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  1. #1
    Community Member HumanJHawkins's Avatar
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    Default The Rumored Con Damage Nerf

    So I see the rumor is that Con damage may be changed so a Zero results in auto-crit instead of death. The reasoning is that Wounding of Puncturing is over-powered.

    If this is true it is a really bad fix. Puncturing without wounding for example, is very useful in a few quests. And, it's a good choice in most quests. But it is not overpowered by any means. Cloudkill is also not overpowered.

    The only thing overpowered is Wounding of Puncturing. Nerfing all CON damage would have the unintended consequence of making all sorts of builds gimped, even if they have never touched a W/P rapier.

    There is however, a very good fix:
    Simply remove W/P from the loot tables.
    Sure, it's a slower fix, but all of the existing W/P would eventually get bound or broken, etc. If necessary to speed this up, you could reduce the durability globally so that people would have to pick a toon and bind them to prevent them from getting quickly ruined.

    I don't have a wounding of puncturing, but I did just spend 2 months making my first stat damage build... He uses Puncturers that would become garbage if this change is made. It's not that auto-crit is bad. It is that there are a lot of other options that would be better under this nerf. I'm guessing this would suck for a lot of characters like mine, and casters with cloudkill, etc.

    I don't know if this is a rumor or not. But I sure hope it is just a false one.
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  2. #2
    Community Member Lorien_the_First_One's Avatar
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    Wow, this is only the 8 or 9th thread on this so far this week.

    Either somone is having a lot of fun ****ing people off starting rumours or the Mournlands NDA isn't worth the paper its written on

  3. #3
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    Talking Nerf those weasel weapons now!

    It is just one vocal group versus another. Without any formal mechanism for sampling the community, it will be like this each mod!

  4. #4
    Community Member vtecfiend99's Avatar
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    Quote Originally Posted by Lorien the First One View Post
    the Mournlands NDA isn't worth the paper its written on
    Well considering all of these have not been closed like the last time there was a high profile leak...

  5. #5
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    They should just eliminate CON as a monster stat.

  6. #6
    Community Member vtecfiend99's Avatar
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    Quote Originally Posted by branmakmuffin View Post
    They should just eliminate CON as a monster stat.
    rofl...

  7. #7
    Community Member Gunga's Avatar
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    Quote Originally Posted by dwooley1981 View Post
    rofl...
    The irony.

  8. #8
    Founder PurdueDave's Avatar
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    Quote Originally Posted by Lorien the First One View Post
    Either somone is having a lot of fun ****ing people off starting rumours or the Mournlands NDA isn't worth the paper its written on
    Those aren't mutually exclusive.

    You can also have fun ****ing people off starting rumours even when the rumours are true. Some would say it's even more fun that way.


  9. #9
    Community Member In_Like_Flynn's Avatar
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    Quote Originally Posted by Quikster View Post
    Nerfing W/P would be a big mistake, not because of the people it would make angry, but because it perpetuates the things that are out of balance with this game.
    In the nicest possible way, what does this mean? What things are out of balance, and how would changing W/P weapons perpetuate the imbalance?
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  10. #10
    Community Member jddonkeykong's Avatar
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    somewhere in a dim basement apartment on 123 fake st a morbidly obese man is eating nachos and reading all these threads and laughing himself into his 3rd heart attack.

    link a source for the rumor that is worthy of even slight consideration or you are just giving the fat man what he wants.

  11. #11
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    Quote Originally Posted by Lorien the First One View Post
    or the Mournlands NDA isn't worth the paper its written on
    That has already been proven in the past by certain guilds with certain raids.

  12. #12
    Community Member Dracolich's Avatar
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    Maybe if the change CON damage they will finally "FIX" the Khopesh to match its PnP stats.

    I bet all the weenie anti WoP people would be all over that change as well.

  13. #13
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Dracolich View Post
    Maybe if the change CON damage they will finally "FIX" the Khopesh to match its PnP stats.

    I bet all the weenie anti WoP people would be all over that change as well.
    That sounds like a great change to me.

  14. #14
    Community Member Quikster's Avatar
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    Default too funny

    These threads crack me up. W/P is not overpowered. It represents one way to kill a mob. Look if the arguement wants to be made that players are overpowered, I can buy into that, certain classes are definatly powerful, but W/p is no more overpowered than any other weapon.

    Yes mobs HP have been on the rise, yes puncturing seems to be the fastest way to kill some mobs, but that has nothing to do with the W/P.

    Nerfing W/P would be a big mistake, not because of the people it would make angry, but because it perpetuates the things that are out of balance with this game.

    The people in this arguement who make sense are NOT argueing for a W/P nerf, they are argueing for mobs HP to be brought back to balance.

    Most of the other arguements are just simply silly.

    Once again nerfing W/P is a mistake because it perpetuates the problems we do have.

    TY, now back to your regularly scheduled program.
    Sarlona's FORMER #1 Piker!!
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  15. #15
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    Quote Originally Posted by Quikster View Post

    Once again nerfing W/P is a mistake because it perpetuates the problems we do have.
    Which Is?

    That statement makes no sense at all unless you explain what you mean. What are the "Problems" you speak of it its not a weapon that is clearly overpowered from its PnP Counterpart?
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  16. #16
    Community Member Quikster's Avatar
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    Quote Originally Posted by Impaqt View Post
    Which Is?

    That statement makes no sense at all unless you explain what you mean. What are the "Problems" you speak of it its not a weapon that is clearly overpowered from its PnP Counterpart?
    The problem being inflated mob HP's. Maybe i did not state that in the OG post i made. As stated in many other previous threads, an Mob with huge HP's is faster to take down with W/P. So if W/P is no longer an option, then the problem of inflated HP would be perpetuated. It would be like giving them even more HP. If a group had one or two guys w/p a mob and the others dps (melee or arcane) mob (with inflated hp) would go down in X amount of time. If we took w/p out of that equation, X would increase, hence effectually giving the mobs more HP. This was the point i was attempting to make.

    Not sure exactly what you mean by the last statement though Impaqt, but i will say DDO is not PnP. While there are people who play PnP as well, or maybe did at one time, DDO is different. I am not sure making the game more like PnP is a good thing. (Like i said, not sure what you were saying, JMO since you mentioned PnP)
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  17. #17
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    I'm about to puke from all the "WoP is overpowered" threads. They put in a couple of quests where WoP is above and beyond all other weapons as the weapon of choice - and even though these quests suck, no-one wants to run them because the loot is a joke and they are not fun, evreyone gets cries about how overpowered WoP is. If the same mobs didn't happen to ahve blanket immunity to vorpal all this complaining wouldn't even exist.

    Get over it. Yes WoP is the best weapon for a lot of trash mobs, but not nearly as many as everyone seems to think. Firewall is still much more powerful against trash mobs than WoP (except maybe in 2-3 quests). I'm sorry you don't have a WoP. We all really feel bad for everyone who doesn't have a WoP, you are not as awesome in Prey the Hunter as people who do have WoPs. This does not mean they need to make changes so DPS weapons can keep up with WoP in every single quest. If anything they should consider con on mobs in the future as they create Mod9 quests and try to balance things out a bit more, but all this whining is really counterproductive. If the crybabies succeed in getting WoP nerfed, what's next?

    Seems to me like vorpal is nearly as overpowered, and I'd pit my dual vorpal handaxes against anyone's dual WoP rapiers and keep up in 95% of the quests in the game. Most of teh quests I'd jsut use greensteel as DPS is better than WoP for any content lower than level 13 (assuming you are running a level 16 toon).

    I'm completely sick of these threads and I'm sick of the one-track mind on the forums. have any of you "WoP is overpowered" crybabies ever even heard of maladroit of bonebreaking? Have you ever tried it? Yes you don't get the kills on the board but if you're ok with working as a group and using tactics other than competing for the most kills on a run you'd be amazed how effective they can be. But I realize it's easier to cry on the forums than to actually try to use a tactic in the game.

  18. #18
    Community Member Inspire's Avatar
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    Quote Originally Posted by Issip View Post
    I'm about to puke from all the "WoP is overpowered" threads.
    Qft.

  19. #19
    Community Member juniorpfactors's Avatar
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    Quote Originally Posted by Issip View Post
    I'm about to puke from all the "WoP is overpowered" threads. They put in a couple of quests where WoP is above and beyond all other weapons as the weapon of choice - and even though these quests suck, no-one wants to run them because the loot is a joke and they are not fun, evreyone gets cries about how overpowered WoP is. If the same mobs didn't happen to ahve blanket immunity to vorpal all this complaining wouldn't even exist.

    Get over it. Yes WoP is the best weapon for a lot of trash mobs, but not nearly as many as everyone seems to think. Firewall is still much more powerful against trash mobs than WoP (except maybe in 2-3 quests). I'm sorry you don't have a WoP. We all really feel bad for everyone who doesn't have a WoP, you are not as awesome in Prey the Hunter as people who do have WoPs. This does not mean they need to make changes so DPS weapons can keep up with WoP in every single quest. If anything they should consider con on mobs in the future as they create Mod9 quests and try to balance things out a bit more, but all this whining is really counterproductive. If the crybabies succeed in getting WoP nerfed, what's next?

    Seems to me like vorpal is nearly as overpowered, and I'd pit my dual vorpal handaxes against anyone's dual WoP rapiers and keep up in 95% of the quests in the game. Most of teh quests I'd jsut use greensteel as DPS is better than WoP for any content lower than level 13 (assuming you are running a level 16 toon).

    I'm completely sick of these threads and I'm sick of the one-track mind on the forums. have any of you "WoP is overpowered" crybabies ever even heard of maladroit of bonebreaking? Have you ever tried it? Yes you don't get the kills on the board but if you're ok with working as a group and using tactics other than competing for the most kills on a run you'd be amazed how effective they can be. But I realize it's easier to cry on the forums than to actually try to use a tactic in the game.

    no you wouldnt you wouldnt hardly even hit the kill count

    jrp

  20. #20
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    Question

    Quote Originally Posted by juniorpfactors View Post
    no you wouldnt you wouldnt hardly even hit the kill count

    jrp
    who cares about kill count?
    Q&A is the business of pointing out others' failures. Optimists need not apply.

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