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  1. #41
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    Default Aida?

    Small gem bags are given out by Old Sully and Aida. Players who have completed these quests will receive one automatically when Module 5 is released.
    This makes me sad. I intentionally avoid picking up Aida's necklace because it creates an entire new area in my Quest Journal for the Wavecrest Inn basement.

    I suppose that this is the price I pay for not helping out a damsel in distress...
    Mabar-Argonnessen
    Turing Machine: WF Wizard 14 - Planck Constant: Dwarf Fighter 13 / Paladin 1 - Elemenope Qu'oresti: Drow Ranger 14 - Zermelo: WF Sorcerer 12
    ... and others

  2. #42
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    Exclamation No spell component pouches.

    Quote Originally Posted by Hendrik View Post
    Before rants start, might I ask if you think Quivers/Spell Component pouches are feasible?
    I'm actually against spell component pouches. I see it as a game balance issue: most (but not all) casters tend to carry fewer weapons in their golf bags, but the corresponding slots are filled with components. If the intent was just to make components a money sink and something to remember to buy, then I could imagine them adding such a pouch.

    If you want to save the backpack space normally used for spell components, take the Eschew Materials feat. It will be more reasonably priced in Mod 5 (although a feat plus 2 SP per spell cast still seems a bit pricey, it might be a reasonable deal if there are Improved Eschewing enhancements which bring down the cost.)

    Last word on spell components: If clerics didn't heal us, would you let someone into your party who was carrying 5 pounds of bull dung in his backpack?
    Mabar-Argonnessen
    Turing Machine: WF Wizard 14 - Planck Constant: Dwarf Fighter 13 / Paladin 1 - Elemenope Qu'oresti: Drow Ranger 14 - Zermelo: WF Sorcerer 12
    ... and others

  3. #43
    Community Member edventure's Avatar
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    Great addition Devs. I'm looking forward to collecting stuff again.

    How about adding a Joe the Gemcutter somewhere in market that would give us dearer prices for the gems? Maybe sell some common trinket magic gems as well. Or better yet just have the trinket brokers in the marketplace tent offer better prices on gems like the weapons/armor brokers do.

  4. #44
    Community Member Rog's Avatar
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    Cool this is great

    same backack space more loot great work and a real game improver.
    lunarsong

  5. #45
    Community Member GovtMule's Avatar
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    YES!

    just

    YES!

    ... I hate you all. really.


  6. #46
    Community Member HFGfeather's Avatar
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    Thumbs up

    OK, I love the idea of the bags. Now having the bags to carry the collectables and gems it will take for use in crafting items. I am a packrat I hate to leave anything behind. So this will be very helpfil. Good work Devs! Good work!

    It looks like there is a glimer of hope, of crafting to come one of these days. looking at the Necropolis colectable construction ideas. Excelent work guys! The game is becoming a bit more involved and interesting. I like creating things and crafting will fill that need for some of us. Other of us will be happy to collect and trade in the collectables and Jewls or sell to players.

    I am a wizard with a half of a bag of Spell Componants If I carried all the possible spell componants I could easily fill a bag. But I refuse to carry a stack of each kind on normal amo to make flameing amo for my group. They provide the componant I will make it. Recently I picked up a wand that requires no componants to make the flameing amo. Same with stone skin. So, I can get by with out a bag for componants.

    Now, as for Wands that is a whole other story. I tried to keep It at one bag of wands now It has over flowed in to another bag and keeps on growing. A Wand Bag/Quiver would be heaven, sent as a Quiver would be for rangers. My Cleric is going crazy with wand over flow as well, as she needs Buff wands and other types and several heal wands for each quest she goes into. Please give it a thought Devs. That is all I ask....

