This is my all inclusive DDO wish list. Some ideas I've mentioned before, and some I know are not terribly popular. Ignore it if you like.
BTW, can anyone tell me how to make a *tab* in here? So I can get rid of my little black dots... PM me if you can, thanks.
Hirelings
...Charmed Control Bar:It would be *great* if charmed/suggested creatures had a similar control bar to hirelings. . <mod> With the advent of Pink & Blue hats, it would be nice to see something like Pink Hat = Charm = no real control. Blue Hat = Suggestion = minimal control and control as a group (meaning one hireling like control bar controls all blue hats.) "Green Hat" = Dominate = hireling like control bar.
...Equipping your Hirelings:I would like to see a mech for donating items to your Hirelings. such as...
......Via the bank, a hireling slot
.........You can add to and destroy items but not recover those items.
.........Hirelings pick which items to use themselves.
...Henchman:I would love to see players have the ability to acquire henchmen, who operate like Hirelings, as described here. (Artificer Pet may be seen as a stepping stone to this.)
Interface
...Social Interface:
......Contact List: Revamp the "Friend's List" into a "Contact List" as described here.
...LFM:
......Level Range: Please *require* people posting an LFM to manually enter a level range. Postings for groups of all levels annoy the beejeezus out of me.JOY! Addressed!
......Quest Name: Please *require* people posting an LFM to manually a enter quest. With F2P here now, a lot of filters are based on quest name, and the lack of their presence causes problems. Any fix here should include the listing of quest by chain and as well as name, should include adventure zones, and include PvP.
......Right click LFM: If trading & such on LFM is a no-no then please add a right click "report" option on the LFM menu.
......Alt character LFG: Revamp the LFG system to allow advertising of characters other than the one you are logged into, as described here.
......Quest completions records:A viewable record, anywhere, of our quest completion stats for each quest would be wonderful... including on what difficulties the quest has/has not been completed and the total number of completions. I would *love* to see this information also made available via mouse-over in the LFM interface.
Spell Management
...Spellbook visibility:A way to view what spells you have in your spellbook when you have *not* reached a level high enough to cast those spells.
...Inscription error precedence:The "Spell already scribed" error should have higher precedence than the "you lack the inscription components" error. Why? If I have spell scroll for, say, Horrid Wilting, and I try to inscribe it, I get the "no inscriptions materials" error, then I go buy the material (not cheap) only to find out I already have it inscribed.
...Spellbook export:A way to export my spellbook to text. Why? I have 6 wizards, and I have a terrible time keeping track of who has which spells.
Help System
...Automated responses:If would be nice if players with problems could get some quick automated feedback on help requests.
...ETA: It would be *wonderful* if there was a queue and ETA feedback for Help Requests. Type /helprequest and you see your request is # 5 at the moment, you can expect a GM in roughly 6 days That would give us an idea if we should wait for help or give up, abandon a run and try again.
Raids
...Loot re-assignment: The ability to re-assign a piece of raid loot to another of your characters, to acquire only once they have completed the quest, would be nice. For example... My fighter finished Reaver and pulls the napkin. Obviously useless to him, so he re-assigns it to my Wizzy who can not get it until he completes Reaver. Possibly in place of an end reward and probably with a definite time limit.
...Single move loot option: Include an option in loot re-assignment to re-assign an item in a non-transferrable state... to address proxy rolling concerns.
Crafting
...Crafting locations: Requiring crafting to be done during a quest is very disruptive and doesn't add anything. Please make all crafting stations available in public areas. Or maybe only available at completion.
...Mail UI Improvements: Further develop the existing mail system as described here.
End Rewards
...Priority Items:I would love to see a system where each character was able to identify a certain number of items as a reward priority. Then, when end rewards were generated, instead of generating the exact number we see in the box (for example 8,) some amount more are generated (say, for example 15) and only the first 8 appear in the choice box. However, if one of the 15 matches one of your priority items, it bumps one of the items in the choice box. Tie it to favor (say Free Agents) and allow miscellaneous item priority with no favor (say I want "hats.") With first tier you get a second choice for priority item, most likely armor/shields (say I want "breast plates.") Finally with second tier you get a third choice, for weapons. (say I want "war hammers.") Only base item types should be involved. Not enhancements or any such.
Balancing:
...Weapon balancing:Weapon choice gets a bit monotonous. Certain weapons are just more powerful than others. I think it would be great if there was an advancement path to allow a character to improve the usefulness of generally weaker weapons. Either by feats or enhancements or both. Say, for example, I want to be a sickle expert. Maybe I need to take a Feat in sickle focus, and enhancements will allow me to improve the damage, crit range, and multipliers. Simpler weapons should be more expensive to improve, but offer much greater improvement range. The end goal is that my sickle wielder and my kopesh wielder can put out the same damage, but my Sickle wielder had to expend a lot of resources to get there.
...Armor balancing:See Weapon balancing above. Wouldn't it be nice to see folks wandering around town wearing banded or brigadine? Just to add a little variety.
...Dex Fighter balancing:For characters *without* monk levels, dex fighters do not hold up to str fighters. Logically it seems to me that a Str based fighter should have a much harder time hitting a target and do more damage, and a Dex fighter should hit much more frequently, and do less damage. It is too late in the game for that, so my wish would be that Dex fighters be given some sort of avenue (maybe an enhancement line) to allow their dex modifiers to by applied to damage. Maybe not even to 100%. 25/50/75 would help a great deal.
Character-Selection:
...Multi-character LFG I would love to see LFG expanded to allow you to include multiple characters. I want to be able to say I am LFG with my lvl 7 Fighter, lvl 10 Cleric, and lvl 17 Rogue. And be able to list desired quests for each.
...Character Switching It would be really nice to be able to quick-switch characters, probably only from a tavern, So instead of logging out one character and logging in another, I could be on my rogue and have an option presented that says "switch to... Billy the Sorc, Wendell the Barb, etc."
Improve multi-character upkeep tasks:
...Character Selection Screen Enhancements While some of these may impact the responsiveness of the interface, a second. off-shoot interface would be fine. You log in to the character screen and from there you are able to select a maintenance mode screen, for example.
......Mail Indicator It would be nice to be able to see which characters have mail from the selection screen.
......View Inventories One of the big time wasters is logging in and out of characters looking for an item (like, say, IQ shards.)
......Editing mode if you character is parked in some acceptable location (say an airship with a particular mod) then you could edit that character. Modify inventory, access mail, access bank, trade between characters in the "acceptable location" etc.
[modified 2009/01/23 to add items]
[modified 2009/05/04 to add items]
[modified 2009/08/24 to add items]
[modified 2009/10/02 to add items and comments]
[modified 2009/11/06 to add items and comments]
[modified 2010/02/10 to add items and comments]
[modified 2011/11/23 to add/remove items and comments]
[modified 2013/02/07 to cleaned up and removed items now included in game]