By sacrifices, I meant things like:
1) Only weapons that crit 20 (x2) hampering the use of smiting, banishing, enfeebling, puncturing, burst.
2) Only getting greensteel/transmuting on weapons that you can't use with monk stunning fist/quivering palm.
3) Shield DR
4) Self cast bark skin (compared to ranger AC build)
5) Intimidate (compared to AC fighter build)
That compared with the limited effectiveness of stunning fist/quivering palm due to lack of tactics lines/weighted, raid bosses that are immune to FoL and generally weak (couple of exceptions) finishing moves (that disable CE) is why I'm advocating not decreasing their defence abilities.