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  1. #1
    Community Member Original's Avatar
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    Default Elemental Savant

    Devs mentioned this will be one of the Prestige Enhancements they will be adding. Anyone have any ideas of how the devs may put this in the game. I have not heard of them before, but playing a sorcerer I would like to be a master of fire or even cold maybe. And being immune to fire would make alot of quests easier I saw somewhere else than they can damage mobs who are immune to there element. For example Velah is immune to fire... your firewall does 120 damage to velah.

    Hit Die: d4
    Requirements:
    To qualify to become a Elemental Savant, a character must fulfill all the following criteria.
    Skills: Knowledge(Arcana) 8 ranks, Knowledge(The Planes) 4 ranks.
    Feat: Energy Substitution (acid, cold, electricity or fire).
    Spells: Able to cast at least three spells that have one of the following descriptors in common: acid, cold, electricity, or fire. One of the spells must be at least 3rd level.
    Special: Must have made peaceful contact with an elemental or outsider that has an elemental subtype (air, earth, fire, or water).

    Abilities
    Class Skills: Concentration (Con), Craft (Int), Knowledge(Arcana) (Int), Knowledge(The Planes) (Int), Profession (Wis), and Spellcraft (Int).

    Skill Points: The Elemental Savant gains 2 + INT modifier skill points per level.

    Weapon and Armor Proficiency: Elemental Savants gain no proficiency with any weapon or armor.

    Table: Elemental Savant

    Level BAB(Poor) Fort Ref Will Special Spellcasting Increase
    1st +0 +0 +0 +2 Elemental Specialty, Resistance to Energy 5 +1 level of existing spellcasting class
    2nd +1 +0 +0 +3 Immunity to Sleep +1 level of existing spellcasting class
    3rd +1 +1 +1 +3 Energy Penetration +2 +1 level of existing spellcasting class
    4th +2 +1 +1 +4 Resistance to Energy 10 +1 level of existing spellcasting class
    5th +2 +1 +1 +4 Energy Focus +1
    6th +3 +2 +2 +5 Darkvision +1 level of existing spellcasting class
    7th +3 +2 +2 +5 Resistance to Energy 20 +1 level of existing spellcasting class
    8th +4 +2 +2 +6 Energy Penetration +4 +1 level of existing spellcasting class
    9th +4 +3 +3 +6 Immunity to Paralysis and Poison +1 level of existing spellcasting class
    10th +5 +3 +3 +7 Elemental Perfection, Energy Focus +2, Energy Immunity

    Spellcasting Increase

    At each level except 5th and 10th, an elemental savant gains new spells per day (and spells known, if applicable), as if she had also gained a level in a spellcasting class to which she belonged before adding the prestige class level.
    She does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, a bonus feat, and so on).
    If she had more than one spellcasting class before becoming an elemental savant, she must decide to which class to add each level for the purpose of determining spells per day and spells known.
    Elemental Specialty(Ex)
    The first step toward transcending mortal form requires an elemental savant to choose her elemental specialty. Upon entering the class, she must select an element and its associated energy type (air = electricity, earth = acid, fire = fire, or water = cold).
    This choice must match the Energy Substitution feat that the savant selected to gain entry to the prestige class.
    When the savant casts a spell that normally deals energy damage, its energy descriptor changes to the savant's chosen energy type, and it deals damage of that energy type instead of its normal energy type.
    For example, an elemental savant choosing to specialize in fire could still cast Meld Into Stone, and its descriptor would not change because it does not deal energy damage.
    However, if she casts Acid Arrow, the spell would deal fire damage and have the fire descriptor instead of dealing acid damage and having the acid descriptor.
    Resistance to Energy(Ex)
    As an elemental savant gains levels in this prestige class, she becomes more resistant to the type of energy allied with her chosen element.
    At 1st level, she gains resistance 5 against this energy type. This resistance rises to 10 at 5th level and 20 at 7th level.
    Immunity to Sleep(Ex)
    At 2nd level, as an elemental savant continues to transcend her mortal form, she gains immunity to sleep effects.
    Energy Penetration(Ex)
    Beginning at 3rd level, an elemental savant further refines her ability to wield energy associated with her chosen element.
    When she casts a spell using that type of energy, she gains a +2 competence bonus on caster level checks (1d20+caster level) to overcome a creature's resistance.
    At 8th level, this bonus increases to +4. These bonuses stack with those granted by the Spell Penetration and Greater Spell Penetration feats.
    Energy Focus(Ex)
    From 5th level on, an elemental savant is better able to manipulate energy associated with her chosen element. The save DC for any spell with that energy descriptor increases by 1.
    At 10th level, these save DCs increase by 1 again (total increase of 2). These increases are cumulative with those granted by the Spell Focus and Greater Spell Focus feats.
    Darkvision(Ex)
    At 6th level, an elemental savant gains darkvision out to 60 feet, or increases her previous Darkvision range by 60 feet.
    Immunity to Paralysis and Poison(Ex)
    As an elemental savant approaches elemental perfection, she gains immunity to paralysis and poison at 9th level.
    Elemental Perfection
    At 10th level, an elemental savant, through long association with elemental entities and extensive study of their secrets, completely transcends her mortal form to become an elemental creature.
    Her type changes to elemental. She no longer needs to eat, sleep, or breathe (though she must still rest to regain spells). She gains an elemental creature's immunity to stunning, and she is no longer subject to extra damage from critical hits or flanking.
    An elemental savant gains the speed and movement modes, natural attacks, special attacks, and special qualities of a Medium elemental of the type appropriate to her elemental specialty, as noted in the Monster Manual, except that the save DC against here elemental attack form, if any (whirlwind, burn, or vortex) is 20 + her Con modifier.
    Unlike a normal elemental, an elemental savant retains a soul seperate from her body. She can be raised from the dead as normal for a creature of her previous type.
    Energy Immunity(Ex)
    From 10th level on, an elemental savant gains immunity to the type of energy associated with her chosen element.
    Last edited by Original; 01-09-2009 at 08:32 AM.
    Englorious Basteurds - There the only ones who can put up with me.

