I ran with a drow 13 ranger/2 monk/1 rogue build that was high dex wis weapon finesse. It
was very much based on Geonis's build but I dropped one bonus in dex starting to use the
extra points to raise up con further. I've had a lot of fun running it and it performs
very well, doing great dps and with the first serious AC I've managed to achieve (though
that'll drop 2 thanks to the tempest nerf).
As a challenge out of boredom, I started out from true scratch on a different server, and
during the fun or rerunning the new quests (yes, I'm about a year and a half player who
loves the new Korthos Island stuff and runs it even though I can skip it), I decided to
really try and challenge myself. I used the preplanned build it rated as the hardest to
solo, the necromancer wizard. This was a double challenge in a way, as I never played a
caster type before as well. I fully expected to die in many varied and interesting ways.
Of course I wasn't disappointed, as I did at first. Then I started figuring out how to
start using the wizard's most important weapon, intelligence. I started training mobs
into chokepoints, burning hands on them, and well, to make a long story short, I had a
ball and learned a lot about playing a squishy caster. I got her off the island and to
level three solo only with no possible twink. OK, the new beginner items are definitely
uber twink for the level range in my opinion, but it's available under the same rules
many hardcore permadeathers follow, so for someone who isn't I figure it's all good.
At any rate, I was inspired to attempt a build that occured to me in which essentially, I
replaced the 13 ranger levels of ranger/monk idea with wizard. I knew that if any class
benefitted the least from multiclassing, it was casters in general, but I also browsed
the forums and found many builds that splash three levels and still profess to be mostly
effective wizard builds even at end game, most notably, those that use rogue for trap
and lock skills. I played with the numbers for starting stats for a drow, as for a
wizard that planned to use finnesse dex and int, there is no race with cheaper peak scores
for them. I discovered that I could end with a dex score only two pluses below the
ranger/monk and only one wisdom bonus down. This surprised me as the int remains the main
boosted stat ending in a 32 if later a +3 int tome is eaten. An exceptional int item
could boost that potential to 34 and free up 6 action points.
But I did mention how I've never made a caster before, right? So let's have it then. I
believe that as early as I could use divine power clickies, I could even melee decent at
mid levels. If the +4 dex, +4 str, and +4 con of Tenser's Transformation stacks with
item score enhancements, then when I can cast it, I could really gain a nice attack and
defense boost. This is one of several question though that I also have. Does it? Tell
me what you think. I wanted fairly high rogue skills to be at least a decent trap caster
if nothing else. But how does it fare as a wizard? Is spell pen gonna be too low to be
useful at end levels? I know the combat expertise may seem strange since casting turns it
off, but then it isn't meant on a build with half BAB to be on when not divine powered or
Tensered. The idea had appeal to me for solo ability too. I included a lot of the details
including chosen spells since these would reflect my choices if I could not afford to buy
everything and scribe it. That also shows what understanding I have of "useful spells".
Feel free to suggest better ideas. This is my first build posted. Explanation and
reasons are what I'm after. Whether flames or not, if it has reasons and breakdown of why,
it will be studied scrupulously. Thank you for the help. Sorry about the length. Note,
none of the +6 items or any gear are included as this part of the planner has never worked
properly that I could figure out.
Code:
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page
Level 16 Lawful Good Drow Female
(1 Monk \ 2 Rogue \ 13 Wizard)
Hit Points: 162
Spell Points: 874
BAB: 7\7\12
Fortitude: 8
Reflex: 15
Will: 13
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 16) (Level 16)
Strength 9 10 10
Dexterity 16 19 22
Constitution 12 14 14
Intelligence 17 21 24
Wisdom 14 16 16
Charisma 11 12 12
Tomes Used
+1 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+1 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
+2 Tome of Constitution used at level 16
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 8 13 13
Bluff 2 2 2
Concentration 3 19 19
Diplomacy 5 11 11
Disable Device 8 23 23
Haggle 1 1 1
Heal 5 5 5
Hide 4 6 6
Intimidate 1 1 1
Jump 3 3 3
Listen 3 3 5
Move Silently 8 10 10
Open Lock 8 17 17
Perform n/a n/a n/a
Repair 4 7 7
Search 8 21 23
Spot 3 3 5
Swim 0 0 0
Tumble 8 13 13
Use Magic Device 5 20 20
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+1)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Jump (+3)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Enhancement: Rogue Skill Boost I
Level 2 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Maximize Spell
Spell (1): Burning Hands
Spell (1): Charm Person
Spell (1): Hypnotism
Spell (1): Mage Armor
Spell (1): Magic Missle
Spell (1): Ray of Enfeeblement
Spell (1): Shield
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 3 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Weapon Finesse
Spell (1): Chill Touch
Spell (1): Summon Monster I
Enhancement: Wizard Intelligence I
Level 4 (Wizard)
Ability Raise: INT
Skill: Open Lock (+2)
Skill: Search (+1)
Spell (2): Command Undead
Spell (2): Hypnotic Pattern
Level 5 (Rogue)
Skill: Diplomacy (+3)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Use Magic Device (+4)
Enhancement: Drow Melee Attack I
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I
Enhancement: Wizard Lineage of Elements I
Enhancement: Rogue Dexterity I
Level 6 (Wizard)
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Penetration
Spell (2): Blur
Spell (2): Touch of Idiocy
Enhancement: Wizard Elemental Manipulation II
Level 7 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Extend Spell
Spell (3): Haste
Spell (3): Ray of Exhaustion
Enhancement: Racial Toughness II
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II
Level 8 (Monk)
Ability Raise: INT
Skill: Balance (+3)
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Skill: Tumble (+3)
Feat: (Monk Bonus) Combat Expertise
Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Two Weapon Fighting
Spell (3): Displacement
Spell (3): Protection From Energy
Enhancement: Elven Dexterity II
Enhancement: Wizard Intelligence II
Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Open Lock (+2)
Skill: Use Magic Device (+1)
Spell (4): Enervation
Spell (4): Wall of Fire
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Elemental Manipulation III
Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (4): Contagion
Spell (4): Phantasmal Killer
Level 12 (Wizard)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (5): Cone of Cold
Spell (5): Waves of Fatigue
Enhancement: Drow Melee Attack II
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Energy of the Scholar III
Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Heighten Spell
Spell (5): Dismissal
Spell (5): Mind Fog
Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (6): Greater Heroism
Spell (6): Tenser's Transformation
Enhancement: Wizard Lineage of Elements III
Level 15 (Wizard)
Skill: Disable Device (+1.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Penetration
Spell (6): Acid Fog
Spell (6): Create Undead
Level 16 (Wizard)
Ability Raise: INT
Skill: Disable Device (+1.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (7): Finger of Death
Spell (7): Waves of Exhaustion
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence III