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  1. #1
    Community Member Denox21's Avatar
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    Default BRAND NEW to DDO

    Hello everyone. I don't usually do this but I need a lot of help :P. Like the title says im brand spanking new to DDO. never touched pen and paper either. I saw the trial and decided to try it and I loved the customization of the classes. I played WoW for 4 years and I just cant stand it anymore. Also played LotRO and I wasnt too impressed. But DDO blew me away. Well anyways I was hoping to find someone nice enough to help me in game to kinda have patience and teach me the ins and outs of this game. Im a fast learner. This is the build im going with and i apologize if this isnt the place. But this might show you how much help I need.

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Neutral Good Human Male
    (2 Fighter \ 12 Barbarian \ 2 Rogue) 
    Hit Points: 382
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 8
    Will: 3
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             18                    24
    Dexterity            10                    12
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               4                    11
    Bluff                -1                    -1
    Concentration         3                     4
    Diplomacy            -1                    -1
    Disable Device        3                     4
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  0                     1
    Intimidate            3                     4
    Jump                  8                    26
    Listen               -1                    -1
    Move Silently         0                     1
    Open Lock             4                    21
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search                3                     4
    Spot                  3                     4
    Swim                  4                     7
    Tumble                n/a                   n/a
    Use Magic Device      3                     4
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Handed Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    Enhancement: Human Versatility I
    Enhancement: Rogue Open Lock I
    
    
    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Enhancement: Rogue Dexterity I
    
    
    Level 3 (Fighter)
    Skill: Open Lock (+1)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Open Lock (+1)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Racial Toughness I
    Enhancement: Fighter Strength I
    
    
    Level 5 (Barbarian)
    Skill: Jump (+2)
    Skill: Open Lock (+1)
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Rage
    Enhancement: Barbarian Willpower I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Versatility II
    Enhancement: Barbarian Resist Disease I
    Enhancement: Barbarian Resist Poison I
    Enhancement: Barbarian Toughness I
    
    
    Level 6 (Barbarian)
    Skill: Jump (+2)
    Skill: Open Lock (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Damage Reduction
    Feat: (Automatic) Uncanny Dodge
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Racial Toughness II
    Enhancement: Barbarian Constitution I
    
    
    Level 7 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Feat: (Automatic) Trap Sense
    Enhancement: Barbarian Power Rage I
    
    
    Level 8 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Enhancement: Barbarian Willpower II
    Enhancement: Barbarian Toughness II
    
    
    Level 9 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Feat: (Selected) Improved Two Handed Fighting
    Feat: (Automatic) Improved Uncanny Dodge
    Enhancement: Barbarian Extend Rage II
    
    
    Level 10 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Constitution II
    
    
    Level 11 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Enhancement: Barbarian Toughness III
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Barbarian Extend Rage III
    
    
    Level 13 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Enhancement: Barbarian Power Rage III
    
    
    Level 14 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Enhancement: Barbarian Extra Rage III
    Enhancement: Human Adaptability Dexterity II
    
    
    Level 15 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Greater Rage
    Enhancement: Barbarian Extend Rage IV
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Enhancement: Barbarian Power Rage IV
    Enhancement: Barbarian Willpower III
    I went with this build so I could solo to 400 favor and 1750 favor. I went for evasion for less damage and open lock so I could open doors. fighter for heavy armor and extra feat and barbarian for dps. Thank you for your time and my name is Denox in game. Im not much of a roleplayer but I respect the games roots and will try my best. Thanks a lot guys.

  2. #2
    Community Member
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    Default

    New to the game myself so i can't help you much. Did want to say welcome though, you picked a great server. My bardis lv 8 and I've met almost nothing but great people who are a great help. Enjoy your time here!

  3. #3
    Community Member
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    Default Try this...

    U say u want to solo to 400, I would suggest grouping with pugs or at least using a hireling or 2 to keep you healed.

    I would go with these for the base of your build:

    Str - 16 (you can still get good DPS from this)
    Dex - 13 (this way you won't limit yourself from getting Combat Expertise if wanted later AND your reflex saves are based off this stat)
    Con - 16 (Hitpoints are your friend AND your Fortiude saves are based off this)
    Int - 10 (You will get more Skill Points at creation, and you won't have a -1 at each level)
    Wis - 8 + whatever is left, one point I believe (This is what you will saves shall be based off of)
    (You may even want to reduce Str to 15 as you WILL come by some Str tomes, by level 9 or so - if not send me a tell - I will give you one, so you can bump Wis to 10)
    Cha - 8

    Definately start rogue for the additional base multipliers to Skill Points awarded at creation.

