been reading lately leting ddo chill for a bit back to the bookstore. still need shroud items but i just have the grind in me right now. time for aci bowl and a book see u later.
"Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it.""--Jack Burton, Big Trouble Little China
LOTRO has more subscribers (not sure how many more, but very possibly an order of magnitude) so if LOTRO has 10x the subscribers it will have close to 10 times the staff, so probably 10 times more likely to see a post from a dev, faster support because more devs are designated for bug fixes so less support requests are made due to less bugs, etc..
Vordax
Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close resemblance to the first. - Ronald Reagan
It has classes but it is mostly based on PvP (like Darkfall), it touted building cities (like Darkfall), it touted city sieges (like Darkfall), it also touted PvP all over the world (like Darkfall). What I do not understand is that if your the player type that likes that sort of game why play DDO at all. The games are at almost complete other ends of the spectrum.
World of Warcraft is kind of a hybrid between Darkfall/Age of Conan and DDO. WoW has world wide PvP as well like Darkfall.
What eventually ends up happening because it happened to Ultima Online is that players that want to play the game for PvP rarely want to run the quests and the players that play the game for questing and no PvP end up getting attacked and killed by PvP players (in UO even looted). This turns the non-PvPers away and only leaves the PvPers in the game. Eventually the game dies.
Now DDO builds its game of of questing as Dungeon & Dragons was meant to be and I guarantee it will outlast AoC, Darkfall or any of those types of games.
Fizban - Avatar of Khyber
Guild Leader of Legends: Where adventurers are born & Legends live.
Motto: Enjoy the game, loot and XP will follow
well if its free for all pvp then i wont be interested. cities and sieges are cool and all, but not main pts. for me its about getting to explore/adventure, craft (darkfall says everything in game can be crafted), and character options (they say you can adjust your character so never need to reroll). if what they say is true, and if its not free for all pvp, then ill be playin that one for sure. character flexibility and crafting are huge for me.
Now that I'm back in class I rarely have the time to sit down for an actual raid, so I've been playing less and less DDO. I'm kind of looking around for something I can play more sporadically.
I just beat Final Fantasy Tactics again. That was a nice blast from the past for a few weeks.
I might try FF7 again.
Bioshock kept me occupied for a while. It's a single player FPS with a great story and some interesting features. It has "magic" to a degree - essentially genetic mutations that allow you to do stuff like throw fireballs, use telekinesis and such.
I got (and still get) a surprising amount of enjoyment from Mount & Blade. I came this [ ] close to uninstalling the demo after the tutorial, but I'm glad I didn't. There's no magic of any sort, but the twitch aspect is definitely there. It's medieval combat with all sorts of weapons, but you control the actual swings, blocks, shots, throws, etc. Something it does that really floats my boat is projectiles are fairly believable. If you're shooting a bow, the arrow's going to drop per the effects of gravity so you have to compensate for that.
Left 4 Dead is a lot of fun. Single and multiplayer. It's a zombie FPS set in modern times. Not exactly what you say you're looking for, but fun nevertheless. There's a moderate probability of running into some real... not nice/fun people in MP though. The chat filter and common public decency won't let me use a more accurate word to describe them.
I tried WoW again with the WotLK free trial. It was fun for a bit. I have been spoiled by the DDO community and was shortly driven off by some more of those not nice/fun people. I'd play WoW a lot if any of my RL friends still did, but PuGing in that game just isn't worth the frustration any more. Otherwise, there's of course plenty of magic. There is auto attack, but not really for casters. You also always have plenty of other things to do that the auto attack isn't really noticeable.
I tried LotRO again with a free trial. The game is beautiful but it's not my cup of tea (which is frustrating because I was a LotR geek long before the game or the movies - maybe it's a good thing). Auto attack is extremely noticeable here and is one of the things that kills it for me. Maybe once you get high enough level you have enough skills that you're not sitting there watching your character auto attack, but I could never make it that far.
Warhammer was fun for a bit. I never tried the casters so I can't comment much on magic. It's very similar to WoW with better graphics and more of a focus on PvP (or RvR). I imagine I will make it back to Warhammer in the next few months, especially if I find a trial.
I have not heard a single bad or mediocre review of Fallout 3. Everyone I have heard from who has played it has loved it. I can't say much else as I haven't tried it yet.
I thought Age of Conan was going to be my new MMO for quite a while. The idea of more interactive combat was extremely appealing (and is one of the major reasons why I'm still playing DDO). In AoC it's almost too micro-managed though. I thought it would be great but I hated it. I never made it past level 8 or so, so I can't say much else. I also didn't try any casters (see a theme?).
That's about all that comes to mind right now. I haven't really been on the lookout for new MMOs. I have a stack of computer games I've bought (especially MMOs) before waiting for any kind of trial or demo only to find, fifty bucks later, that I don't like the game. I'm trying to break that habit.
To each his own IMO.
I can't stand WAR, it's the same drivel and each 'tier' basically means a different scenery and not much more. Still the same "Kill X#: XXXXX" type quests or "Find XXXXX and bring it to XXXXX".
The leveling is brainless and the grind for items seems pointless as you've normally found something better by the time you have completed the bar for the rewards.
I haven't actually found any that have kept my interest beyond a 3 month period, I was off WoW within hours and WAR within weeks, UO actually kept me for a month but when I was happier playing without people around it sort of defeated the purpose(and it wasn't overly stimulating either).
I'll be sticking with this, even with the problems some people are having it's still better than the other games I've ever played.
A lot of that stuff was not working on release for AoC. Yet they promised it. The problem is Funcom is a bunch of scumbags.
However I do not expect Darkfall to be run well. It may be an ok game, no idea, but the guys who make it are not up to the quality standard of a Dev house like Turbine. Not by a long shot.
If you play that game you better have a high tolerance for wonkiness.
This is very wrong.
Darkfall is a sandbox game like old SWG or EvE online.
WoW is very far from old SWG. AoC had some cardboard cut out and buggy keep making. But its much more like a WoW/EQ/LOTRO game than the sandbox UO/SWG/EvE lineage of MMOs. It has classes, levels and gear grinds. IN addition it is heavily instanced
Darkfall is said to be much like EvE online. Where you can do many PvP oriented things, but doing them may be a very bad idea. WoW just had stupid ganking where a level 60 went to a level 10 area and was invincible. In EvE you can go to empire space and kill a small frigate ship, but then the police blast you into nothing. In fact avoid the police is considered an exploit. You can leave Empire space and have no restrictions.
The developers of EvE have said that the majority of their players play in Empire space. Yet it has entire month long War campaigns in 0.0 non-empire space. So this stuff about PvPers driving everyone away is only true for game with stupid unrealistic PvP. Which does contain AoC and WoW and was true of UO. But in not true of many of the later MMORPGs influenced by UO (such as EvE).
Darkfall intends to have PvP with consequences. If you kill someone in a certain place you alienate various factions. Kill enough players and the guards will attack you.
Whether this will work as well as EvE's way of doing thigns I do not know. But people who say that all PvP games suffer the fate of UO are poorly informed. And this post seemes to completely miss the whole sandbox element of all the UO lineage games (SWG, EvE etc)
This may or may not be an accurate answer, but it's my understanding.
"Sandbox" implies that you can do whatever you want, but your actions have consequences.
You can play nicely with all the other kids, or you can plant Jimmy's head face-down in the sand, but then you get to deal with Mom.
Blows my mind that nobody even thought to mention Aion Online, due out early next quarter.
I know it's the only mmo -I'm- looking forward to this year :P
And when you identify that EVE Online is entirely based around the principles of PvP and launched in 2003 yet still increases subscription figures while regularily breaking records of concurrent users on a single server it defies all sense of logic that a PvP based game is it's own worst enemy. If anything, the worst events to happen in an MMO is not PvP but when their developers simplfy mechanics in an attempt to appeal to a broader audience; see SWG (ie, nge) and UO (ie Trammel).
"Nuke 'm or Die!"