Well, don't lose sight of the fact that under the hood, this is supposed to follow P&P D&D as closely as possible. This is an evolution of an armor system in place for what, over 30 years now? It works.. Don't like it? go play WOW. Or go to Delera's graveyard and argue the semantics of it with Gary.. it would be about as useful as attempting to apply RW physics too strictly to a fantasy RPG.
Indeed. But my point was that a fighter with say, 32 dex should be able to move more in a heavy plate than a fighter with 16. I'm not trying to say take away max dex bonus as is. In fact, I beleive to really balance it in this game would really require a revamp of the armor system, which most likely isn't happening. lol
Oh? TWF ranger that can self buff to 85 ac - Fighter with tower shield who can barely get over 60...
Are you sure that "It works"?
Last edited by Kromize; 01-22-2009 at 09:05 AM.
Tasty Ham Smuggler
You're so right. OK lets ask Turbine to make ALL armor +10 Mith full plate w/ no dex restrictions or wt penalties oh and yea 100pts of epic DR while we are at it. Oh and add immunity to every form of elemental dmg too just for a hoot !!!
Whether you want to use some rationality or go by pure fantasy, if you just give perfection to anything you have or wear or use whats the point in playing? The real world isnt perfect, the fanatsy game shouldnt have perfect gear or why bother playing. If there is no challenge, you will just get bored.
The difference is one is able to dodge out of the way much easier NOT wearing armor then one wearing a full suit of plate. You SHOULDNT have the same mobility/dexterity for armor vs robe. Again if you did, whats the point? You are asking for everything to be w/o limitations. I for one want limitations so I can strive to over come those limitations to succeed and excel.
And to all you peeps who keep making the SAME ASSININE comment about PnP vs DDO. I played pnp when it start back in the 70's, probably long before some of you were even born, and even then the books and rules WERE A BASE LINE for play. Not the UNBREAKABLE COMMANDANTS of GOD you all seem to take them for.
DnD was about creating your own worlds of play, and rules as well, to create the world and style of play where all your friends would enjoy themselves. People who keep quoting ""RULES"" need to go back and reread your players handbook. Even my Edition 1 says these rules are ony a guildline for playing. So if DDO wants to alter, change or throw out a rule or presept, its well with in its right AND the "HEART" of the game GARY created 30 yrs ago.
3 Parts Potassium Nitrate, 1/2 part Charcoal and 1/2 part Sulfur add external heat source and PHOOSH!!!!!
Aegean-Clr, Balar-Ftr,Cyclonik-Wiz, Davir-Rog, Soroden-Sorc, Towong-Mnk, Waring-Rng
Last edited by GlassCannon; 01-22-2009 at 09:43 AM.
*This* armor system has not been in place for 30 years. This AC was introduced with 3rd edition rules in er... 2000 I think.
The original AC system went from 10 to -10, with -10 being the best possible AC and basically capping ac at -10.
THAT is the AC system that was in place for 30 years. THIS is some newfangled sliding-cap ****
"It's ok Anna, no one will have to know!"
Did it several times. Stifling due to lack of air flow when the visor was down, and tiring to move about in (due to not having trained for 10+ years), but no more restrictive than a heavy coat a little too large or small. Those wouldn't be a problem for a knight or trained soldier; ten years or more of physical conditioning and training combined with armorers making each set of full plate to one specific users specifications counters everything but the lack of air flow. And that is true full plate; chain mail was even less restrictive (but tiring since most of the weight is on the shoulders)
Then there is the fact that no serious armored (or modern unarmored) fighter would use more than the bare minimum of movement to avoid a blow; that bending at the waist you're thinking of is the creation of movies. Any large movement risks upsetting the fighters balance, wastes energy, and is harder to alter if the opponents attack is a feint. Add in that a knight would also be trained to parry or block/ deflect (depending on if they use a shield or not) incoming attacks, and they don't need a lot of "mobility" to avoid an attack - just enough to make the attack glance off their armor or just miss their body.
If anything the heavier armor should have some sort of fatigue penalty for prolonged use, but whoever thought up a "max dex bonus" was an obvious idiot who didn't do their research.
"Evolution needed a hand so it hired me; I'm the chlorine in the gene pool." A certain DAoC Nightshade...