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  1. #1

    Default 101 Little annoyances we would like to see fixed.

    When we write on the forums we generally like to focus on the big issues that we see as problems. Today and for the next week or so I would like to look at the little things, things that hopefully won't take much development time to fix but are hardly buggable issues.

    As an example when we teleport back from "Tangleroot Gorge" we end up facing Wransyl rather than away from him; ie the first thing everyone has to do is turn. Can we get the facing of the teleport back changed?


    1 - Facing after Teleport back from Tangleroot Gorge to be away from Wransyl, more towards path.
    2 - True Teleport from Meridia to Marketplace rather than the teleport with the run and jump through the 12
    3 - Simpler trade screens from collectable NPCs (trade all option?)
    4 - Ability to prioritize arrows/bolts in quiver
    5 - Pesky scorpion in Xorian Cipher (the one by the green key) that always seems to continually burrow
    6 - Southface of Mailbox in House Jorasco Enclave that you can't click on.
    7 - Facing after Teleporting back from the Restless Isles to be away from Zerchi the Spire Keeper.
    8 - The upper shrine in Sorrowdusk is partially blocked by the hanging leaves of the tree. If you play with your camera all the way back, then the tree prevents you from clicking on the shrine.
    9 - Multiple dragonshards from a stack of fragments in a single altar activation.
    10 - Sliding Mobs
    11 - When you leave Waterworks, the entire world is tilted a few degrees, then immediately rights itself. Anyone else notice this, or do I need to stay away from the pipe?
    12 - Certain caves that seem impossible to click on to enter such as the one in the Orchard under a waterfall.
    13 - Stoneskin covering the Armor/Clothes
    14 - Barkskin covering the Armor/Clothes
    15 - Attempting to send Email with a locked item.
    16 - Not Allowing Geriatrus to teleport us to Meridia
    17 - Reaver's Refuge is not on Teleport or Greater Teleport Spell
    18 - Not being able to see the DT armor rune effects on the drop down list that shows up when a large number of Draconic runes are turned in. (Why have a list at all if the effects are truely random!?)
    19 - The Ruins of Gianthold are blocked by The Gianthold... I still get a laugh out of this one when it happens.
    20 - The orchard of macbre is blocked by the necropolis
    21 - I'd like my cleric/monk's mana bar to be blue instead of yellow.
    22 - Fix the tool bars so when you lock them the links to equipment don't jump to the one above, below or just vanish if you accidentally slide it a 1/2 inch.
    23 - Most of the chests in the vale and refuge explorer areas are facing the walls vs facing in a direction players or monsters would approach from. Can they be turned around?
    24 - Moving Hitboxes. I'd prefer that I didn't have to swing a full bodylength in FRONT of something just to hit it, especially when the goddamn thing zigs and zags everywhere, rendering it completely immune to all melee damage...
    25 - Eliminate that stupid message, spoken with such scolding emphasis: "You MUST NOT LEAVE until you have freed Arlos, and gathered your entire party safely at this entrance."
    26 - Last Ladder in parts 2 and 3 of Baudry
    27 - Buy all button at House P Buffs Vendor
    28 - Treasure in the Floor
    29 - When you change weapons or items - they can't they go back to where they were in your backpack? Couldn't we lock our backpack space? When I changed from a disruptor weapon to a flaming weapon - couldn't they just go back to my last bag space? Very small issue - but still annoying....
    30 - Opening locks and disabling devices require you face the box/chest/door. **** near nothing else in the game does. Consistency please!
    31 - Make the enhancement buying window remember my preferred search settings.
    32 - Give me a way to set the default UI arrangement so i don't have to create and position several chat windows and quickbars, set voice chat on, turn off tutorial tips, turn on show cooldown timers, and turn off die rolls for my actions, every time i make a new character.
    33 - Allow me to hide the 'You are not centered' and 'You are not proficient with your gear' icons
    34 - Make Burning Hands easier to Aim
    35 - Divide 'turn off die rolls for your actions' combat log option into 'turn off your attack rolls', 'turn off your saving throw rolls', and 'turn off your other rolls'. I don't like having my attack rolls spam up the combat log, but i want to be able to see my saves!
    36 - Make the dragonmark tooltips explain what the spell they cast does; rather then just 'it casts this spell' tell me what the spell does.
    37 - Add a 'loot all' button to chests.
    38 - Add a 'give to any' option to the give to another character panel in chest loot.
    39 - Allow city regen to refresh your per-day abilities
    40 - Hover your mouse over their health bar and get a small tool tip with their class/race breakdown of party members
    41 - Mouse over information when you hover over your progression bar, homw xp from next rank, level.
    42 - Ability to see how XP earned durning a gaming session, not just during a quest. (So far you have earned X amount of XP since logging in)
    Last edited by GoldyGopher; 01-09-2009 at 12:21 PM.