    Thanks guys for the fine game inmprovements.
    Azari
    My Girls on Ghallanda... Azari Halfling Wizard 15
    Azura Elf Cleric 12...Azarri Drow Elf Wizard 7
    Azarii Drow Elf Wizard 9...Azarie Halfling Rogue 7
    Azzari Halfling (32pt) Wizard 5...Azori Elf (32pt) Cleric 5

  7. #47
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by MathGeek View Post
    I'm actually against spell component pouches. I see it as a game balance issue: most (but not all) casters tend to carry fewer weapons in their golf bags, but the corresponding slots are filled with components. If the intent was just to make components a money sink and something to remember to buy, then I could imagine them adding such a pouch.
    But D&D specifically states we SHOULD have such a pouch and actually that we shouldn't need to keep track of componants except for very expensive and special ones (ie - stoneskin, raise dead, etc). This was totally a money sink.

  8. #48
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Hendrik View Post
    I dunno, those small ones are from starter Quests. One would think, at that level, these would be of great use. Granted, using a Small on a L14 does not make much sense to me. But a Small on a L1~3/4, seems reasonable...

    But even on a starter quest you can get more than 6 gems drop. People leave them behind all the time... And at L1/2/3/4 you may still only have 3 or at most 4 pages to store stuff on (5 if you are twinked of course).

    Besides, Graal didn't say they would good enough up to L4, he said they were good enough for every day use, and that's just incorrect.

  9. #49
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    Default I see

    Another way to fill loot chests up with junk. Maybe the devs havent notice but to senior players money is worthless,and the gems are worthless unless they can be used for crafting or some other worthwhile purpose. Oh yea thats right crafting is in mod 6 next spring problem is by then there wont be enough pepole playing to collect them.

  10. #50

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    If purchased from the general vendor in house p the medium bags are 7500pp base currently, and the medium bag is exclusive but not bound. You can own a small and medium bag at the same time as well
    Fallen former minion of the Gelatinous Cube
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    Arckos Highstar

  11. #51
    Community Member borackus's Avatar
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    Default

    as far as collectables, are relics and scales considered collectabkes?? and can the be stored in the bags??

  12. #52
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    Quote Originally Posted by Lorien the First One View Post
    But D&D specifically states we SHOULD have such a pouch and actually that we shouldn't need to keep track of components except for very expensive and special ones (ie - stoneskin, raise dead, etc). This was totally a money sink.
    D&D also states that getting weapons out of your backpack takes much more time than drawing one from a scabbard. Do you have scabbards for the 20 weapons your fighter is carrying around?

    As a long-time D&D player, I certainly enjoy it when the DDO rules and flavor match up with D&D. But there are different gameplay issues in a tabletop role-playing game and in a MMORPG.

    I realize that nobody takes the Eschew Materials feat (and probably won't even with the reduced cost in Mod 5), but its existence in a game where nobody takes away your spell component pouch indicates that it is there to save backpack space or to save money (which in this game means that it's only valuable to new players.) Are you arguing the latter?

    I play casters, and I certainly feel the backpack space crunch fairly often. I'm all for us getting more backpack space. Are we asking for things like quivers for arrows, pouches for spell components, scroll cases, and potion belts because we think it makes sense, or because we think it is a reasonable way for the game developers to add more backpack space. Would we be just as happy if arrows and spell components took up the same amount of space, but we could find or buy "pouches" which we could put in your backpacks which gave us extra slots. Imagine if you could put anything in your gems pouch, like 6 suits of full plate for example. Would that suffice? Then the casters could put components in it, the archers could put arrows in it, the fighters could keep weapons and armor in it, etc.

    Essentially, I'm asking whether we want the specialized "pouches" for flavor, or for extra backpack space?

    I should state that I'm all for the addition of gem and collectible pouches, but mostly because people won't pick them up otherwise, so it doesn't make a big impact on how much equipment a character is willing to carry (vs. space left open for treasure.) Their value doesn't justify the inventory space required (at least to most players.) If casters weren't keeping spell components in their backpacks, and archers weren't keeping ammunition there, we would need pouches and quivers to incentivize them.

