #159
    Community Member Gum's Avatar
    Join Date
    Oct 2006
    Posts
    664

    Default

    Quote Originally Posted by szalkerous View Post
    Electrical Storm!!!! Woowoo! A nice long term AOE. Similar to fire wall.
    Very nice! agree.
    **As the Great Emu is one with the hill, so am I with the Great Emu.**
    PlatinumKnightsddo.us

  20. #160
    Community Member
    Join Date
    Mar 2008
    Posts
    168

    Default

    after thinking about it a little a longer...

    I'd like to see bigby's hand type spells, and other spells that might hinder an opponents movement or use of abilities... Something that can move opponents around, bang 'em into the environment, maybe... drop 'em off a cliff... but I'd like to see them with a maintenance cost.

    I'd like to see new spells that use some kind of maintenance cost, spells that aren't purely about damage dealing or damage resisting.

    Flying and levitating could be maintenance spells.

    I'd also like to see more mobility type spells, like blink or other short range teleport that might go as far as ten feet per level, but stops at the first physical barrier to movement, and a "greater blink" that might go the same distance but disregard any barriers that the teleporting distance would fully encompass. I'd like a teleport spell that would swap the position of the caster and a target, provided the target is withing the casters range for the spell.

    And... Gust of Wind or something that can push enemies away from the caster, maybe with a chance of knocking them down, too.

    And... Something like the Reaver's updraft or a reverse gravity type spell would be fun... throwing enemies up in the air
    "It's ok Anna, no one will have to know!"

Page 8 of 11 FirstFirst ... 4567891011 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload