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Kobolds?
No, but seriously your question hardly even matters. If mod9 introduces a quest full of Epic Paragon Halflings, rangers can quickly drop one of their 4-5 favorites to instantly become uber in that battle. The only way the devs can avoid this is to create the Mephit Invasion raid...
Or change FE so you don't have the same bonus against all of them.
so? is that the rangers fault that the baddies they choose to hate are the ones trying to bring down stromreach? there are lots of other FE's a ranger COULD select but just dont.
imo the temp line needs a active component, so if not FE, then what? more speed? maybe a defensive boost? i guess nothing is the plan and that is up to the devs, but i for one like the boosts/short term powers and will be a bit dissapointed if there is not one involved in all the lines.
Ghallandaish
Hashasheen - Ifuwantblood Yougotit - Fishwater - Stranglehold - Trampled Underfoot - Theotherone - Thirtydays Inthehole -Spanishmoon - Southbound - Gimmeshelter - Warpigs - Hotelillness
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Admittedly, I did immediately think of Kobold/Monastery, so the point isn't as effective as one as I had hoped.
The last statement is, of course, true. Which means Rangers would be spending lots of time with Fred to get the right bonuses against the right monster types.
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
Ghallandaish
Hashasheen - Ifuwantblood Yougotit - Fishwater - Stranglehold - Trampled Underfoot - Theotherone - Thirtydays Inthehole -Spanishmoon - Southbound - Gimmeshelter - Warpigs - Hotelillness
Ritual Sacrifice, Kobold, Monastery, coalescence chamber, Rainbow has a good mix, but a lot of EO.
The ones that do: all three raids, Spiders, Prey, Sor'jek...
I don't think you made the point you were trying to make, actually. And it's one I agree with... but you made it very poorly.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
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couple mistakes in my post from earlier.. i missed out a total of +2 attack bonus , and didnt add in the +3 to intim on the fighter (due to kensai), and didnt add a row for evaluating power surge. I dont know how long it will be... if its a minute like the acrobats "showtime" then it will be nice... another 20 second boost would just be annoying.
<Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>
Yeah I see a couple of little editing errors as well, but thanks regardless you get the gist.
I know the paladin would be tough to calculate what with smites and divine sacrifices difficulty to calculate, but if you got the time you should throw that one in the hopper at least without smites and ds.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Part of the trouble elucidating the problem is that it's obscured by the frequent unimportance of hitpoint damage as opposed to con damage.
Favored Enemy mainly serves to improve hp damage (although it also ensures Wounding breaks DR), and hp damage is mainly important against hard bosses. So instead of asking about quest mobs in general, it's more accurate to ask what dangerous high-level bosses have a creature type other than Outsider, Undead, or Giant. (Scorpion guy is, but you'd rather not DPS him anyhow)