I know its late when I am posting this and maybe not seeing clearly but:
I think Aesop was going the right way. Perhaps we've all been looking at the problem the wrong way. For the most part, we've assumed Sword and Board fighters should have AC's that are nearly the highest in the game. Make sense that a fighter in full plate with a large tower shield shold be harder to hurt then a ranger running around in robes. AC is the usual answer to this dilemma. However, maybe it not. Picturing this in my head I see a nice 6 foot seven inch knight in full plate wielding a large shield ....slow as hell but still standing taking hit after hit after hit...still standing. I also see a slender elven ranger twin blades wirling in a circle of death dancing in and out of the weapon range of his enemies. Not getting hit at all.
My point perhaps the way to fix Sword and Board is to not worry about the AC instead make it all about damage reduction. Afterall the heavily encumbered knight wearing full plate should be easier to hit but not easier to damage. Its late and I don't feel like coming up with numbers but the final solution for Sword and Board, I believe, should involve dramatcially increasing damge reduction. Upwards of a 4-5 fold increase. Yes a knight in full plate should not be able to dodge a fireball (I retract my suggestion from an earlier thread for those of you in the know) but the combination of shield and armor should deflect most of the damage from an enemies weapons.
When I can think more clearly I will post possible suggestions but I think others incluidng Aesop may be better at the numbers then me.
The above was copied from another thread that died.
In a clearer light I still think this may be a better solution. Bullet points to follow:
1) Dnd and DDO is and should always be about diversity
2) We all ready have super high AC builds
3) Any feats/enhancements for buffing S&B AC will probably never be enough
4) A robe or leather wearing ranger/monk should be hard to hit but take massive damage when hit since they have little protection
5) A heavily armored fighter should be relativly easy to hit but very hard to damage
6) Logical conclusion instead of boosting AC on armor wearer boost, significanlty, damage reduction
7) In the end this will balance out the classes better I thihnk then tweaking with AC
Thought on how to do this without breaking the game at low levels appreciated.
Problem: If you just boost the amount of damage reduction on plate/shield to make it sigifincant and vialbe at endgame you will essentially make Sword and Board invulnerable at low levels. Not a good idea either.
Balance is the key. This key componet still eludes me. Suggestions/discussion appreciated.