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  1. #21

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    Nice! Thank you.
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  2. #22
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Lithic View Post
    Well a +5 greater bane in the hands of an Assasin would tend to confirm more often than a +1 vorpal right? Then again, in the end game vorp-fest few do nearly as much damage as a sneak-specced rogue, even with 40% hate reduction, so sneak attacks are few
    You have a problem confirming crits on your rogue?

  3. #23
    Community Member moorewr's Avatar
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    Quote Originally Posted by bobbryan2 View Post
    Or if vorpals didn't already exist for the times you wanted to do that.
    Well.. use a nice DPS or stat weapon.. like a Radiance II weapon.. get the mob blinded and then vorpal away with your preferred weapon.
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  4. #24

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    Quote Originally Posted by bobbryan2 View Post
    Or if vorpals didn't already exist for the times you wanted to do that.
    Not that I think this new feature is all that impressive, but adding a "vorpal" ability to a mineral II, radiance II or WoP doesnt totally suck either.

    Like I said, this all depends on the chance it has to proc. If that chance were 100%, this would be a sick ability. If that chance is 10%, considering it only happens 5% of your rolls, then, not so much.
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  5. #25
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Deathseeker View Post
    Not that I think this new feature is all that impressive, but adding a "vorpal" ability to a mineral II, radiance II or WoP doesnt totally suck either.

    Like I said, this all depends on the chance it has to proc. If that chance were 100%, this would be a sick ability. If that chance is 10%, considering it only happens 5% of your rolls, then, not so much.
    I'm not seeing it. What end game content are vorpals useful in right now? Hound? Subterrane? Shroud? It seems the best usage is to use WoP weapons and see which kills first on average vs different enemies.

    If you're saying the ability is useful because you can use damage on enemies where people already use vorpals because damage is ineffective... please tell yourself to reread that a few times and let it sink in.

    If damage was useful, you weren't using vorpals anyway.

  6. #26
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    I look at it this way....now my assassin has two vorpals no matter what I'm wielding. Don't have to give up +4 insight AC to vorpal, and I can use the +5 greensteels or w/e for nastiness.

  7. #27
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Aspenor View Post
    I look at it this way....now my assassin has two vorpals no matter what I'm wielding. Don't have to give up +4 insight AC to vorpal, and I can use the +5 greensteels or w/e for nastiness.
    Which is cool. Don't get me wrong. But it's less cool and powerful than the Tier II ability.

  8. #28
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    Quote Originally Posted by bobbryan2 View Post
    Which is cool. Don't get me wrong. But it's less cool and powerful than the Tier II ability.
    Review tempest II and III and understand why I don't really think that matters

  9. #29
    Community Member Draccus's Avatar
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    Quote Originally Posted by Lithic View Post
    so sneak attacks are few
    You, my friend, need a Radiance II rapier

    Basic, universal rogue build advice
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  10. #30
    Community Member Darth_Sizzle's Avatar
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    Quote Originally Posted by Tanka View Post
    Like I said above:

    Meh.
    I also feel that the "sauce" is "weak"

    so to speak

  11. #31
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by Aspenor View Post
    I look at it this way....now my assassin has two vorpals no matter what I'm wielding. Don't have to give up +4 insight AC to vorpal, and I can use the +5 greensteels or w/e for nastiness.
    That assumes the enhancement gives you 100% chance to vorpal on a confirmed 20... The description supplied (and pointed out by tanka i think) seems to hint otherwise. If you only vorpal 75% of the time, you are likely better off with true vorpal weapons for most vorp-worthy foes.
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  12. #32
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    Quote Originally Posted by Lithic View Post
    That assumes the enhancement gives you 100% chance to vorpal on a confirmed 20... The description supplied (and pointed out by tanka i think) seems to hint otherwise. If you only vorpal 75% of the time, you are likely better off with true vorpal weapons for most vorp-worthy foes.
    What about those times when having radiance and weakening of enfeebling is what I'd be doing anyway?

    I actually never pull out a vorpal on my rogue anymore, or at least hardly ever. When everybody else is using the vorpal, I'm using Rad II and w/e just to make their lives easier.

  13. #33
    Community Member Draccus's Avatar
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    My guess is that there will be a chance, like the assassinate DC, for the monster to resist the vorpal. 10 + Rogue Levels + Int bonus.

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  14. #34
    Community Member moorewr's Avatar
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    Quote Originally Posted by Deathseeker View Post
    Like I said, this all depends on the chance it has to proc. If that chance were 100%, this would be a sick ability. If that chance is 10%, considering it only happens 5% of your rolls, then, not so much.
    Re-reading the OP it seems certain that there's a chance, so it will be even less likely than a regular vorpal. I sure would like Eladrin to clarify this.
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  15. #35

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    Quote Originally Posted by Lithic View Post
    That assumes the enhancement gives you 100% chance to vorpal on a confirmed 20... The description supplied (and pointed out by tanka i think) seems to hint otherwise. If you only vorpal 75% of the time, you are likely better off with true vorpal weapons for most vorp-worthy foes.
    But if you current WoP as your fastest means to inflict death, now you can still WoP, but have another X% chance to kill outright on top of the current WoP effectiveness.

    This could very likely mean, in Mod 9, a rogue assassin may compete with a Tempest III for the fastest way to kill non-immune mobs. The Tempest will have a speed bonus and extra attack, but the rogue will get these "Vorpal" kills in addition to the WoP kills.

    Of course that depends on how much con the post mod mobs have, how immune they are, and whether or not WoP gets nerfed...

    Dont kid yourself, if they started dropping +5 Vorpal Wounding of Puncturing weapons, they would go for ZILLIONS of PP...this effect could be similar...
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  16. #36

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    Eladrin a lot of the PRC's vaguely refer to a "chance" at something occuring, is there any reason why you would not release the chance % now, or will it ever be released?

    Knowin the % will help people determine the viability of the feature in regular situations.

    Ex, if vorpal effect is 50% then I would carry other weapons and use the vorpal effect, if the % is 20% I would rather carry vorpals than spend AP's on the feature, or rely on it if I picked it for the other granted items.
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  17. #37

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    Quote Originally Posted by Draccus View Post
    My guess is that there will be a chance, like the assassinate DC, for the monster to resist the vorpal. 10 + Rogue Levels + Int bonus.
    I think if the mechanic worked this way it would be published. Im guessing its more like the "chance" for a lightening strike to go off...its some hidden number that they keep hidden to allow balancing without screaming.

    Of course this chance better be 10 to 20 times that of a lightening strike of course...just making an analogy on the suspected mechanic...
    ~PESTILENCE~
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  18. #38

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    Quote Originally Posted by valorik View Post
    moldy quarterstaffs are always deadly weapons, no matter the wielder...
    Moldy quarterstaffs are always deadly weapons, especially to the wielder....

    That having been said, I like it, and I'm glad Pia only has 2 levels of fighter.
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    Quote Originally Posted by Victorie View Post
    Pwesiela is correct.

  19. #39
    Community Member kruggar's Avatar
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    Quote Originally Posted by Eladrin View Post
    I've heard rumors that people like vorpal weapons. Even a Moldy Quarterstaff can be a lethal weapon in the hands of a Master Assassins. Things like Deathblock and Death Ward do protect against this death effect.
    will work for ranged sneak attacks too?!

  20. #40
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Deathseeker View Post
    I think if the mechanic worked this way it would be published. Im guessing its more like the "chance" for a lightening strike to go off...its some hidden number that they keep hidden to allow balancing without screaming.

    Of course this chance better be 10 to 20 times that of a lightening strike of course...just making an analogy on the suspected mechanic...
    It better be 50times bigger. 100% proc rate on sneak attack 20's...

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