  2. #2
    Community Member Silverjade's Avatar
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    Default

    Quote Originally Posted by Original View Post
    Anyone have any ideas of how the devs may put this in the game. I have not heard of them before, but playing a sorcerer I would like to be a master of fire or even cold maybe. And being immune to fire would make alot of quests easier I saw somewhere else than they can damage mobs who are immune to there element. For example Velah is immune to fire... your firewall does 120 damage to velah.


    Table: Elemental Savant

    Level BAB(Poor) Fort Ref Will Special Spellcasting Increase
    1st +0 +0 +0 +2 Elemental Specialty, Resistance to Energy 5 +1 level of existing spellcasting class
    2nd +1 +0 +0 +3 Immunity to Sleep +1 level of existing spellcasting class
    3rd +1 +1 +1 +3 Energy Penetration +2 +1 level of existing spellcasting class
    4th +2 +1 +1 +4 Resistance to Energy 10 +1 level of existing spellcasting class
    5th +2 +1 +1 +4 Energy Focus +1
    6th +3 +2 +2 +5 Darkvision +1 level of existing spellcasting class
    7th +3 +2 +2 +5 Resistance to Energy 20 +1 level of existing spellcasting class
    8th +4 +2 +2 +6 Energy Penetration +4 +1 level of existing spellcasting class
    9th +4 +3 +3 +6 Immunity to Paralysis and Poison +1 level of existing spellcasting class
    10th +5 +3 +3 +7 Elemental Perfection, Energy Focus +2, Energy Immunity



    Elemental Specialty(Ex)
    The first step toward transcending mortal form requires an elemental savant to choose her elemental specialty. Upon entering the class, she must select an element and its associated energy type (air = electricity, earth = acid, fire = fire, or water = cold).
    This choice must match the Energy Substitution feat that the savant selected to gain entry to the prestige class.
    When the savant casts a spell that normally deals energy damage, its energy descriptor changes to the savant's chosen energy type, and it deals damage of that energy type instead of its normal energy type.
    For example, an elemental savant choosing to specialize in fire could still cast Meld Into Stone, and its descriptor would not change because it does not deal energy damage.
    However, if she casts Acid Arrow, the spell would deal fire damage and have the fire descriptor instead of dealing acid damage and having the acid descriptor.
    Resistance to Energy(Ex)

    As an elemental savant gains levels in this prestige class, she becomes more resistant to the type of energy allied with her chosen element.
    At 1st level, she gains resistance 5 against this energy type. This resistance rises to 10 at 5th level and 20 at 7th level.


    Energy Penetration(Ex)
    Beginning at 3rd level, an elemental savant further refines her ability to wield energy associated with her chosen element.
    When she casts a spell using that type of energy, she gains a +2 competence bonus on caster level checks (1d20+caster level) to overcome a creature's resistance.
    At 8th level, this bonus increases to +4. These bonuses stack with those granted by the Spell Penetration and Greater Spell Penetration feats.

