III.
Player Reaction/Interaction
Play-Style:
At low and mid levels, it was important to create a good reputation while grouping on Thelanis. My play style was based on a simple set of rules.
1. Allow the leader of the group to set the pace. (you wait I wait, you zerg I zerg)
2. Always address the group when joining and when leaving.
3. Stay out of any and all arguements.
4. Assist in strategy and answering game knowledge questions when asked.
5. Defense 1st, Offense 2nd.
It is near impossible to avoid players that are not fun. The players that would argue, complain, ect. ect. ect. Instead of getting involved in pointless conversation with these players, I would finish quests, thank everyone, and
leave group with a *wave.
At higher levels, I would follow the basic rules I had set for myself, but now I was leading groups and I had my own style. Each group would be different based on the quest, and the players. If I was leading a group, making a judgement call on the type of players in the group was important. I would gladly help players reach quest entrances and depending on the group, would stick together from start to finish. There would even be times that one player would go AFK for long periods and I would join the others in waiting for said player.
Other times I would already start a quest and put up an LFM for players to join an "in progress" run. I would not go back for them, nor would I assist them in finding the quest. Like following other group leaders, I expected players to understand my groups. The key important part of this process was to make sure it was understood once they joined or I would explain it in the LFM. Always sticking to the "no hard feelings"
it is all for fun additude and
making sure to communicate with the other members of the party were 2 key points in my groups. This did not always work but one players style is never best for everyone. That too is the fun of MMORPGs.
Party Chat:
When playing DDO and not using voice chat, it changes the game experience in a few different ways. The tempo of the game changes. The communication between other players is altered. A players knowledge is perceived differently.
Tempo: Playing without a mic will affect the way you play your character. You learn early on to either trust everyone you group with or be more self-sufficent. Just becasue you are grouped with good players does not mean they can read your mind. If you are in battle and need a buff, or need a heal, it is possible that the other members of the group will notice what you need, but not always. Stopping in the middle of a fight to type something is possilbe, but not recommended. If I ever needed a heal, curse removal, haste, ect...., I found it quicker and handier to supply those spells myself. There would be times when a cleric would pop a heal on me right after I used a scroll on myself, but better safe then sorry. If the choice between typing or handling the situation myself, I would just handle it. In the overall sceme of things, it made me a stronger player.
Communication: When communicating with a group, especially in a Raid situation, many players ignore party chat. I'm sure we have all been in groups where a player has said "oh, i'm sorry, I just saw the party chat", and it was minutes later from when it was typed. At times it could have been frustrating when ignored, but the important thing to remember is that I was communicating, and if the message was not received, it was not of my error. Party chat is there for a reason, and not using a mic never changed my ability to help in completing any quest in the game. If there is a discussion within the group, there are also times where no matter how you type in party chat, it is difficult to get your point across properly. Remember that other players cannot read the
tone of your texted and so when making jokes, it would be a challenge.
Player Knowledge: Well since this ranger does not use a mic, and becuase she is unguilded, she must not be correct. This additude was very common throughout the game experience with Spectress. Even more prevelant once I was capped. Continuing to keep with playing a neutral stand, I would keep out of most discussions unless someone was asking a question and receiving the incorrect answers. Some players when explained that they were incorrect would turn to this defense: "How would you know, you aren't in a guild." They would continue to talk over anything that was typed in party chat figuring that if they flood the group with their chatter, that would make their incorrect knowledge correct.
The ability to be heard in a Raid was even more difficult at times, but I allowed my playing to be noticed without broadcast and sooner or later would be asked suggestions. This was also a great opportunity to let other players in the group make suggestions and participate. Certain roles in raids that could be filled by Spectress, I would sit back and let other players take part in. If the leader of a group asked if someone could do this or that, by time I could type a reply, there was already 2 other players that spoke up. So no harm done, it is all for fun, let them have the spot light. I knew I could fill many roles, but did not have the urge to do so as much as when I used voice chat.
Through the Eyes of Spectress:
Plane of Night: Very capable group with a knowledgable leader. The plans is to have 3 sets of 2 player teams run the bases. First player grabs the aggro while the second player works the pillar down. First group goes comprised of a cleric and monk. The monk decides that he will stop at the first pillar instead of following the cleric to the third and work each pillar down to 5%. Sure, he has done this before he boasts, so of course that means he will be just fine. Obviously this leads to his death, and panic. The best part is that the cleric revives the monk, and he continues to work down the second pillar. By time he get to the third, the other 2 groups are sent out. Now it was nice of the monk to prep all 3 pillars, but as he was prepping the third pillar, he ended up bringing it to zero before the players at 2nd base where there. So each group had to prep their pillar anyways since they all reset. A great show of skill by the monk. We applauded him. This was probably my favorite Dragon experience.
Flaging Ritual: I did a Ritual run for flagging on normal. Like most of my LFMs at level 16, it was noted: "in progress". During the first named Gnoll at the beginning, I had a player join. By time I reached the bridge, the group had filled with 1 Fighter, 1 Wizard and 3 Clerics. I explained to the group that I was invisible and sneaking by most Mobs so
beware. I reached the ritual room where the spawns pour out of the portal and this is where the fun begins.
