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  1. #21
    Community Member Turial's Avatar
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    Most of the chests in the vale and refuge explorer areas are facing the walls vs facing in a direction players or monsters would approach from. Can they be turned around?
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  2. #22
    Community Member GlassCannon's Avatar
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    1 - Moving Hitboxes. I'd prefer that I didn't have to swing a full bodylength in FRONT of something just to hit it, especially when the goddamn thing zigs and zags everywhere, rendering it completely immune to all melee damage...
    2 - Dog AI.
    3 - Caster AI and Infinite Spells. Give them a Counter or something...
    4 - Enervate.
    5 - Make GTWF available to a Monk 12....

  3. #23
    Community Member Akhad_Durn's Avatar
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    Quote Originally Posted by SlipperyPete View Post
    Fix the tool bars so when you lock them the links to equipment don't jump to the one above, below or just vanish if you accidentally slide it a 1/2 inch.
    I ask about this one every Mod release... and never get a reply. Grrr....

    I really hate this bug, and its been like this forever!

    Lock taskbars fixed, no...
    Spin at shrines (fun and silly!), yes...
    Quote Originally Posted by Lewis Carroll
    One, two! One, two! and through and through. The vorpal blade went snicker-snack! He left it dead, and with its head He went galumphing back.

  4. #24
    Community Member Inspire's Avatar
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    Quote Originally Posted by GlassCannon View Post
    5 - Make GTWF available to a Monk 12....
    You need a BAB of 11 to quailify for Greater TwF, Monks are a 3/4 BAB class.

    Although while "Centered" you have a full BAB due too Flurry of Blows, it dosent count towards your total BAB.

  5. #25
    Community Member Holgar's Avatar
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    Eliminate that stupid message, spoken with such scolding emphasis:

    "You MUST NOT LEAVE until you have freed Arlos, and gathered your entire party safely at this entrance."

    It's like: "hello! Arlos ran home five minutes ago, and I am the only one in the **** party!"

    Holgar

  6. 01-07-2009, 10:51 PM


  7. #26
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    3 - Simpler trade screens from collectable NPCs (trade all option?)

    Quote Originally Posted by jhorn02 View Post
    I've never heard this suggested before, but it would probably change my entire attitude about lower level collectables. I love the idea of a "trade all" option
    I actually put in this suggestion back when they first introduced the collectible bags. It makes sense that if you can carry a stack of 1000 items, you should have an easier way of turning them in than by doing so 1/2/3 at a time...

    Maybe they'll consider it for Mod 10...

  8. #27
    Community Member Tanka's Avatar
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    Quote Originally Posted by GoldyGopher View Post
    4 - Ability to prioritize arrows/bolts in quiver



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    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  9. #28
    Community Member splinterx's Avatar
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    Quote Originally Posted by Tanka View Post
    Fixed it for you.(The 0:27 mark)
    Khyber
    Origonaly from Aundair
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    Quote Originally Posted by Rameses View Post
    Seriously, Monks are not Barbarians. Really? I didn't notice.

  10. #29

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    Quote Originally Posted by splinterx View Post
    Fixed it for you.(The 0:27 mark)
    As a player that had a Heavy Repeater Build I think I know what they are referring to. As much as I organized the my backpack and quiver it never seemed to pull out the bolts I thought it was going to and than it would tell me I was out of ammunition. I was like hey dummy, I have 1000 Silver bolts in the quiver what do you mean I am out of ammunition. Now that may have been fixed recently since I gave up on that build.

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  11. #30
    Founder Barak_Hammerhand's Avatar
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    A buy all button at the House Phiarlan Favor vendor, I hate going through the whole list.

  12. #31
    Community Member Demoyn's Avatar
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    This may take more than an hour to code (maybe not), but I'd like a way to see the levels of the people in my party. When you have an LFM up you can see the class levels of the entire party, but as soon as the sixth person joins you can't see it anymore, and half the time when you try to look the sixth person up they're anonymous.

    This can be solved in two ways that I can think of: either make a window on the social pane for party (or even just leave the LFM up for only people in the party to see), or make it where if I'm in the same party as you I see through your anonymous tag.

  13. #32
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Demoyn View Post
    This may take more than an hour to code (maybe not), but I'd like a way to see the levels of the people in my party. When you have an LFM up you can see the class levels of the entire party, but as soon as the sixth person joins you can't see it anymore, and half the time when you try to look the sixth person up they're anonymous.

    This can be solved in two ways that I can think of: either make a window on the social pane for party (or even just leave the LFM up for only people in the party to see), or make it where if I'm in the same party as you I see through your anonymous tag.
    You can highlight the person and hit Z to see their Bio (which includes their classes, levels, race, etc.)