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  2. #2

    Default 101 Things that should also be fixed

    1 - Von Flagging
    2 - DQ Flagging
    3 - Dog AI
    4 - Caster AI
    5 - Falling through the bridge in Waterworks
    6 - Getting to the Twilight Forge
    7 - Jery screens following warforged.
    8 - The Ability to Share quests with other party members
    9 - A Tavern on Ataraxia's Haven (There is a nice spot right off the boat)
    Last edited by GoldyGopher; 01-13-2009 at 02:26 PM.

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  3. #3
    Community Member baylensman's Avatar
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    1 - Facing after Teleport back from Tangleroot Gorge to be away from Wransyl, more towards path.
    2 - True Teleport from Meridia to Marketplace with the run and jump through the 12
    3 - Simpler trade screens from collectable NPCs (trade all option?)
    4 - Ability to prioritize arrows/bolts in quiver
    5 - Eliminate need to run Von 1-4 after first completion
    6 -
    7 -
    8 -
    9 -

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  4. #4

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    Quote Originally Posted by baylensman View Post
    5 - Eliminate need to run Von 1-4 after first completion
    9 -
    Not that I am going to disagree on this, but I feel because Kate Piaz has already stated the amount of time need to implement the change that this goes beyond the scope of what I am thinking about.

    I would like to generate a list of items that a developer with an hour to kill might be able to knock two three four things off the list that would improve our outlook or feelings toward the game.

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  5. #5
    Founder smyter's Avatar
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    that pesky scorpion in Xorian Cipher (the one by the green key) that always seems to continually burrow.

  6. #6
    Uber Completionist Lithic's Avatar
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    XX- Solo-only quests. Most of these use to be completeable on norm/hard/elite as well, why can't we do this now? It messes up the favor window.
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  7. #7
    Community Member jhorn02's Avatar
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    3 - Simpler trade screens from collectable NPCs (trade all option?)
    I've never heard this suggested before, but it would probably change my entire attitude about lower level collectables. I love the idea of a "trade all" option
    ************************************************** *******
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  8. #8
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by jhorn02 View Post
    I've never heard this suggested before, but it would probably change my entire attitude about lower level collectables. I love the idea of a "trade all" option
    Collectables are pretty useless and have been for a long time (Except possibly to new players, but they arent likely to amass too many at a time anyway). My advice is to save them in some large bags in case they ever become usefull for crafting.
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  9. #9
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    - The upper shrine in Sorrowdusk is partially blocked by the hanging leaves of the tree. If you play with your camera all the way back, then the tree prevents you from clicking on the shrine.

    - Multiple dragonshards from a stack of fragments in a single altar activation.

    - Sliding mobs.

    - When you leave Waterworks, the entire world is tilted a few degrees, then immediately rights itself. Anyone else notice this, or do I need to stay away from the pipe?

    Ink

  10. #10
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    3 - Simpler trade screens from collectable NPCs (trade all option?)

