Going off of the various tank ideas that have graced this forum over the past few months, I was thinking about how to make an awesome tank out of a Warforged. Now as gimped as many believe the class to be, I feel that they can make a really good tank if built correctly. Here's how I see it taking place.
The Timex Tank - Takes a Lickin' But Keeps on Tickin'
Warforged 8 Fighter/4 Paladin/2 Rogue - a.k.a the Most Defensive Build in the Game
BASE STATS (32 Point Build):
Strength - 14
Dexterity - 14
Constitution -12
Intelligence - 16
Wisdom - 8
Charisma - 12
Max Possible Stats (32 Point Build):
Strength - 14 +2 (Levels) +6 (Titan Belt) +2 (Tome) +1 (Fighter's Strength I) +2 (Rage) = 27 or +8 Mod
Dexterity - 14 +6 (Item) +2 (Tome) +1 (Levels) +1 (Rogue Dexterity I) = 24 or +7 Mod
Constitution - 12 +6 (Item) +3 (Tome) +2 (Rage) +1 (Warforged Constitution I) = 26 or +6 Mod
Intelligence - 16
Wisdom - 8 +6 (Dragon Helm) +2 (Tome) = 16 or +3 Mod
Charisma - 12 +5 (Item) +2 (Tome) +1 (Paladin Charisma I) = 22 or +6 Mod
Feats:
1. Rogue 1 - Mithral Body, Sneak Attack (Auto)
2. Paladin 1 - Aura of Good (Auto)
3. Paladin 2 - Iron Will, Divine Grace (Auto), Lay on Hands (Auto)
4. Fighter 1 - Combat Expertise
5. Fighter 2 - Shield Mastery
6. Fighter 3 - Bullheaded
7. Fighter 4 - Improved Shield Bash
8. Fighter 5 - -
9. Fighter 6 - Improved Fortification, Improved Shield Mastery
10. Rogue 2 - Evasion (Auto)
11. Paladin 3 - Fear Immunity (Auto), Disease Immunity (Auto)
12. Fighter 7 - Skill Focus: UMD
13. Fighter 8 - Dodge
14. Paladin 4 - -
Enhancements (Points):
Fighter Strength I (2)
Paladin Charisma I (2)
Warforged Constitution I (2)
Rogue Dexterity I (2)
Fighter Armor Mastery II (6)
Fighter Tower Shield Mastery I (2)
Fighter Armor Class Boost III (6)
Paladin Bulwark of Good I (2)
Fighter Critical Accuracy III (6)
Fighter Strategy (Trip) III (6)
Warforged Tactics II (6)
Fighter Item Defense I (1)
Fighter Intimidate III (6)
Paladin Extra Lay on Hands I (2)
Fighter Armor Agility II (3)
Skill Distribution/Level:
1. Rogue 1: Balance, Haggle, Jump, Listen, Open Lock, Repair, Search, Spot, Swim, Tumble, UMD = 4 Points
2. Paladin 1: Intimidate = 5 Points
3. Paladin 2: Intimidate = 5 Points
4. Fighter 1: Intimidate = 2 Points, Jump = 3 Points
5. Fighter 2: Intimidate = 1 Point, Jump = 1 Point, Balance = 3 Points
6. Fighter 3: Intimidate = 1 Point, Jump = 1 Point, Balance = 3 Points
7. Fighter 4: Intimidate = 1 Point, Jump = 1 Point, Balance = 3 Points
8. Fighter 5: Intimidate = 1 Point, Jump = 1 Point, Balance = 3 Points
9. Fighter 6: Intimidate = 1 Point, Jump = 1 Point, Balance = 2 Points, Repair = 1 Point
10. Rogue 2: Intimidate = 2 Points, UMD = 9 Points
11. Paladin 3: Intimidate = 2 Points, UMD = 2 Points, Jump = 1 Point
12. Fighter 7: Intimidate = 1 Point, UMD = 2 Points, Jump = 1 Point, Repair = 1 Point
13. Fighter 8: Intimidate = 1 Point, UMD = 2 Points, Jump = 1 Point, Repair = 1 Point
14. Paladin 4: Intimidate = 2 Points, UMD = 2 Points, Repair = 1 Point
Max Possible Saves:
Fortitude:
10 Base
5 Divine Grace
2 Aura of Good
4 Resistance Item
4 Greater Heroism
7 Constitution
2 Stormreaver Loot
Total: 34
Reflex:
6 Base
5 Divine Grace
2 Aura of Good
4 Resistance Item
4 Greater Heroism
6 Dexterity
2 Stormreaver Loot
Total: 29
Will:
3 Base
2 Iron Will
1 Bullheaded
5 Divine Grace
2 Aura of Good
4 Resistance Item
4 Greater Heroism
3 Wisdom
2 Stormreaver Loot
Total: 26
Max Possible Armor Class:
10 Base
5 Mithral Body
5 +5 Docent
7 Max Dex Bonus (with Fighter's Armor Mastery II)
7 +5 Heavy Shield
5 Combat Expertise
1 Dodge
1 Haste
5 Protection
2 Chaosguarde Bracers
3 Chattering Ring
5 Barkskin
2 Aura of Good
4 Action Boost
Total: 58 (Buffed)/62 (Boosted) - +3 from high level Paladin standing near or -2 AC if you have Rage Spell on
Max Possible Intimidate:
17 Ranks
3 Fighter's Intimidate III
6 Charisma
2 Bullheaded
11 Item
4 Greater Heroism
2 Stormreaver Loot
Total: 45
Max Possible UMD:
17 Ranks
5 UMD Item
2 Stormreaver Loot
3 Skill Focus: UMD
6 Charisma
4 Greater Heroism
Total: 37
What's Good About This Build:
1) Immunity Against Critical Damage
2) Immunity Against Sleep and Holds
3) Immunity Against Level Drain/Engery Drain
4) Immunity from Fear
5) Immunity from Disease
Unboosted AC better than other races, excellent Intimidate, good saves. Also Evasion allows you to pass by even more damage.
With all of the innate immunities, this build opens up a LOT of inventory slots, which allows you to be even more versatile with the build.
I basically built this to see what a Warforged could become with the right planning. This is NOT an offensive build. It is a pure defensive tank.
NOTE: If you find a heavy fort item, feel free to take out Improved Fortification at your leisure. You could replace it with Power Critical or Improved Critical for more DPS.