  14. #33
    Community Member LazarusPossum's Avatar
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    I'd like to add two--

    1. When my character breaks boxes, the treasure winds up in the wall at least 45% of the time. I can't pick it up without getting the "The 45 silver pieces are blocked" sign.

    2. The glitch that makes the screen so jerky in public and wilderness areas when you're walking/running, especially with certain races like warforged. It's quite annoying when your character seems to stay steady, but the world's movement is 'flickering' like an old silent movie.
    "Why is stuff so hard?" - William Murderface

  15. #34
    Community Member Laxxis's Avatar
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    Default small annoyance....

    When you change weapons or items - they can't they go back to where they were in your backpack? Couldn't we lock our backpack space? When I changed from a disruptor weapon to a flaming weapon - couldn't they just go back to my last bag space? Very small issue - but still annoying....

    -Lax

  16. #35
    Community Member Club'in's Avatar
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    The jerky shifting up and down of the camera as your character steps up and down small ledges. This is extremely annoying in Misery's Peak, with all those "natural" staircases. Every little step causes an immediate camera shift up or down, which can get nauseating. I'm sure it's annoying and a turnoff to new recruits. I end up jumping for that entire dungeon to avoid the effect. The camera's transition to a new plane/level needs to be smoothed out somehow, or wait a moment to see if it can do one larger shift to accommodate multiple stair steps.

    Climbing in place when you first get on a ladder. This happens randomly, and is different from the "sticky ladders" they've been working to fix. Jumping to a ladder, coming out of the water, stepping right up to a ladder. Doesn't seem to matter the situation. You get on a ladder, you're pressing forward, and your character just jerks up and down in the same spot. You have to jump off the ladder, and try again to be able to proceed.

  17. #36
    Community Member Mr._Dna's Avatar
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    Quote Originally Posted by GoldyGopher View Post
    11 - When you leave Waterworks, the entire world is tilted a few degrees, then immediately rights itself. Anyone else notice this, or do I need to stay away from the pipe?
    LOL!

    Wow, I haven't read the rest of the thread yet, but let me say. YOU ARE NOT ALONE!
    This has happened to me since day 1, and it has always bugged me, but whenever I mention it in group, people are just like "huh?" I wonder what this is all about. It only happens in that one spot.

    Lufeng - 15/2 Paladin/Fighter, Dryo - 17 Sorcerer, Rami - 17 Cleric, Purgatorius - 13/2/1 Rogue/Ranger/Fighter, Barbee - 11 Fighter
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  18. #37
    Tasty Ham Smuggler Kromize's Avatar
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    Quote Originally Posted by GoldyGopher View Post
    When we write on the forums we generally like to focus on the big issues that we see as problems. Today and for the next week or so I would like to look at the little things, things that hopefully won't take much development time to fix but are hardly buggable issues.

    As an example when we teleport back from "Tangleroot Gorge" we end up facing Wransyl rather than away from him; ie the first thing everyone has to do is turn. Can we get the facing of the teleport back changed?


    1 - Facing after Teleport back from Tangleroot Gorge to be away from Wransyl, more towards path.
    2 - True Teleport from Meridia to Marketplace rather than the teleport with the run and jump through the 12
    3 - Simpler trade screens from collectable NPCs (trade all option?)
    4 - Ability to prioritize arrows/bolts in quiver
    5 - Pesky scorpion in Xorian Cipher (the one by the green key) that always seems to continually burrow
    6 - Southface of Mailbox in House Jorasco Enclave that you can't click on.
    7 - Facing after Teleporting back from the Restless Isles to be away from Zerchi the Spire Keeper.
    8 - The upper shrine in Sorrowdusk is partially blocked by the hanging leaves of the tree. If you play with your camera all the way back, then the tree prevents you from clicking on the shrine.
    9 - Multiple dragonshards from a stack of fragments in a single altar activation.
    10 - Sliding Mobs
    11 - When you leave Waterworks, the entire world is tilted a few degrees, then immediately rights itself. Anyone else notice this, or do I need to stay away from the pipe?
    12 - Certain caves that seem impossible to click on to enter such as the one in the Orchard under a waterfall.
    13 - Stoneskin covering the Armor/Clothes
    14 - Barkskin covering the Armor/Clothes
    15 - Attempting to send Email with a locked item.
    16 - Not Allowing Geriatrus to teleport us to Meridia
    17 - Reaver's Refuge is not on Teleport or Greater Teleport Spell
    18 - Not being able to see the DT armor rune effects on the drop down list that shows up when a large number of Draconic runes are turned in. (Why have a list at all if the effects are truely random!?)
    19 - The Ruins of Gianthold are blocked by The Gianthold... I still get a laugh out of this one when it happens.
    20 - The orchard of macbre is blocked by the necropolis
    21 - I'd like my cleric/monk's mana bar to be blue instead of yellow.
    22 - Fix the tool bars so when you lock them the links to equipment don't jump to the one above, below or just vanish if you accidentally slide it a 1/2 inch.
    23 - Most of the chests in the vale and refuge explorer areas are facing the walls vs facing in a direction players or monsters would approach from. Can they be turned around?
    24 - Moving Hitboxes. I'd prefer that I didn't have to swing a full bodylength in FRONT of something just to hit it, especially when the goddamn thing zigs and zags everywhere, rendering it completely immune to all melee damage...
    25 - Eliminate that stupid message, spoken with such scolding emphasis: "You MUST NOT LEAVE until you have freed Arlos, and gathered your entire party safely at this entrance."
    26 - Last Ladder in parts 2 and 3 of Baudry
    Yes...And one thing about the stoneskin and barkskin. Has anyone told the DEV's that stone an barkskin are supposed to be descriptive and not literals? You know, to describe that your skin is getting harder, etc... And nto actually turning into stone, or bark? I mean, that would make it fts or ftb instead...lol