    DO NOT invest in Jump - EVER... Most mages keep this spell handy and that will be all you ever need. If you are worried about damage from falling, invest in Tumble.

    Max out Intimidate and Diplomacy (Diplo items are more affordable, so if you have to choose - go Intimidate).

    Search is also valuable, as if you can't find the trap, you cannot disable it.

    Disable Device, again valuable.

    Lockpicking, yep invest here as well.

    Hold off on the addition of Fighter levels because you may want to have (at endgame) a 18 Barbie/2 Rogue.

    Just because you are a Barbie/Rogue, does not mean you can't wear heavy armor, it just means you take a small decrease to hp and such - but by that time, you will know more and will have access to better gear and such that it will be a moot point.

    Hope this helps & one other thing - don't waste your Feats on Two Weapon Fighting until you are near the cap (16 currently, 20 sometime in the future) the other Feats available (i.e. Toughness/Khopesh/Luck of Heroes/Two Hand Fighting and Greater Two Hand Fighting/ etc, etc) will be more useful to you.

    Take care - J

    Stercus*Critheus*Okrist*Koffin~ all of Archmagi

  4. #4
    Community Member Denox21's Avatar
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    Default

    Aranticus- I started a dwarven footman and so far hes pretty strong. I like him but I wasnt sure if he was going to be good enough to rush to unlock drow and 32pt builds.


    Justan- Wow thank you for the advice. I will certainly go back and change some things around. I was wondering though, isnt intimidate a tank only skill? Im not much of a tank mindset.

    Thank you so much for the replies so far. Im glad to see friendly people. Thank you for welcoming me you guys.

    I forgot to mention, im a big fan of dual wielding and elven characters, but since i have read that all dual wielding builds need atleast 32pts and be str based, i wanted to quickly unlock the 32pts.
    Last edited by Denox21; 01-22-2009 at 08:00 PM. Reason: forgot info

  5. #5
    Hatchery Founder Ganak's Avatar
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    Welcome to DDO.

    You may be new to DDO, but obviously a vet at MMO's. That's a very nice build for a DDO first timer.

    One thing to keep in mind is the break points for prestige enhancements are at levels 6, 12 and 18. You'd need 18 levels of barb to get the barb tier 3 prestige enhancement.
    The Nak Abides - Argo - Ascent
    Ganak Goblinjuicer ~ Xanak the Irregular

  6. #6
    Community Member KoboldKiller's Avatar
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    Just make a Pure Dwarven Strength Tempest Ranger and you'll be uber.
    To crush your enemies, see them driven before you, and to hear the lamentation of the women!
    Go for the eyes Boo!

  7. #7

    Default

    Quote Originally Posted by Denox21 View Post
    Aranticus- I started a dwarven footman and so far hes pretty strong. I like him but I wasnt sure if he was going to be good enough to rush to unlock drow and 32pt builds.


    Justan- Wow thank you for the advice. I will certainly go back and change some things around. I was wondering though, isnt intimidate a tank only skill? Im not much of a tank mindset.

    Thank you so much for the replies so far. Im glad to see friendly people. Thank you for welcoming me you guys.

    I forgot to mention, im a big fan of dual wielding and elven characters, but since i have read that all dual wielding builds need atleast 32pts and be str based, i wanted to quickly unlock the 32pts.
    Welcome to the game Denox. If you need any help on Argo send me a tell, usually on Lakedaemon, Barakade, Meraxes or any Arkade type names.

    One correction about Combat Expertise, your Int needs to be 13.

    Rangers and Paladins are both good builds suited for solo play early on. If you intend to grind out the 400 favor to unlock Drow and roll with it, Rogue 2 paly 4 or until you hit 400 favor would get you by. Evasion, Saves, and Heal wands and Lay on Hands which will save you some, esp. just starting out.

    Could look something like this:
    Dwarf
    Str 16
    Dex 13
    Con 12 (*difference between 12 and 16 at level 6 is 12 hit points)
    Int 11
    Wis 10
    Cha 12

    You could follow same point spread with Ranger, but swap Cha and Wis.

    After you roll up your Drow I don't think you'll look back until you hit 1750 favor.

    Hope this helps.

    *Drows are fine for dual wield BTW

  8. #8

    Default

    Quote Originally Posted by Denox21 View Post
    Aranticus- I started a dwarven footman and so far hes pretty strong. I like him but I wasnt sure if he was going to be good enough to rush to unlock drow and 32pt builds.


    Justan- Wow thank you for the advice. I will certainly go back and change some things around. I was wondering though, isnt intimidate a tank only skill? Im not much of a tank mindset.

