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  1. #1
    Founder Chaos000's Avatar
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    Default Let them drink potions! - way to avoid w/p nerf

    I was thinking... hirelings drink potions without being prompted to do so. Same can probably be done with some of the mobs out there.

    Give them x number of lesser restoration potions, if their stats decrease down a certain point to drink a potion when moving between combat. (won't work for beholders as they have no arms but for most mobs out there this might be easy to program)

    the result? wounding of puncturing works on some level, but the reduction in tactic efficiency might help bridge the gap between stat damage and straight dps.


    On a side note: Reduce the HP, and give them healing potions to make up for the reduction. It would give monsters a lot more staying power without overinflation. I know there are casters that spam spells on themselves but it would make as much sense for a trash mob to afford a potion or two.

    ... for elite. give all monsters a haste potions to drink. 30 seconds of mayhem.
    Daishado

    "drink triple ... see double ... act single! uh oh wife aggro" *hides*

  2. #2
    Community Member Dktr's Avatar
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    if they would just adjust wounding/puncturing to do hit point dmg rather than stat dmg, then the mobs would only need to drink cure light wounds potions rather than waste their plat on lesser restore potions.... just think 1hp on every hit and 1d6 on every crit.... you could be the scourge of waterworks...
    Last edited by Dktr; 01-20-2009 at 12:28 PM.

  3. #3
    Community Member Onesikpup's Avatar
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    How many attacks per round does a twf get? and how many pots per round can you drink?

    they would need gallon sized jugs fed intraveinously in order to think about surviving my/any ranger/twf with dual WoPs.

  4. #4
    Founder Chaos000's Avatar
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    Quote Originally Posted by Onesikpup View Post
    How many attacks per round does a twf get? and how many pots per round can you drink?

    they would need gallon sized jugs fed intraveinously in order to think about surviving my/any ranger/twf with dual WoPs.
    think of it this way. they would last far longer than they do now.

    If a monster at half stat damage starts backing up swinging their weapons and/or ranging while drinking lesser restore potions would require an enormous amount of attacks per rounds to take them down fast enough to avoid drawing a larger mob.
    Daishado

    "drink triple ... see double ... act single! uh oh wife aggro" *hides*

  5. #5
    Community Member Jeffywan's Avatar
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    Quote Originally Posted by Onesikpup View Post
    How many attacks per round does a twf get? and how many pots per round can you drink?

    they would need gallon sized jugs fed intraveinously in order to think about surviving my/any ranger/twf with dual WoPs.
    You are forgeting monsters are not bound by the same laws that bind player characters, if you keep up the monster uberness factor they should be able to drink pots while doing other actions, not have a cool down timer and that beholder mentioned in an earlier post can drink pots too he just looks like this:



    You can't say that is more overpowerered then unlimited Spell Points and uninteruptable casting.

  6. #6
    Founder Chaos000's Avatar
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    that's sooo wrong on so many different levels

    chugging a pot while swinging interrupts our attack pattern and it would make sense to do the same for monsters allowing a little bit of respite for us as players to drink our own heal potions should we choose to.

    I was thinking in the last 3.5 based computer game by atari "temple of elemental evil" the bugbears would routinely drink healing potions and restore potions. If a potion system was integrated into the DDO AI (which already exists to some extent in the sense that the hirelings can do it) then it's a way of ramping up the difficulty without being heavy handed.

    there's different ways to go about it.
    Monster is aggro'ed = drinks haste pot before attacking/pursuing
    Every 25% hp the monster loses = drinks healing potion
    Every 3 points of stat damage = drinks lesser restore potion
    Hit four times in a row = drinks barkskin/shield of faith potion
    Misses 5 times in a row = drinks heroism potion
    Last edited by Chaos000; 01-20-2009 at 01:51 PM.
    Daishado

    "drink triple ... see double ... act single! uh oh wife aggro" *hides*

  7. #7
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    That picture is so win.

    In fact, I declare you the early winner of this thread.

  8. #8
    Founder Girevik's Avatar
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    Quote Originally Posted by frugal_gourmet View Post
    That picture is so win.

    In fact, I declare you the early winner of this thread.
    Seconded.

  9. #9
    Founder Chaos000's Avatar
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    Quote Originally Posted by Girevik View Post
    Seconded.
    lol

    Don't encourage the guy! he's like one cubicle over from where I work. I'll never hear the end of it.
    Daishado

    "drink triple ... see double ... act single! uh oh wife aggro" *hides*

  10. #10
    Community Member kaidendager's Avatar
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    Quote Originally Posted by Chaos000 View Post
    that's sooo wrong on so many different levels

    chugging a pot while swinging interrupts our attack pattern and it would make sense to do the same for monsters allowing a little bit of respite for us as players to drink our own heal potions should we choose to.
    I can see it now. Dwarf walks up to Troll. Troll stares dwarf in the eyes. Both raise their weapons in the air AND...Chugging contest!!!!!
    KIP

  11. #11
    Community Member Jeffywan's Avatar
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    Quote Originally Posted by Chaos000 View Post
    lol

    Don't encourage the guy! he's like one cubicle over from where I work. I'll never hear the end of it.
    Like I need encouragment.

  12. #12
    Community Member Jay203's Avatar
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    Quote Originally Posted by Chaos000 View Post
    think of it this way. they would last far longer than they do now.

