Quote Originally Posted by moorewr View Post
[*]Drop your rate of movement during the firing animation unless you have Shot on the Run
That would be pretty interesting. It approaches gameplay more like generic MMORPGs, where a tank taunts for aggro while an archer supplies DPS.

Whether or not DDO players want that kind of pheomena is a different question.

Quote Originally Posted by moorewr View Post
[*]Reduce the straight-back run speed (you know, the "over the shoulder" animation) - voila, you can't just kite and shoot forever...
You'd have to alternate shooting and running, meaning your kiting would be less DPS and require more mouse skill from the user.