Nice! Thank you.
Nice! Thank you.
Brenna, Tzanna, and Tzinna Wavekin
The Dancing Rogues of Argonnessen
Ascent
Not that I think this new feature is all that impressive, but adding a "vorpal" ability to a mineral II, radiance II or WoP doesnt totally suck either.
Like I said, this all depends on the chance it has to proc. If that chance were 100%, this would be a sick ability. If that chance is 10%, considering it only happens 5% of your rolls, then, not so much.
~PESTILENCE~Looting's our business and business is good.Officer On Thelanis - Deathseer, Deathslasher, Deathcount, Deathslicer, Deathspinner, Deathsneak, Deathswiper, Deathdoctor
I'm not seeing it. What end game content are vorpals useful in right now? Hound? Subterrane? Shroud? It seems the best usage is to use WoP weapons and see which kills first on average vs different enemies.
If you're saying the ability is useful because you can use damage on enemies where people already use vorpals because damage is ineffective... please tell yourself to reread that a few times and let it sink in.
If damage was useful, you weren't using vorpals anyway.
I look at it this way....now my assassin has two vorpals no matter what I'm wielding. Don't have to give up +4 insight AC to vorpal, and I can use the +5 greensteels or w/e for nastiness.
That assumes the enhancement gives you 100% chance to vorpal on a confirmed 20... The description supplied (and pointed out by tanka i think) seems to hint otherwise. If you only vorpal 75% of the time, you are likely better off with true vorpal weapons for most vorp-worthy foes.
Star Firefall
20 Rogue Assasin
Currently on life 42 of 42 (Final Life!)
What about those times when having radiance and weakening of enfeebling is what I'd be doing anyway?
I actually never pull out a vorpal on my rogue anymore, or at least hardly ever. When everybody else is using the vorpal, I'm using Rad II and w/e just to make their lives easier.
My guess is that there will be a chance, like the assassinate DC, for the monster to resist the vorpal. 10 + Rogue Levels + Int bonus.
<|| “Lasciate ogni speranza, voi ch’entrate.” ||>
AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.
But if you current WoP as your fastest means to inflict death, now you can still WoP, but have another X% chance to kill outright on top of the current WoP effectiveness.
This could very likely mean, in Mod 9, a rogue assassin may compete with a Tempest III for the fastest way to kill non-immune mobs. The Tempest will have a speed bonus and extra attack, but the rogue will get these "Vorpal" kills in addition to the WoP kills.
Of course that depends on how much con the post mod mobs have, how immune they are, and whether or not WoP gets nerfed...
Dont kid yourself, if they started dropping +5 Vorpal Wounding of Puncturing weapons, they would go for ZILLIONS of PP...this effect could be similar...
~PESTILENCE~Looting's our business and business is good.Officer On Thelanis - Deathseer, Deathslasher, Deathcount, Deathslicer, Deathspinner, Deathsneak, Deathswiper, Deathdoctor
Eladrin a lot of the PRC's vaguely refer to a "chance" at something occuring, is there any reason why you would not release the chance % now, or will it ever be released?
Knowin the % will help people determine the viability of the feature in regular situations.
Ex, if vorpal effect is 50% then I would carry other weapons and use the vorpal effect, if the % is 20% I would rather carry vorpals than spend AP's on the feature, or rely on it if I picked it for the other granted items.
Fallen former minion of the Gelatinous Cube
Proud Member of Ascent
Arko Highstar
Arckos Highstar
I think if the mechanic worked this way it would be published. Im guessing its more like the "chance" for a lightening strike to go off...its some hidden number that they keep hidden to allow balancing without screaming.
Of course this chance better be 10 to 20 times that of a lightening strike of course...just making an analogy on the suspected mechanic...
~PESTILENCE~Looting's our business and business is good.Officer On Thelanis - Deathseer, Deathslasher, Deathcount, Deathslicer, Deathspinner, Deathsneak, Deathswiper, Deathdoctor
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