Was playing this build and loving it, however I just picked up 32 pt builds and decided to start over. Going with ALMOST identical. A few minor changes in enhancements is really the only difference that I am going with, and of course, since im going to 20, an extra feat (went with heighten, but thought about mental toughness or spell penetration, let me know what you think).

Build is as follows

Code:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page

BarCleric 
Level 20 Neutral Good Dwarf Male
(1 Barbarian \ 19 Cleric) 
Hit Points: 326
Spell Points: 1439 
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 6
Will: 19

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(32 Point)       (Level 1)          (Level 20)           (Level 20)
Strength             14                 16                   16
Dexterity             8                 10                   10
Constitution         14                 16                   18
Intelligence         12                 12                   12
Wisdom               17                 24                   26
Charisma             11                 14                   14

Tomes Used
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Wisdom used at level 20
+3 Tome of Charisma used at level 20

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance              -1                     4
Bluff                 0                     2
Concentration         4                    22
Diplomacy             0                     2
Disable Device        n/a                   n/a
Haggle                0                     2
Heal                  3                     8
Hide                 -1                     0
Intimidate            2                    23
Jump                  3                     9
Listen                3                     8
Move Silently        -1                     0
Open Lock            n/a                    n/a
Perform               n/a                   n/a
Repair                1                     1
Search                1                     3
Spot                  3                     8
Swim                  2                     3
Tumble                1                     2
Use Magic Device      n/a                   n/a

Level 1 (Cleric)
Feat: (Selected) Toughness


Level 2 (Barbarian)


Level 3 (Cleric)
Feat: (Selected) Extend Spell


Level 4 (Cleric)
Ability Raise: WIS


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 7 (Cleric)


Level 8 (Cleric)
Ability Raise: WIS


Level 9 (Cleric)
Feat: (Selected) Quicken Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Maximize Spell


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Empower Spell


Level 16 (Cleric)
Ability Raise: WIS


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Heighten Spell


Level 19 (Cleric)


Level 20 (Cleric)
Ability Raise: WIS
Enhancement: Barbarian Sprint Boost I
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Faith I
Enhancement: Dwarven Faith II
Enhancement: Dwarven Shield Mastery I
Enhancement: Dwarven Shield Mastery II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Barbarian Toughness I
Enhancement: Cleric Divine Cleansing I
Enhancement: Cleric Divine Cleansing II
Enhancement: Cleric Divine Cleansing III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Wand and Scroll Mastery I
(went with Divine Cleansing namely because it saves me spell slots. Found it surprisingly useful. Not a 'must have' item but one I enjoy. I could be talked into replacing it if the logic is good enough =)