    If a monster at half stat damage starts backing up swinging their weapons and/or ranging while drinking lesser restore potions would require an enormous amount of attacks per rounds to take them down fast enough to avoid drawing a larger mob.
    if by "far longer" you mean 2 seconds longer, then sure
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  13. #13
    Community Member Talcyndl's Avatar
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    Quote Originally Posted by Jay203 View Post
    if by "far longer" you mean 2 seconds longer, then sure
    That's like 10 times longer than most trash lasts now when up against a Tempest swinging two W/P rapiers.


  14. #14
    Community Member Urguloth's Avatar
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    Quote Originally Posted by Jeffywan View Post
    You are forgeting monsters are not bound by the same laws that bind player characters, if you keep up the monster uberness factor they should be able to drink pots while doing other actions, not have a cool down timer and that beholder mentioned in an earlier post can drink pots too he just looks like this:



    You can't say that is more overpowerered then unlimited Spell Points and uninteruptable casting.
    He can't scare me, he can't use his main eye! I win!
    Ladies and gentlemen, you now have reason to believe the bunnies are coming: BUNNIES!!

    (\/)
    {o0}
    {><}

    FEAR THE CUBUNNY!!!
    */jigglehop!*

    [20:01] <GelatinousCube_DDO> \jigglehop
    Believe the hype!

  15. #15
    Community Member query's Avatar
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    Default All fine and good, but

    THERE IS NO W/P NERF!!!


    Ahh, glad NOT working there so I am not bound by if said asked "then what IS being changed" rules.



    Quote Originally Posted by Pyromaniac View Post
    I herebey nominate Jeffywan as the new art designer of all raidloot - I want this helm on all toons.

    Be careful what you wish for, what you say is best; for sometimes what you seek is found, not at the end of the quest.
    I AM, -- the truthseeker

  16. #16
    Community Member Pyromaniac's Avatar
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    Quote Originally Posted by Jeffywan View Post

    I herebey nominate Jeffywan as the new art designer of all raidloot - I want this helm on all toons.
    Thanks for the long time forum user purge of Aug '10 (Sarcasm for those who don't get it)

  17. #17
    Founder Chaos000's Avatar
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    Quote Originally Posted by query View Post
    THERE IS NO W/P NERF!!!
    True that. It's all speculation at this point. However, there's been enough of an outcry for a nerf, modification, quick fixes being suggested that I'm pretty sure the devs are aware going one way or the other would incite either sides.

    Best method might be to leave the items as-is and fix around it. I figured throwing in casters to cast heal on these overinflated trash mobs would be a little drastic but potion's are pretty commonplace enough and relatively easy to implement.

    I would much rather this than giving all mobs auto health/stat regen and blanket immunities. I mean they could change the mechanic so that con damage is reflected in the hit points so that straight damage and wounding work better together to whittle down a mob but that STILL wouldn't stop people from crying foul.
    Daishado

    "drink triple ... see double ... act single! uh oh wife aggro" *hides*

  18. 01-20-2009, 07:00 PM


  19. #18
    Community Member Jeffywan's Avatar
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    Quote Originally Posted by Pyromaniac View Post
    I herebey nominate Jeffywan as the new art designer of all raidloot - I want this helm on all toons.
    Thanks to your encouragment I think I will petition Turbine to create Raid loot for monsters. The failed raid % is used to determine how many monsters get Monster Raid gear. I refined my previous picture to what I think every beholder will try to kill you for.



    I am all for the potions though I think it is a better way to balance then arbitrary HP bonuses. But just make sure we give those same bonuses because of Monster Raid loot.

    Chaos000 sorry if my picture hijacked your thread :P

  20. #19
    Founder Chaos000's Avatar
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    Quote Originally Posted by Jeffywan View Post
    I am all for the potions though I think it is a better way to balance then arbitrary HP bonuses. But just make sure we give those same bonuses because of Monster Raid loot.

    Chaos000 sorry if my picture hijacked your thread :P
    yep... story of my life
    Daishado

    "drink triple ... see double ... act single! uh oh wife aggro" *hides*

  21. #20
    Community Member Emili's Avatar
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    Quote Originally Posted by Chaos000 View Post
    that's sooo wrong on so many different levels

    chugging a pot while swinging interrupts our attack pattern and it would make sense to do the same for monsters allowing a little bit of respite for us as players to drink our own heal potions should we choose to.

    I was thinking in the last 3.5 based computer game by atari "temple of elemental evil" the bugbears would routinely drink healing potions and restore potions. If a potion system was integrated into the DDO AI (which already exists to some extent in the sense that the hirelings can do it) then it's a way of ramping up the difficulty without being heavy handed.

    there's different ways to go about it.
    Monster is aggro'ed = drinks haste pot before attacking/pursuing
    Every 25% hp the monster loses = drinks healing potion
    Every 3 points of stat damage = drinks lesser restore potion
    Hit four times in a row = drinks barkskin/shield of faith potion
    Misses 5 times in a row = drinks heroism potion
    Remember the npc Elmo in that game? "Wish my bruda Otis were here." you could hire him and he was intoxicated the whole time ready to keal over... but could fight as well as any party member Oh, Bet he could drink plenty while fighting in combat
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

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