I've been playing ddo for about two years, with a recent four month lay off. I'm getting back into the game but I came from a static group experience that was absolutely awesome. We were super strategic, didn't rush at all, no tweeking/auction houses etc. In all, it was an amazing experience yet we disbanded because three people decided to become parents.
After this experience, I've have found PUGs to be horribly disappointing. I have certain things that I like to see in a group and have certain expectations about how I like them to run. Those are:
1. Strategy/team-oriented- discussing battles or having one player give out the orders for the group. Alot of direction and almost militaristic in approach. It allows a group to take on much more powerful enemies when every action is maximized and every player knows there role.
2. No tweeking, auction houses- the economy of the game is part of the fun but these aspects upset the balance and give an unfair advantage to the player. I earn what I play with and it makes end rewards that much more exciting. In essence, I like to pretend that my group are the only adventurers in Stormreach.
3. No spoilers- i pretend as though I and my companions have never been to Stormreach before. A few spoilers are ok...like after 2 or 3 party wipes. Usually everyone agrees that its ok to get direction from someone in the group who may know the quest at that point. However, I am ok with failing at times. Many times actually.
So I was thinking about trying to start a new group but it is incredibly difficult to put one together.Plus, I am really tired off the lower level content, and twice, throughout my two year playing period, I have started new toons for new groups; only to have them disband at level 11. Needless to say, I'm ready to explore higher level content.
Here's what I have to offer:
1. 11 level dwarf fighter...a killing machine. Currently on Ghallanda but transferring to Sarlona.
2. Very committed to a group...like to have fun and build relationships with my companions.
3. Completely into experiencing the quest without spoilers and becoming totally absorbed in the environment and emotions.
4. A pnp background. Not a massive wealth of dnd knowledge yet enough to maximize my toon.
5. Flexible schedule for gaming...p.s.t. located. Looking for 1-3 nights a week.
6. 34 years old...mature...etc.
7. Haven't ever played 'roll-playing' style but am figuring out that it is what I am looking for as a player. I probably won't give voice to my dwarf but I will play like he would act, which is to swing his axes with all fury.
Message me if you have ideas or have a group that would welcome me.