    Thank you so much for the replies so far. Im glad to see friendly people. Thank you for welcoming me you guys.

    I forgot to mention, im a big fan of dual wielding and elven characters, but since i have read that all dual wielding builds need atleast 32pts and be str based, i wanted to quickly unlock the 32pts.
    sure you can, you dun need to do all the content for 1750
    If you want to know why...

  9. #9
    Community Member Lorien_the_First_One's Avatar
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    Welcome to the game.

    You will not be able to solo to 1750. That's a huge portion of the content of the game. Frankly, I wouldn't even solo to 400...this game, while solo is possible, was designed for groups. The strength of this game is in grouping, I urge you to start grouping right away. I resisted at first too, but the game truely becomes the most fun in groups.

  10. #10
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by Lorien the First One View Post
    Welcome to the game.

    You will not be able to solo to 1750.
    Actually, part of the reason I did my 1750 solo run, was to prove that a large portion of this game IS soloable, and therefore make the game more attractive to the type of player that enjoys soloing. So there is some evidence at least, to refute those who say it can't be done.

    The real question is, could a new player do it? A lot of the quests I did for the first time, or for the second or third time in over a year, so perhaps. Also, since this was my first MMO, I can't comment on how much experience from other games carries over .. but predictable AI is predictable AI
    Last edited by GeneralDiomedes; 01-23-2009 at 05:55 PM.
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

  11. #11
    Community Member Thanimal's Avatar
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    Default 28

    Quote Originally Posted by Denox21 View Post
    ...but since i have read that all dual wielding builds need at least 32pts and be str based, i wanted to quickly unlock the 32pts.
    For what it's worth, I completely disagree there. Don't forget that most of the player base doesn't truly optimize builds. I don't have a ton of play time and I like to start newbies, so I haven't unlocked 32-point builds even after 2+ years in the game. But because I optimize the krap out of my builds, I find I usually have MUCH better bottom-line numbers (e.g. Saves, AC, damage output) than similar 32-point builds. Those extra 4 points are a luxury, but even builds with very broad stat needs AND starting-stat penalties (such as my WF Rogue/Paladin/Fighter) can be made very effective with 28 points.

    And for a dual-wield STR build, the 32-points are even LESS critical. Darrea is such a build and starting at STR 17/DEX 16/CON 15 (all else tanked) is just fine. I have no problem leading in kills vs. 32-point builds .

    Don't get me wrong: 32 points is strictly better than 28 points (duh!). But it's not the difference between a good build and a bad one -- THAT difference happens at design time.

    In particular, a 28-point build just has to be VERY cautious about taking 17's and 18's. These eat major points. The converse of that is that to get from 17 to 18 eats 3 of the 4 "extra" points of a 32-point build, so the difference between a 28 and a 32-point build is often 1 point on your primary stat and one point on a stat that is nice-to-have.

    Don't believe the hype!

  12. #12
    Community Member beelzebaba's Avatar
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    Go with a dwarf barbarian and start with 18 str and at least 16 con. you wont need any cha so the 6 will be fine.

    make sure at every level chance put the extra point into str. Use great axes and leave power attack on. By higher levels you will not be missing at all. At lower levels use the highest +weapon you can so you don't miss then. Rage Rage Rage

    This way you will know what real DPS is like and not waste your time in the future with a crappy dex build because you were able to do real DPS and have a good point of reference damagewise.

    When people look for melee type they will not be disappointed by the damage you do. Being a dwarf you will end up with a lot of HP. If you put rogue levels your evasion will be bad as your reflex save will be bad, plus you will lose a BAB. if you add to dex with this 28 pointer your str and con will suffer, which are the most essential for a barb. go pure barb or if you must sneak in 2 levels of fighter for feats. yo0u will have enough HP to make up for the lack of evasion.

    Stay true to this and dont try and do too much and this toon will be a very viable build to get your 1750
    Last edited by beelzebaba; 01-23-2009 at 09:24 AM.
    - Babaganooj -- Beelzebaba-- Beelzebaba -- Shishkababa -- Babacadabra -- Babalicious -- Babaganoush - Babaryan - - Babacue -

  13. #13
    Community Member Kesslyx's Avatar
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    Default RE: Here is My Take On Your Build...