    Energy Focus(Ex)
    From 5th level on, an elemental savant is better able to manipulate energy associated with her chosen element. The save DC for any spell with that energy descriptor increases by 1.
    At 10th level, these save DCs increase by 1 again (total increase of 2). These increases are cumulative with those granted by the Spell Focus and Greater Spell Focus feats.
    Id like the looks of it in pnp alot and I wish I was in a game where I was able to play one.

    I really hope they add Elemental Specialty as then I would respec to earth (anybody know what heading flesh to stone comes under? I know its trans but is it earth as well?+2 to dcs/SR ya know.)
    Walls of acid and I don't think that evilouts are imm to acid.

    Would be a fun PRE I think.
    The Undying Court khyber server Liily16rng Starrina 16sor Black,blacker,blackest and cold beyond frozen things.Where is between when there is naught to life but fragile dragons' wings?
    <----lol rerolled long ago.

  3. #3

    Default

    Quote Originally Posted by Original View Post
    Spellcasting Increase
    At each level except 5th and 10th, an elemental savant gains new spells per day (and spells known, if applicable), as if she had also gained a level in a spellcasting class to which she belonged before adding the prestige class level.

    She does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, a bonus feat, and so on).

    If she had more than one spellcasting class before becoming an elemental savant, she must decide to which class to add each level for the purpose of determining spells per day and spells known.

    Elemental Specialty (Ex)
    The first step toward transcending mortal form requires an elemental savant to choose her elemental specialty. Upon entering the class, she must select an element and its associated energy type (air = electricity, earth = acid, fire = fire, or water = cold).

    This choice must match the Energy Substitution feat that the savant selected to gain entry to the prestige class.

    When the savant casts a spell that normally deals energy damage, its energy descriptor changes to the savant's chosen energy type, and it deals damage of that energy type instead of its normal energy type.

    For example, an elemental savant choosing to specialize in fire could still cast Meld Into Stone, and its descriptor would not change because it does not deal energy damage.

    However, if she casts Acid Arrow, the spell would deal fire damage and have the fire descriptor instead of dealing acid damage and having the acid descriptor.

    Resistance to Energy (Ex)
    As an elemental savant gains levels in this prestige class, she becomes more resistant to the type of energy allied with her chosen element.

    At 1st level, she gains resistance 5 against this energy type. This resistance rises to 10 at 5th level and 20 at 7th level.

    Immunity to Sleep (Ex)
    At 2nd level, as an elemental savant continues to transcend her mortal form, she gains immunity to sleep effects.

    Energy Penetration (Ex)
    Beginning at 3rd level, an elemental savant further refines her ability to wield energy associated with her chosen element.

    When she casts a spell using that type of energy, she gains a +2 competence bonus on caster level checks (1d20+caster level) to overcome a creature's resistance.

    At 8th level, this bonus increases to +4. These bonuses stack with those granted by the Spell Penetration and Greater Spell Penetration feats.

    Energy Focus (Ex)
    From 5th level on, an elemental savant is better able to manipulate energy associated with her chosen element. The save DC for any spell with that energy descriptor increases by 1.

    At 10th level, these save DCs increase by 1 again (total increase of 2). These increases are cumulative with those granted by the Spell Focus and Greater Spell Focus feats.

    Darkvision (Ex)
    At 6th level, an elemental savant gains darkvision out to 60 feet, or increases her previous Darkvision range by 60 feet.

    Immunity to Paralysis and Poison (Ex)
    As an elemental savant approaches elemental perfection, she gains immunity to paralysis and poison at 9th level.

    Elemental Perfection
    At 10th level, an elemental savant, through long association with elemental entities and extensive study of their secrets, completely transcends her mortal form to become an elemental creature.

    Her type changes to elemental. She no longer needs to eat, sleep, or breathe (though she must still rest to regain spells). She gains an elemental creature's immunity to stunning, and she is no longer subject to extra damage from critical hits or flanking.

    An elemental savant gains the speed and movement modes, natural attacks, special attacks, and special qualities of a Medium elemental of the type appropriate to her elemental specialty, as noted in the Monster Manual, except that the save DC against here elemental attack form, if any (whirlwind, burn, or vortex) is 20 + her Con modifier.

    Unlike a normal elemental, an elemental savant retains a soul seperate from her body. She can be raised from the dead as normal for a creature of her previous type.

    Energy Immunity(Ex)
    From 10th level on, an elemental savant gains immunity to the type of energy associated with her chosen element.
    Easier to read this way
    Last edited by Borror0; 01-09-2009 at 08:38 AM.
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  4. #4
    Community Member Original's Avatar
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    Thanks Borror0... much easier to read
    Englorious Basteurds - There the only ones who can put up with me.

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