The other 5 members of the party catch up to me when I am about 1/2 way through all the mobs at the portal. Quickly I am to discover that they too just ran by the gnolls to catch up. I'm thinking no big deal, there were a few gnolls that followed but with 3 clerics, I'm sure their bladebarriers handle most of them. No sooner am I to see a tidal wave of gnolls flood the ritual room. And then *Ding Ding Ding Ding Ding!!!!! All 5 members of the group fall within a 10 seconds and start to complain. I clear the room enough to be safe and raise one cleric and soon the rest of the party is up again. I can't help but say "Thanks for bringing all the gnolls, that was fun. *wink" The fighter then replies by saying, "Thanks for leaving them for us." Complaint then came with the same force as the gnolls brought once discovered that I was unguilded. I'm not in a guild, therefore I must not know what I was doing.
Joining Groups: Creating a reputaion was key to joining groups. There are so many guilds/players out there that talk about how they will take any player for their Shroud runs. When it comes time to creating a group, the screening process still prevails. Many group leaders will ask the rest of the group if they, know this player, or know that player. They will take a gander at the Guild Tag and use that as a guide in the decision making process.
Early on I had a chat with one group leader on why I was ignored. I never minded being declined but leaving me in limbo is just annoying. I attempted to join a Shroud group that had only 5 players at that time. I am sitting there for a few minutes without being accepted or declined so I grabbed the attention of the leader. I was not level 16 yet and figured that was the only thing that was delaying my chance to join.
Spectress: "I know I'm not lvl 16 yet, but I have already done 6 shrouds on this toon, if that helps."
Leader: "I'll see how the rest of the group fills out....You not even 16 yet..."
Spectress: "I know, I just got done doing the shroud, just didn't complete."
Leader: "perceived group strength is a recruiting tactic...I already have one 15 in the group... If I start adding lots of low level chars then no one will want to join."
Spectress: "recruiting tactic? that is a good one.
"
Leader: "I minored in Psychology
"
Spectress: "I didn't know that course was available in Stormreach."
Leader: "that would be in real life."
Now seriously, how is having Psychology classes have anything to do with playing a MMORPG. That was one of the funniest conversation/excuses I had when attempting to join groups throughout this experience. Having university teachings must make you a better judge of DDO character. I must have missed that sub-course in College. Never the less, I was declined cause the group was full.
From then on, I decided to join groups and leave it at that. No tells, no persuading, nothing. If they declined me, I would just wait for the next LFM. Being an unguilded ranger proved challenging at times and being accepted in groups was probably the toughest constant uphill battle. Soon after, players started to recognize Spectress all over Thelanis and joining groups was less difficult. I attribute the change in player response to the rep. I built up. Not so much the reputaion of being a strong player but also a player that didn't make waves. I had only 1 or 2 discussions with players regarding being declined, the above story being one of them. It took time but was soon enough was accepted in the community.
Calling Out the Bluff:
One of the favorite past times of many players is to talk about their gear and the loot they have pulled from chests. When only typing in party chat, it is much easier to listen to the other players since you are never talking over them. This also makes catching a bluff much easier. It is one thing to boast till your throut goes dry about what you have pulled froma chest. For some players, that is part of the game and their enjoyment. I would happily tell other players what I used or what I pulled from chests if they asked. My favorite stories thoguh were the ones where the player went from reality to fantasy.
During a Rainbow in the Dark run, this group had a few AFKs and the leader wanted to jump out for spell points at the shrine. Ok, no biggy, but of course with the sigular use of the "lightwand", the rest of the group has plenty of time to hang out and chat waiting on the other players. It is a good fun group so the time passed rather quickly. At one point, a Socerer carries on about all the +2 Tomes he has pulled from various quests and boasts to the other party members of the (3) +2 Tomes he has looted from the Vale Chest.........Vale Chests????? Hmmmmm, this does not see accurate. When it comes to looting chests in DDO, it is a game of chance when a player pulls a particular item from a chest. Now I have never pulled a +2 tome or even seen anyone else pull a +2 tome from a chest out in the Vale explorer area. Is it possible that I am just one very unlucky players? It is possible.........But
extremely unlikely. I don't know anyone in all of Stormreach that has ever pulled a +2 tome in the Vale explorer area, let alone 3. Did we ever have a +1 loot weekend when the Vale was out?
So it is time to "call out the bluff". I mean, we are all having fun, laughing, enjoying the game, what harm could there be in calling someone out. Let me tell you that being an unguilded player with an opinion is dynomite with a short fuse. Players will do everything they can in attempt to support the claim they have stated. They are so certain that their story telling, negotiating, bull-******** will work on the unguilded that long after the quest is over, they will continue to send tells to me. Now keep in mind that they won't carry on the conversation in party chat, cause they know sooner or later, someone else in the group will realize the bluff and join in extension of Pinnochio's nose.
If anyone at all new that Spectress was Bunk, that conversation would have ended quickly. The player would have just came out and said that they could have been mistaken. Having an unknown unguilded player as an audience, every Stormreach entertainer will perform their best sets in hopes of a good show.