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Neutral Good Human Male
    (2 Fighter \ 12 Barbarian \ 2 Rogue) 
    Hit Points: 328
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 8
    Will: 3
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             16                    22
    Dexterity            10                    12
    Constitution         16                    18
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               4                     7
    Bluff                 0                     0
    Concentration         3                     4
    Diplomacy             0                     0
    Disable Device        5                    23
    Haggle                0                     0
    Heal                 -1                    -1
    Hide                  4                     5
    Intimidate            0                     0
    Jump                  7                    10
    Listen               -1                    -1
    Move Silently         4                     5
    Open Lock             4                    17
    Perform               n/a                   n/a
    Repair                1                     1
    Search                5                    24
    Spot                  3                     3
    Swim                  3                     6
    Tumble                4                     5
    Use Magic Device      4                    13
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Cleave
    Feat: (Selected) Nimble Fingers
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    
    
    Level 5 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    
    
    Level 6 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Feat: (Selected) Skill Focus: Search
    
    
    Level 7 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Open Lock (+3)
    Skill: Search (+1)
    Skill: Use Magic Device (+3)
    
    
    Level 9 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    
    
    Level 11 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Extra Rage III
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Hardy Rage III
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Power Rage IV
    Enhancement: Human Adaptability Dexterity I
    Enhancement: Human Adaptability Strength II
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Constitution II
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II
    Enhancement: Barbarian Toughness III
    Ok my wife said I would post my take on your build keeping your flavor of the character not changing your level breaks. Hope this gives you some ideas and keep in mind with +6 stat Items all your key rogue skills will allow you to handle all traps thru Hard in end game.

  14. #14
    Community Member baddax's Avatar
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    scrap any kind of complex build like this until you unlock 32 point build. go with one of the templates developed by turbine. after you get more experience and unlock 32 point build then roll a more complex character.

    I am sure there is plenty of good 28 point builds on the forums just do a little research. But its important to remember that some of the more complex builds on here are designed to be 32 point builds with 1 or more stat tombs at level 1 something you will probably not have access to for quite some time.

    Not trying to discourage you just give you a more realistic goal as a beginner to DDO. Welcome and good luck!
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  15. #15
    Community Member rezo's Avatar
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    Nice build better then my first one, go with it. Ho yea, "Welcome to Argonnessen" home of the power games, lol. cya in game.
    Quote Originally Posted by Shade View Post
    No one that throws together a bunch of numbers and calls it fact is going to give you and real accurate answer, there's too many variables and it's all biased towards there own personal outlooks on how it should be, not how it is. Numbers are too easy to manipulate.
    So sad but true.

  16. #16

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    best 28 pt builds are in my template thread


    kidding, they not uber but decent enough to play the content, yet easy to understand. have fun
    If you want to know why...

  17. #17
    Community Member darkrhavyn's Avatar
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    Quote Originally Posted by Denox21 View Post
    Hello everyone. I don't usually do this but I need a lot of help :P. Like the title says im brand spanking new to DDO. never touched pen and paper either. I saw the trial and decided to try it and I loved the customization of the classes. I played WoW for 4 years and I just cant stand it anymore. Also played LotRO and I wasnt too impressed. But DDO blew me away. Well anyways I was hoping to find someone nice enough to help me in game to kinda have patience and teach me the ins and outs of this game. Im a fast learner. This is the build im going with and i apologize if this isnt the place. But this might show you how much help I need.

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Neutral Good Human Male
    (2 Fighter \ 12 Barbarian \ 2 Rogue) 
    Hit Points: 382
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 8
    Will: 3
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             18                    24
    Dexterity            10                    12
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               4                    11
    Bluff                -1                    -1
    Concentration         3                     4
    Diplomacy            -1                    -1
    Disable Device        3                     4
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  0                     1
    Intimidate            3                     4
    Jump                  8                    26
    Listen               -1                    -1
    Move Silently         0                     1
    Open Lock             4                    21
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search                3                     4
    Spot                  3                     4
    Swim                  4                     7
    Tumble                n/a                   n/a
    Use Magic Device      3                     4
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Handed Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    Enhancement: Human Versatility I
    Enhancement: Rogue Open Lock I
    
    
    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Enhancement: Rogue Dexterity I
    
    
    Level 3 (Fighter)
    Skill: Open Lock (+1)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Open Lock (+1)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Racial Toughness I
    Enhancement: Fighter Strength I
    
    
    Level 5 (Barbarian)
    Skill: Jump (+2)
    Skill: Open Lock (+1)
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Rage
    Enhancement: Barbarian Willpower I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Versatility II
    Enhancement: Barbarian Resist Disease I
    Enhancement: Barbarian Resist Poison I
    Enhancement: Barbarian Toughness I
    
    
    Level 6 (Barbarian)
    Skill: Jump (+2)
    Skill: Open Lock (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Damage Reduction
    Feat: (Automatic) Uncanny Dodge
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Racial Toughness II
    Enhancement: Barbarian Constitution I
    
