Page 37 of 47 FirstFirst ... 27333435363738394041 ... LastLast
Results 721 to 740 of 930
  1. #721
    Community Member NaturalHazard's Avatar
    Join Date
    May 2010
    Posts
    3,417

    Default

    Quote Originally Posted by megathon View Post
    Got a few questions:

    First I'm following this part:

    STANDING HAGGLE:

    23: Ranks
    13: Charisma of 36 (I ate a +1 CHA tome)
    15: Haggle +15 item
    03: Feat: Skill Focus (Haggle)
    02: Feat: Negotiator
    04: Enhancement (Haggle IV)
    02: Luck Item (head of Good Fortune)
    06: Greensteel CHA skills +6 item

    Which equals 68. What I have different is a Cha of 38 which gives me a +14. Which still gives me a 68 for some odd reason. My greensteel is a +6 cha with a +3 exceptional cha on it. I'm not sure what the 6 you have listed is for. Could you list what the recipe is for the item or weapon you made was.

    So I can get a 78 haggle but I thought it should be 79 with a cha of 38.

    Also where do you get the house deneith potions from?

    And those that want an easy +2 luck item get the level 20 tier 3 ring from the pirates event. Should beable to farm that up in a day give or take.
    are you counting spells? greater heroeism, focusing chant?

  2. #722
    Community Member NaturalHazard's Avatar
    Join Date
    May 2010
    Posts
    3,417

    Default

    Quote Originally Posted by LeslieWest_GuitarGod View Post
    That is pretty much exactly what I do!

    I will add that I hit any other party healers/casters with spell song vigor. Most importantly however be CERTAIN to have resist fire/prot and fireshield scrolls. Fireshield Cold is your best defense against the fire attacks of the pit fiend.
    I also got fire storm greaves, those should help yes? but even with fire storm greaves and the cold sheild and the fire resist will 360 hp be enough, hes level 17, I dont have a shroud hp item, but I got the gfl, draconic vitality, toughness, minos, and +6 con.

  3. #723

    Default

    Quote Originally Posted by NaturalHazard View Post
    I also got fire storm greaves, those should help yes? but even with fire storm greaves and the cold sheild and the fire resist will 360 hp be enough, hes level 17, I dont have a shroud hp item, but I got the gfl, draconic vitality, toughness, minos, and +6 con.
    Yep! The firestorm greaves and fireshield combo is the bomb. Personally I dont use them anymore since giving the few sets I have to other toons.... but I highly recommond them since the fire absorption quality is most helpful.

    TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
    No Drama. Cameraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!

    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | GHALLANDA GUILD LEADERS: Join the Fellowship!


  4. #724
    Community Member NaturalHazard's Avatar
    Join Date
    May 2010
    Posts
    3,417

    Default

    Quote Originally Posted by LeslieWest_GuitarGod View Post
    Yep! The firestorm greaves and fireshield combo is the bomb. Personally I dont use them anymore since giving the few sets I have to other toons.... but I highly recommond them since the fire absorption quality is most helpful.
    sometimes we have an abundance of healers, if I get the madstone boots, would it be bad to buff, then enter the melee double madstoned? I should get firesheild procing when the scroll wears off by my bracers of the glacier, and with double madestone be around 450-500 hp no evasion, but fire sheild, fireresist, and firestorm greaves?

  5. #725

    Default

    Quote Originally Posted by NaturalHazard View Post
    sometimes we have an abundance of healers, if I get the madstone boots, would it be bad to buff, then enter the melee double madstoned? I should get firesheild procing when the scroll wears off by my bracers of the glacier, and with double madestone be around 450-500 hp no evasion, but fire sheild, fireresist, and firestorm greaves?
    With 450-500 hp you'll be ok. Make sure you are riding STR as high as possible, and remember your group heals on the inside, if needed. Im sure you know this already, but for those who don't, you need silver and pure good on your weapon in order to break the pit fiends dr.

    TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
    No Drama. Cameraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!

    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | GHALLANDA GUILD LEADERS: Join the Fellowship!


  6. #726
    Community Member NaturalHazard's Avatar
    Join Date
    May 2010
    Posts
    3,417

    Default

    Quote Originally Posted by LeslieWest_GuitarGod View Post
    With 450-500 hp you'll be ok. Make sure you are riding STR as high as possible, and remember your group heals on the inside, if needed. Im sure you know this already, but for those who don't, you need silver and pure good on your weapon in order to break the pit fiends dr.
    thing about group heals, im madstoning but its prob the only way for me to hit 450-500 hp on this toon .

    no shroud hp item yet.

    also what tod set do you think i should aim for.