    Quote Originally Posted by jhorn02 View Post
    I've never heard this suggested before, but it would probably change my entire attitude about lower level collectables. I love the idea of a "trade all" option
    I actually put in this suggestion back when they first introduced the collectible bags. It makes sense that if you can carry a stack of 1000 items, you should have an easier way of turning them in than by doing so 1/2/3 at a time...

    Maybe they'll consider it for Mod 10...

  11. #11
    Community Member Thrudh's Avatar
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    Quote Originally Posted by smyter View Post
    that pesky scorpion in Xorian Cipher (the one by the green key) that always seems to continually burrow.
    FYI - This will happen if someone up top gets its aggro (like a wizard throwing a firewall down there, but staying up top)

  12. #12
    Community Member ahpook's Avatar
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    Stoneskin and barkskin covering the entire character. - It is stoneskin and barkskin. Not Layer of bark and covering of stone. Just apply the stone or bark to the characters skin and not their armor, helmet, and shield. Why even create armor graphics if they are going to be always covered by bark or stone?

    Sending emails with locked items closes the email window. - Just pop up a message saying it cannot be sent because the item is locked but leave the message there unsent. Then you can unlock the item and rehit send rather than starting over.
    Last edited by ahpook; 01-07-2009 at 04:59 PM.

  13. #13
    Founder Kraki's Avatar
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    Quote Originally Posted by GoldyGopher View Post
    5 - Pesky scorpion in Xorian Cipher (the one by the green key) that always seems to continually burrow
    That scorpion continually burrows because it can't path to the person with the aggro (generally the caster who dropped a big spell on it from above). If the person with aggro drops down then he'll pop right out and fight.

  14. #14
    Founder Bradik_Losdar's Avatar
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    -Not having that guy (Geriatrus) just inside the gate to the Twelve have the ability to teleport us to Meridia once we've been there before (ala Tangleroot).

    -Not having the Reaver's Refuge on the Teleport or Greater Teleport lists.

    -For that matter, not being able to pick our own locations on the teleport lists (a few good threads on this subject are buried on the forums)

    -Not being able to see the DT armor rune effects on the drop down list that shows up when a large number of Draconic runes are turned in. (Why have a list at all if the effects are truely random!?)

  15. #15
    Community Member Tanka's Avatar
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    Quote Originally Posted by GoldyGopher View Post
    4 - Ability to prioritize arrows/bolts in quiver



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  16. #16
    Community Member splinterx's Avatar
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    Quote Originally Posted by Tanka View Post
    Fixed it for you.(The 0:27 mark)
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  17. #17

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    Quote Originally Posted by splinterx View Post
    Fixed it for you.(The 0:27 mark)
    As a player that had a Heavy Repeater Build I think I know what they are referring to. As much as I organized the my backpack and quiver it never seemed to pull out the bolts I thought it was going to and than it would tell me I was out of ammunition. I was like hey dummy, I have 1000 Silver bolts in the quiver what do you mean I am out of ammunition. Now that may have been fixed recently since I gave up on that build.

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  18. #18
    Founder Barak_Hammerhand's Avatar
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    A buy all button at the House Phiarlan Favor vendor, I hate going through the whole list.

  19. #19
    Community Member Mr._Dna's Avatar
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    Quote Originally Posted by GoldyGopher View Post
    11 - When you leave Waterworks, the entire world is tilted a few degrees, then immediately rights itself. Anyone else notice this, or do I need to stay away from the pipe?
    LOL!

    Wow, I haven't read the rest of the thread yet, but let me say. YOU ARE NOT ALONE!
    This has happened to me since day 1, and it has always bugged me, but whenever I mention it in group, people are just like "huh?" I wonder what this is all about. It only happens in that one spot.

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  20. #20
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    Quote Originally Posted by Mr. Dna View Post
    LOL!

    Wow, I haven't read the rest of the thread yet, but let me say. YOU ARE NOT ALONE!
    This has happened to me since day 1, and it has always bugged me, but whenever I mention it in group, people are just like "huh?" I wonder what this is all about. It only happens in that one spot.
    Thank goodness -- I thought I was going crazy.

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