  19. #38
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    Opening locks and disabling devices require you face the box/chest/door. **** near nothing else in the game does. Consistency please!

    Remove the grease spell from summoned iron/mithral/whatever defenders. They're cool but the grease is evil.

    Make it say 'immune' when you cast spells on flesh golems that they are immune to rather then just having an unattainably high SR roll.

    Make the enhancement buying window remember my preferred search settings.

    Give me a way to set the default UI arrangement so i don't have to create and position several chat windows and quickbars, set voice chat on, turn off tutorial tips, turn on show cooldown timers, and turn off die rolls for my actions, every time i make a new character.

    Allow me to hide the 'You are not centered' and 'You are not proficient with your gear' icons

    Make burning hands easier to aim, seems like it often misses enemies that it should hit. Cone of Cold has the same problem, though alleviated somewhat by it's much larger AOE.

    Divide 'turn off die rolls for your actions' combat log option into 'turn off your attack rolls', 'turn off your saving throw rolls', and 'turn off your other rolls'. I don't like having my attack rolls spam up the combat log, but i want to be able to see my saves!

    Make the dragonmark tooltips explain what the spell they cast does; rather then just 'it casts this spell' tell me what the spell does.

    Give me the same sort and filter options when i pick a feat at level up as those at character creation.

    Add a search by item name to the auction house.

    Add a 'loot all' button to chests.

    Add a 'give to any' option to the give to another character panel in chest loot.

    Allow city regen to refresh your per-day abilities.
    Quote Originally Posted by Thrudh View Post
    You can highlight the person and hit Z to see their Bio (which includes their classes, levels, race, etc.)
    Yes, but only if they're standing next to you. It'd be much more convenient if you could, say, hover your mouse over their health bar and get a small tool tip with their class/race breakdown.
    • NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.

  20. #39
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    Quote Originally Posted by Mr. Dna View Post
    LOL!

    Wow, I haven't read the rest of the thread yet, but let me say. YOU ARE NOT ALONE!
    This has happened to me since day 1, and it has always bugged me, but whenever I mention it in group, people are just like "huh?" I wonder what this is all about. It only happens in that one spot.
    Thank goodness -- I thought I was going crazy.

  21. #40
    Community Member Mercules's Avatar
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    Quote Originally Posted by Lithic View Post
    Collectables are pretty useless and have been for a long time (Except possibly to new players, but they arent likely to amass too many at a time anyway). My advice is to save them in some large bags in case they ever become usefull for crafting.
    I gave my Monk another 40 some CSW potions last week after giving him 74 the week previous. All of those potions were from COLLECTIBLES. Some of them are useful for Crafting. For instance giving +5 Mithral armor an additional +1 AC sure doesn't hurt it.

    My lowbie Wizard sure appreciated all the Fireball wands I gave him from my collectibles when he ran out of spell points during a PuG gone wrong and a near party wipe. It was the only thing that allowed him to get past the mobs between him and the shrine. The PuG appreciated not having to recall and loose the XP.

    As for amassing collectibles. Start a new character and actually pick up all the collectibles. You would be amazed at how much **** you can accumulate quickly. I've played some Bare Bones/Permadeath characters and you can make as much money off the collectibles in a low level quest as you can off one chest. So yeah... while the "I have 9 level 16s" crowd might not find them useful, that are not worthless.
    "Good judgment comes from experience, and experience comes from bad judgment."
    -Barry LePatner

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