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    Community Member Gum's Avatar
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    Oct 2006
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    Arrow Paladin *The Law* Build...



    This build is in response to an inquiry from a friend I met in DDO tonight.

    Level 16 Warforged Paladin Going for Knight of The Chalice Mod 9. and staying pure all the way to level 20 for the new

    capstone.

    Lawful Good of course lol. Uses Great-axes.

    Starting stats: 16 str 8 dex 16 con 8 int 12 wis 14 char

    Stats at 16: 28 str 10 dex 26 con 8 int 20 wis 24 char used a +2 tome for

    every stat except intel


    Put all level up points into strength.

    Saves at 16 are 31 18 23 with Boots of The Innocent

    Hit points at 16 are 444

    Put all skill points at one per level lol into Diplomacy. Now I know

    this isn't the most popular way to go, but there is times when it is very helpful. Diplo

    is 42 atm with a +13 Diplo ring on.

    Feats are: Extend which imo is A MUST in end game two handed

    fighting, improved two handed fighting, greater two handed fighting, power attack,

    and toughness. I figure with the two handed fighting and being WF, the

    new glancing blow stuff should be really fun.


    I have 4 Lay on Hands per rest, at 185 a piece. 8 smites per rest, which should increase

    to 11 with Knight of The Chalice, and 11 uses of Divine Might per rest. Have Paladin Exalted Smite III-which grants +1 to

    crit threat range on a great-axe-bringing the crit number down to 18 with Improved

    crit range or Min II greataxe-Also, Exalted Smite grants +2 to the dmg multiplier,

    bringing your critical roll to a plus 5! Exalted smites hit in the low six hundreds base

    damage before all the other damages are added on. Finally, ES brings the cooldown

    timer down to three seconds, which is great. Next, I have Divine Sacrifice II. This

    deals 7d6 of light damage and increases my axes critical multiplier by one,

    costing only 1 spell point and 5 hit points worth of sacrifice in return. DS hits in the

    mid one hundreds per use base damage, before other type damages show up. about

    150-160. Started this build out with great-swords, but decided to go with great-axes

    towards end game. The great-sword was okay, and fit nicely with the Lord of The

    Blades theme, but the great-axes swing animation is so much faster and does so much

    more damage, it was nearly impossible not to take it. Went with Mineral II for Green

    Steel great-axe weapon, with that being Positive-Earth-Positive-Earth. Current spell

    points are 537. This is with a Green Steel item. The item is Great Commander Green

    Steel gloves of Wizardry VI. This combo is only done to alter II, but I have plans to

    go to alter III, and here is the formula: Air-Positive-Air-Positive. This gives the

    extra spell points, and will give lightning storm guard, which should be very fun! =P

    IMO, the extra spell points really compliment the extend feat used for the pally spells.

    Spell selection is Lvl one: Virtue,+20 HP Divine Favor

    +3 to hit, and Lion Heart Grants an ally immunity to

    fear for 4 minutes.
    Lvl two: Resist energy 30 and angel

    skin DR 5/evil. Lvl three: Dispel Magic, and magic circle of against

    evil. Lvl four: Stalwart Pact very nice addition to the paladin, and

    Zeal! ah the joy of zeal, thank you turbine +10% Sacred boost to attack

    speed and last 4:00 at lvl 16 with extend!
    Enhancements purchased, which

    require certain ones that qualify Gumlaw for Knight of The Chalice mod 9: Two ranks

    of Paladin Courage of Good, two ranks of Divine Sacrifice, three ranks of Exalted Smite,

    Three ranks of Lay on Hands, four ranks of paladin extra smite, three ranks of racial

    toughness, two ranks of Paladin energy of the templar, two ranks of paladin charisma,

    three ranks of paladin toughness, two ranks of Paladin divine might,

    which requires a 16 BASE charisma, this includes starting stats, tomes, and level up

    points into charisma. With a +4 tome this build could reach the next tier of divine

    might, which requires an 18 BASE charisma.
    Two points of WF constitution, and

    one rank of healers friend. Current items worn are Minos Legens, Con VI necklace,

    Mummified bat or Bloodstone, Charisma VI cloak, Belt of Greater False Life, Diplo 13

    ring, Green Steel Wiz VI gloves, Boots of The Innocent, Wisdom VI ring, Strength VI

    bracers, Ice guard Docent of Greater fire resistance, and blindness ward goggles.

    I plan to go for the Thrane goggles out of Von, and the healing

    amplification +6 strength bracers out of the hound in the future.


    Well I guess that's about it. This guy has been one of the best characters I have

    played in DDO, and a lot of fun! The Warforged immunities mixed with the paladin immunities are incredible! I hope whoever tries this or

    something similar enjoys it as much as I have. Also, I have not decided which way to go with the advanced

    faith chains, and that is the last thing left to qualify for Knight of The Chalice for mod

    9. I'm debating between the WF frenzy one, or the demon exorcist, which would go

    along nicely with KoTC. Thanks for reading and take care .....Gum.
    Last edited by Gum; 01-24-2009 at 11:44 AM.
    **As the Great Emu is one with the hill, so am I with the Great Emu.**
    PlatinumKnightsddo.us

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