My main character is, and always will be, my pure rogue but I'm looking to make a character to run through the Shroud when Dresek's on timer. I decided on a Cleric because of how often you see LFMs for the Shroud waiting on a Cleric (or completely excluding rogues...grrrr). This character will primarily be used to run shroud and pass ingredients to my rogue. Of course, Mod 9 could change all that but until then...
My initial thought was to simply go pure Cleric but I'm seeing more and more 14/2 Cleric/Monks out there. I've read some of the builds on this board and they look pretty straight forward but I'm wondering if these build are designed more for soloing (for which they seem strong) or healing or a mix.
- How good at raid healing is a 14/2 monk vs. a 16 cleric?
- What does the 2 levels of monk give the cleric other than evasion and some melee capability?
TIA