    I should also state that while I'm against spell component pouches, if they put them in the game, I will gladly use them.
    Mabar-Argonnessen
    Turing Machine: WF Wizard 14 - Planck Constant: Dwarf Fighter 13 / Paladin 1 - Elemenope Qu'oresti: Drow Ranger 14 - Zermelo: WF Sorcerer 12
    ... and others

  13. #53

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    Quote Originally Posted by borackus View Post
    as far as collectables, are relics and scales considered collectabkes?? and can the be stored in the bags??
    just checked scales, and relics are considered collectibles
    Fallen former minion of the Gelatinous Cube
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  14. #54
    Community Member Deaths_ward's Avatar
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    I don't know about the rest of you, but even before anything was going on I picked up collectibles, and I was generally happy with the rewards.

    Now I just have more room for them, I mean when you loot a kobold and see "You collect an Icon of Kyber from the dead kobold" it makes your heart jump at low level, because you have a chance to get lesser reptile bane weapons and ammo from Goldscuttle, and at levels 1~4 that basically mean Lesser kobold bane weapons and ammo.

    So devs thank you for making it easier for those of us who take advantage of the collectibles to keep them without sacrificing so much space for other valuable loot.

    As always I'm impressed with the thought you put into what you add to this game, and I can't wait to see Mod5. Simply because I don't have enough memory space on my computer to have Risia, otherwise I'd be exploring it right now, and I really like the concept of the "Dark Accension" (not sure on the spelling there) quests.
    "At the end of all things, let it not be said that I didn't pull the switch that killed us all."

  15. #55
    Founder & Hero jjflanigan's Avatar
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    Quote Originally Posted by redslayer View Post
    Another way to fill loot chests up with junk. Maybe the devs havent notice but to senior players money is worthless,and the gems are worthless unless they can be used for crafting or some other worthwhile purpose. Oh yea thats right crafting is in mod 6 next spring problem is by then there wont be enough pepole playing to collect them.
    Umm....you do realize that gems already spawn in chests so they don't have to add them to "fill loot chests up with junk?"

  16. #56
    Community Member Hendrik's Avatar
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    Quote Originally Posted by MathGeek View Post
    I'm actually against spell component pouches. I see it as a game balance issue: most (but not all) casters tend to carry fewer weapons in their golf bags, but the corresponding slots are filled with components. If the intent was just to make components a money sink and something to remember to buy, then I could imagine them adding such a pouch.

    If you want to save the backpack space normally used for spell components, take the Eschew Materials feat. It will be more reasonably priced in Mod 5 (although a feat plus 2 SP per spell cast still seems a bit pricey, it might be a reasonable deal if there are Improved Eschewing enhancements which bring down the cost.)

    Last word on spell components: If clerics didn't heal us, would you let someone into your party who was carrying 5 pounds of bull dung in his backpack?
    Might be able to make the same argument with Rangers and Arrows. Myself, I don't see a game balance issue. I see it as a 'simple' addition to make our inventory mgmt. easier and adding a bit of flavor to the game. I think back and remember Component Pouches on my Wizard and Quivers of Arrows while playing PnP. Just makes sense to me to have them by a simple gameplay standpoint. Sure would only free up six inventory slots, but it would be cool to actually have a functional component bag on my Wizard.


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  17. #57
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Lorien the First One View Post
    But even on a starter quest you can get more than 6 gems drop. People leave them behind all the time... And at L1/2/3/4 you may still only have 3 or at most 4 pages to store stuff on (5 if you are twinked of course).

    Besides, Graal didn't say they would good enough up to L4, he said they were good enough for every day use, and that's just incorrect.
    Oh, I agree. Easy to fill up a small bag. I'm just thinking, with limited inven space on a low lvl character, the bag would be a boon to inventory mgmt - more room for 'real' loot. Sure would not of any harm to have one...

    Very true, Graal never said that. My interpretation of his post and its meaning. I know on my characters, those bags will see everyday use...

    /respect

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  18. #58
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Hendrik View Post
    Oh, I agree. Easy to fill up a small bag. I'm just thinking, with limited inven space on a low lvl character, the bag would be a boon to inventory mgmt - more room for 'real' loot. Sure would not of any harm to have one...