    
    Level 7 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Feat: (Automatic) Trap Sense
    Enhancement: Barbarian Power Rage I
    
    
    Level 8 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Enhancement: Barbarian Willpower II
    Enhancement: Barbarian Toughness II
    
    
    Level 9 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Feat: (Selected) Improved Two Handed Fighting
    Feat: (Automatic) Improved Uncanny Dodge
    Enhancement: Barbarian Extend Rage II
    
    
    Level 10 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Constitution II
    
    
    Level 11 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Enhancement: Barbarian Toughness III
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Barbarian Extend Rage III
    
    
    Level 13 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Enhancement: Barbarian Power Rage III
    
    
    Level 14 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Enhancement: Barbarian Extra Rage III
    Enhancement: Human Adaptability Dexterity II
    
    
    Level 15 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Greater Rage
    Enhancement: Barbarian Extend Rage IV
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Enhancement: Barbarian Power Rage IV
    Enhancement: Barbarian Willpower III
    I went with this build so I could solo to 400 favor and 1750 favor. I went for evasion for less damage and open lock so I could open doors. fighter for heavy armor and extra feat and barbarian for dps. Thank you for your time and my name is Denox in game. Im not much of a roleplayer but I respect the games roots and will try my best. Thanks a lot guys.
    One thing to remember...you will lose evasion if you use heavy armor. Not a bad initial build though personally I would hate not being able to find or disable any traps...opening locked doors really isnt a major deal to finish most quest (usually just an extra chest or optional. Traps on the other hand can be a ***** esp when you will be depending on potions to heal yourself. Only thing I might change is try to put a couple of points into int---so you will have a search and disable skill.
    "Some things have to be believed to be seen." Ralph Hodgson

    Ciarra Stormbringer Cleric/Sorceror
    Darianna Dawnbringer Wizard
    Riasha Dawnbringer Rogue/Fighter

    Rhavynheart Stormbringer Cleric
    Kestryl Stormbringer Sorceror

  18. #18
    Community Member Denox21's Avatar
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    Jan 2009
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    Thanks for the compliments on the build guys, i told ya im a fast learner . I will try that build also ollathir, is that for lvl 1 and 2 ranger then paladin to level 4, or pure paladin?

    GeneralDiomedes-i read that is a good solo class, but im the worst caster in the world. im a melee type person. ive played almost every MMO known to man but i can never do a caster. im just too melee oriented.

    Darkrhavyn-Wow thanks a lot. I did not know about the heavy armor and evasion. Do you think i should swap out the fighter levels then or keep them?

  19. #19

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    Quote Originally Posted by Denox21 View Post
    Thanks for the compliments on the build guys, i told ya im a fast learner . I will try that build also ollathir, is that for lvl 1 and 2 ranger then paladin to level 4, or pure paladin?

    GeneralDiomedes-i read that is a good solo class, but im the worst caster in the world. im a melee type person. ive played almost every MMO known to man but i can never do a caster. im just too melee oriented.

    Darkrhavyn-Wow thanks a lot. I did not know about the heavy armor and evasion. Do you think i should swap out the fighter levels then or keep them?
    My thinking on that is with the first set of stats I gave you, go Lvl 1-2 Rogue then Lvl 3-6 (or 7)Paly, because you should be able to unlock 400 by then.

    Second option; going with Ranger, would be either pure to Lvl 6(7), or use same schedule for Paly, 2 rog, rest rang, but swap the cha and wis stats. The difference would be a few less in your saves 1-2 less in your AC by going the Ranger route, on the plus side, you get more points as you level with a Ranger for Spot, Search, Disable, Open Lock, Jump, Balance, which will be fine playing this to lvl 6 or 7.

    Either way should be fine. Once you get your Drow unlocked you will have the versatility in a Race that you want for Two Weapon. It will probably be more fun for you to get your Drow to 1750 than your 28 pt build.

  20. #20
    Community Member beelzebaba's Avatar
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    LOL @ this -------> Once you get your Drow unlocked you will have the versatility in a Race that you want for Two Weapon.

    No one told me drows were better than humans and dwarves for 2wf. And i thought Drows were all made of glass.

    to get a dwarf to 16 con is 1 pt until then. points 15 and 16 are 1 point each.

    to get a drow to 16 con is much more expensive , points 15 and 16 are 3 points each, and points 13 and 14 2 points each. excuse me while i laugh at their superiority. On the brightside you will start off with a 10 cha and 10 int... im sure those are vital for melee 28 pointers

    or you can start with less than 16 and be like the average drow.......squishy
    Last edited by beelzebaba; 01-23-2009 at 12:04 PM.
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