Was playing this build and loving it, however I just picked up 32 pt builds and decided to start over. Going with ALMOST identical. A few minor changes in enhancements is really the only difference that I am going with, and of course, since im going to 20, an extra feat (went with heighten, but thought about mental toughness or spell penetration, let me know what you think).
Build is as follows
Code:
Character Plan by DDO Character Planner Version 3.10
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BarCleric
Level 20 Neutral Good Dwarf Male
(1 Barbarian \ 19 Cleric)
Hit Points: 326
Spell Points: 1439
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 6
Will: 19
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 16 16
Dexterity 8 10 10
Constitution 14 16 18
Intelligence 12 12 12
Wisdom 17 24 26
Charisma 11 14 14
Tomes Used
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Wisdom used at level 20
+3 Tome of Charisma used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 4
Bluff 0 2
Concentration 4 22
Diplomacy 0 2
Disable Device n/a n/a
Haggle 0 2
Heal 3 8
Hide -1 0
Intimidate 2 23
Jump 3 9
Listen 3 8
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot 3 8
Swim 2 3
Tumble 1 2
Use Magic Device n/a n/a
Level 1 (Cleric)
Feat: (Selected) Toughness
Level 2 (Barbarian)
Level 3 (Cleric)
Feat: (Selected) Extend Spell
Level 4 (Cleric)
Ability Raise: WIS
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 7 (Cleric)
Level 8 (Cleric)
Ability Raise: WIS
Level 9 (Cleric)
Feat: (Selected) Quicken Spell
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Maximize Spell
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Empower Spell
Level 16 (Cleric)
Ability Raise: WIS
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Heighten Spell
Level 19 (Cleric)
Level 20 (Cleric)
Ability Raise: WIS
Enhancement: Barbarian Sprint Boost I
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Faith I
Enhancement: Dwarven Faith II
Enhancement: Dwarven Shield Mastery I
Enhancement: Dwarven Shield Mastery II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Barbarian Toughness I
Enhancement: Cleric Divine Cleansing I
Enhancement: Cleric Divine Cleansing II
Enhancement: Cleric Divine Cleansing III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Wand and Scroll Mastery I
(went with Divine Cleansing namely because it saves me spell slots. Found it surprisingly useful. Not a 'must have' item but one I enjoy. I could be talked into replacing it if the logic is good enough =)