Most of the chests in the vale and refuge explorer areas are facing the walls vs facing in a direction players or monsters would approach from. Can they be turned around?
Most of the chests in the vale and refuge explorer areas are facing the walls vs facing in a direction players or monsters would approach from. Can they be turned around?
1 - Moving Hitboxes. I'd prefer that I didn't have to swing a full bodylength in FRONT of something just to hit it, especially when the goddamn thing zigs and zags everywhere, rendering it completely immune to all melee damage...
2 - Dog AI.
3 - Caster AI and Infinite Spells. Give them a Counter or something...
4 - Enervate.
5 - Make GTWF available to a Monk 12....
Eliminate that stupid message, spoken with such scolding emphasis:
"You MUST NOT LEAVE until you have freed Arlos, and gathered your entire party safely at this entrance."
It's like: "hello! Arlos ran home five minutes ago, and I am the only one in the **** party!"
Holgar
Community Member
3 - Simpler trade screens from collectable NPCs (trade all option?)
I actually put in this suggestion back when they first introduced the collectible bags. It makes sense that if you can carry a stack of 1000 items, you should have an easier way of turning them in than by doing so 1/2/3 at a time...
Maybe they'll consider it for Mod 10...
As a player that had a Heavy Repeater Build I think I know what they are referring to. As much as I organized the my backpack and quiver it never seemed to pull out the bolts I thought it was going to and than it would tell me I was out of ammunition. I was like hey dummy, I have 1000 Silver bolts in the quiver what do you mean I am out of ammunition. Now that may have been fixed recently since I gave up on that build.
A buy all button at the House Phiarlan Favor vendor, I hate going through the whole list.
This may take more than an hour to code (maybe not), but I'd like a way to see the levels of the people in my party. When you have an LFM up you can see the class levels of the entire party, but as soon as the sixth person joins you can't see it anymore, and half the time when you try to look the sixth person up they're anonymous.
This can be solved in two ways that I can think of: either make a window on the social pane for party (or even just leave the LFM up for only people in the party to see), or make it where if I'm in the same party as you I see through your anonymous tag.
I'd like to add two--
1. When my character breaks boxes, the treasure winds up in the wall at least 45% of the time. I can't pick it up without getting the "The 45 silver pieces are blocked" sign.
2. The glitch that makes the screen so jerky in public and wilderness areas when you're walking/running, especially with certain races like warforged. It's quite annoying when your character seems to stay steady, but the world's movement is 'flickering' like an old silent movie.
"Why is stuff so hard?" - William Murderface
When you change weapons or items - they can't they go back to where they were in your backpack? Couldn't we lock our backpack space? When I changed from a disruptor weapon to a flaming weapon - couldn't they just go back to my last bag space? Very small issue - but still annoying....
-Lax
The jerky shifting up and down of the camera as your character steps up and down small ledges. This is extremely annoying in Misery's Peak, with all those "natural" staircases. Every little step causes an immediate camera shift up or down, which can get nauseating. I'm sure it's annoying and a turnoff to new recruits. I end up jumping for that entire dungeon to avoid the effect. The camera's transition to a new plane/level needs to be smoothed out somehow, or wait a moment to see if it can do one larger shift to accommodate multiple stair steps.
Climbing in place when you first get on a ladder. This happens randomly, and is different from the "sticky ladders" they've been working to fix. Jumping to a ladder, coming out of the water, stepping right up to a ladder. Doesn't seem to matter the situation. You get on a ladder, you're pressing forward, and your character just jerks up and down in the same spot. You have to jump off the ladder, and try again to be able to proceed.
LOL!
Wow, I haven't read the rest of the thread yet, but let me say. YOU ARE NOT ALONE!
This has happened to me since day 1, and it has always bugged me, but whenever I mention it in group, people are just like "huh?" I wonder what this is all about. It only happens in that one spot.
Lufeng - 15/2 Paladin/Fighter, Dryo - 17 Sorcerer, Rami - 17 Cleric, Purgatorius - 13/2/1 Rogue/Ranger/Fighter, Barbee - 11 Fighter
Legends of Aerenal on Sarlona
Yes...And one thing about the stoneskin and barkskin. Has anyone told the DEV's that stone an barkskin are supposed to be descriptive and not literals? You know, to describe that your skin is getting harder, etc... And nto actually turning into stone, or bark? I mean, that would make it fts or ftb instead...lol
Opening locks and disabling devices require you face the box/chest/door. **** near nothing else in the game does. Consistency please!
Remove the grease spell from summoned iron/mithral/whatever defenders. They're cool but the grease is evil.
Make it say 'immune' when you cast spells on flesh golems that they are immune to rather then just having an unattainably high SR roll.
Make the enhancement buying window remember my preferred search settings.
Give me a way to set the default UI arrangement so i don't have to create and position several chat windows and quickbars, set voice chat on, turn off tutorial tips, turn on show cooldown timers, and turn off die rolls for my actions, every time i make a new character.
Allow me to hide the 'You are not centered' and 'You are not proficient with your gear' icons
Make burning hands easier to aim, seems like it often misses enemies that it should hit. Cone of Cold has the same problem, though alleviated somewhat by it's much larger AOE.
Divide 'turn off die rolls for your actions' combat log option into 'turn off your attack rolls', 'turn off your saving throw rolls', and 'turn off your other rolls'. I don't like having my attack rolls spam up the combat log, but i want to be able to see my saves!
Make the dragonmark tooltips explain what the spell they cast does; rather then just 'it casts this spell' tell me what the spell does.
Give me the same sort and filter options when i pick a feat at level up as those at character creation.
Add a search by item name to the auction house.
Add a 'loot all' button to chests.
Add a 'give to any' option to the give to another character panel in chest loot.
Allow city regen to refresh your per-day abilities.
Yes, but only if they're standing next to you. It'd be much more convenient if you could, say, hover your mouse over their health bar and get a small tool tip with their class/race breakdown.
- NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.
I gave my Monk another 40 some CSW potions last week after giving him 74 the week previous. All of those potions were from COLLECTIBLES. Some of them are useful for Crafting. For instance giving +5 Mithral armor an additional +1 AC sure doesn't hurt it.
My lowbie Wizard sure appreciated all the Fireball wands I gave him from my collectibles when he ran out of spell points during a PuG gone wrong and a near party wipe. It was the only thing that allowed him to get past the mobs between him and the shrine. The PuG appreciated not having to recall and loose the XP.
As for amassing collectibles. Start a new character and actually pick up all the collectibles. You would be amazed at how much **** you can accumulate quickly. I've played some Bare Bones/Permadeath characters and you can make as much money off the collectibles in a low level quest as you can off one chest. So yeah... while the "I have 9 level 16s" crowd might not find them useful, that are not worthless.![]()
"Good judgment comes from experience, and experience comes from bad judgment."
-Barry LePatner