Quote Originally Posted by GlassCannon View Post
Then we should make Melee Fodder too. Something that moves faster than a Hasted Monk 20, and uses melee attacks for 150 damage per hit at GTWF, True Seeing and a to-hit of +16, with an SR over 60 and DR5,000/- vs magic.

That should be 100% fair. Oh, and vs a splashed class whose main class is Wizard, Sorc, or Cleric, they get a to-hit bonus of +60.

Alternative: A critter that targets only casting classes, ignores AC altogether, has True Seeing, Ghosttouch, and a massive Antimagic Field(not cone, Field. A field the size of the Marketplace.). It stops moving when all casting type classes are dead, regardless what is beating on it. It uses mainly Ranged attacks for about 50 damage per hit, and any spells cast near it cause it to go into Spell Drain mode, negating all Scrolls, Potions, Wands, and draining all SP from anyone with SpellPoints before killing them.

Whoops! It seems we already have those! They're called "Red Named" and "Purple Named" monsters. We've recently received more of these with mods 6-8. With the inexplicable immunity to fire many monsters have, along with red named devils and orthons with immunity to fire we really don't need more anti-caster monsters.