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  1. #26
    Community Member Emili's Avatar
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    Quote Originally Posted by Elsiah View Post
    having no splashed monk characters myself, i feel fairly neutral on this subject. Having ten years or so of PnP gaming under my belt, the idea behind this thread makes me want to smash my face into a boiling hot radiator to lessen the pain.

    I mean, the ac bonus to wisdom is not typed for a reason. It is meant to stack. Changing that may even things out for the splash builds but hurts the monk. To suggest a nerf that slaps PnP in the face and causes Pure monks (or majority monks) to be panalized (respec option or not, A_D) is really, really stupid. Why change one of the fundamental basics behind a class because people are using it and enjoying it?

    If you're playing and you get mad because the Ranger14/Monk1/Rogue1 isn't getting hit and you are, then by all means make one, and please leave the rest of us to our fun.
    I'm really curious to see how everyone builds druids--imagine a Druid19/monk1 with full healing, wisdom to ac (or two levels for evasion, of course), firewalls, etc...but i imagine someone out there will complain about people using the rulles to make powerful, effective characters (god forbid) and try to get that changed too.

    You certainly makes no sense... What you're saying here is if people want reliable AC in DDO then they must splash monk on a ranger and other classes are having fun getting hit because that's what non-splashed monk ranger classes are suppose to do... is get hit If they wanted to build a character who does not get hit... well then everyone should build a monk splashed character? hmmm...

    We'll then that seems like a pretty reasonable viewpoint on build options in DnD... nothing else should be a viable AC build, nor should they come close... because DnD AC should solely be about a monk splashed ranger. I follow. In fact I recomend they remove all armour and shields from the game as those things really serve no purpose ... what flavor? You should not wish to play a knight in shinning armour nor a man at arms and expect any reasonable AC value... fact is if you want any warroir type class we should only have one build the ranger 18/monk 1/rogue 1... Why bother have any levels available over two for monk, fighter or paladin ... Rogue? I mean it may be fun to hide and assasinate a mob or so but really, come on, it's inefficient and redundant, a single splash on the ranger allows for trap removal and max the umd and you're set and a ranger can kill too. <- sarcasim ...

    One thing you miss here in DDO... we're not dealing with DnD not even close. A DnD character skills, alignment and other attributes portrays much more into a DnD game... DDO not quite so.

    Last edited by Emili; 01-26-2009 at 02:55 PM.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
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