    Very true, Graal never said that. My interpretation of his post and its meaning. I know on my characters, those bags will see everyday use...

    /respect

    Oh don't get me wrong...the small bags coming as a free item for doing your first quest is wonderful and the bags will definately help.

    I just wish they lowered the price of the medium bags so they will be useful for someone other than the people now hording stones because they think they might be used for crafting someday.


    Quote Originally Posted by ArkoHighStar View Post
    If purchased from the general vendor in house p the medium bags are 7500pp base currently, and the medium bag is exclusive but not bound. You can own a small and medium bag at the same time as well
    Based on haggle that is decent but not exceptional lets see you get 15% of the face value while trading in gems. That means you need 500,000gp worth of gems collected and sold before you have paid for the bag. since some of those gems could have been collected without a bag, the reality is you would have to run into 600-800,000gp worth of gems before the bag is paid for.

    So why would you buy one? They are basically useless.

    Now lets talk collectables. In your entire history of using collectables, with the exception of scales/relics, have you found 7500pp worth of collectables?

  19. #59
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Lorien the First One View Post
    Oh don't get me wrong...the small bags coming as a free item for doing your first quest is wonderful and the bags will definately help.

    I just wish they lowered the price of the medium bags so they will be useful for someone other than the people now hording stones because they think they might be used for crafting someday.


    *SNIP*
    Yes, the 7.5kpp does seem a bit much for a bag - no argument there. Who knows, maybe once the madness of M5 going live is done, we can get a price reduction on them.

    Thx for the great conversation Lorien. Refreshing change from the doom and gloom...

    /bow

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  20. #60
    Community Member HFGfeather's Avatar
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    So far as my collecting can tell there are most likely 10 of each value 10gp 50gp 100gp 500gp 1000gp 5000gp that would be 60 different types of gems.
    I don't have every one of them yet but am looking for them. Just want to know what we are looking at here.

    OK, a 6 slot gem bag is real cute and will work for your harbor quests, but that is where it ends. No way will that 6 slot gem bag hold the gems comming out of several different quests from market to house quests. So now comes the 12 slot bag why would I waste a slot plus 60k gp to 80k gp to put in a 12 slot bag that is not going to hold all the stones I will pick up while questing. So as much as I love pretty stones, I will wait for the 30 slot bag to pop from a chest some place. In fact I will need 2 large gem bags in my bank to hold my gem collection of 30 gem types. Or will this 30 slot bag be so rare I have to buy 5 12 slot bags for my bank.

    Has any body given a tiny thought as to the weight all this stuff we carry will pack on to us. I am a halfling wizard and basically I can't cary much as a wizard and even less as a halfling. So all the bags in the world unless they have a weight reduction on them won't help me. And what about when Monks come out they need to be almost weightless to do what they do and do it well.

    I am not a fighter so I know nothing of weapons but I have seen the specialized arrows and weapons. So many different types is rather insane. In reality why would anyone who is really fighting carry all that weight around and try to fight with it. In reality carrying 15 weapons would be unrealistic.

    I do hope that crafting will let us trim down the different weapons and wands and amo to a reasonable amount and help us get back to a playable state that seems more realistic. For instance I have several partially spent Fire Ball wands that if I could combine them it would free up a slot or two. As with weapons what if I could combine 2 weapons with the right componants and a little magic and make them favor 2 different types of creatures instead of one. Same with amo. I realize this could get compilicated and I don't mean for it to but not carrying so much junk is a good thing. I mean ever wonder why you can't run or jump or swim. Can anybody say we weighted down with junk.

    One mans junk is another mans treasure.
    Azari
    My Girls on Ghallanda... Azari Halfling Wizard 15
    Azura Elf Cleric 12...Azarri Drow Elf Wizard 7
    Azarii Drow Elf Wizard 9...Azarie Halfling Rogue 7
    Azzari Halfling (32pt) Wizard 5...Azori Elf (32pt) Cleric 5

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