    And have you run your haggle bard through tod, and various epics? (im sure you have, what I want to ask is, any important tips?)

  7. #727
    Community Member Dulcimerist's Avatar
    Join Date
    Jul 2010
    Posts
    2,197

    Default

    Are any of the proposed changes in U9 making you consider adjusting your build at all?
    "Swords will cut you wide open!" - Trip Fisk

  8. #728

    Default U9 spell costs comparison

    Due to change.

    Code:
    Bard lvl 20 Spellsinger
    
    Lvl 1 Spell                 Current Cost     U9 Cost     Extend?     U9 Extend?
    Remove Fear                       10            10          y            y
    Grease                            10            10          y            n
    Focusing Chant                    10            10          y            y
    Otto's Resistible Dance           10            10          y            n
    Merfolk's Blessing                10            10          y            y
    
    Lvl 2 Spell                 Current Cost     U9 Cost     Extend?     U9 Extend?
    Cure Moderate Wounds              15             8          n            n
    Glitterdust                       15            15          y            n
    Hold Person                       15            15          y            n
    Soundburst                        15            15          n            n
    Blur                              15            15          y            y
    
    Lvl 3 Spell                 Current Cost     U9 Cost     Extend?     U9 Extend?
    Remove Curse                      20            20          n            n
    Crushing Despair                  20            20          y            n
    Good Hope                         20            20          y            y
    Displacement                      20            20          y            y
    Haste                             20            20          y            y
    
    Lvl 4 Spell                 Current Cost     U9 Cost     Extend?     U9 Extend?
    Freedom of Movement               25            25          y            y
    Dimension Door                    25            25          n            n
    Hold Monster                      25            25          y            n
    Otto's Sphere of Dancing          25            25          y            n
    Shout                             25             8          n            n
    
    Lvl 5 Spell                 Current Cost     U9 Cost     Extend?     U9 Extend?
    Greater Dispel Magic              30            30          n            n
    Cure Light Wounds, Mass           30            25          n            n
    Greater Heroism                   30            30          y            y
    Suggestion, Mass                  30            30          y            n
    Mind Fog                          30            30          y            n
    
    Lvl 6 Spell                 Current Cost     U9 Cost     Extend?     U9 Extend?
    Cure Moderate Wounds, Mass        35            25          n            n
    Heroes' Feast                     35            35          y            y
    Otto's Irresistible Dance         35            35          y            n
    Greater Shout                     35            15          n            n
    
    
    Total to cast once:              640           581
    Total to cast all extended:                                840
    Total to cast buffs extended, offensive twice:                          906


    ** All sonic spells get lower costs... except for Soundburst (1d8 pts of damage, 6 second stun). It will now cost the same as Greater Shout (5d6 + 30 damage, 6 second stun).
    ** Casting everything once: savings of 59 SP. Casting everything extended: loss of 66 SP.


    The extend nerf hurts bard's crowd control across the board, and there's no way to paint it any different. Is it game braking? No. But it's yet another kick to the groin for those who enjoy the crowd control play style as a top build priority. For most game content however, it just means keeping on your toes, and working even tighter with your party to alert them you are utilizing CC so they can be more efficient.

    The slightly lower cost for healing however is a real nice boost for all healing specced bards.

    Credit goes to Cahira for chart.
    Last edited by LeslieWest_GuitarGod; 04-15-2011 at 10:13 AM.

    TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
    No Drama. Cameraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!

    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | GHALLANDA GUILD LEADERS: Join the Fellowship!


  9. #729

    Default

    Quote Originally Posted by Dulcimerist View Post
    Are any of the proposed changes in U9 making you consider adjusting your build at all?
    Sorry Dulcimerist, been out of it with pneumonia for several weeks. I wouldnt make any changes to Miss at this point.

    TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
    No Drama. Cameraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!

    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | GHALLANDA GUILD LEADERS: Join the Fellowship!


  10. #730
    Community Member Bolo_Grubb's Avatar
    Join Date
    Oct 2009
    Posts
    1,075

    Default

    what dragontouch armor and tiers do you recommend?

    I got the shroud since AC will never matter on my hagglebot and so far exceptional CHA for the tempest.

    I was thinking CHA skills for the first tier and maybe devotion VIII for tier 3?


    I am sorry if this has been stated somewhere here before and I just missed it.
    Kill'em all and let their favorite deity sort'em out
    BoloGrubb / DJGrubb / Gijo
    Proud member of the HighLords of Malkier

  11. #731
    Community Member
    Join Date
    Nov 2009
    Posts
    795

    Default

    Doesn't Remove Curse come in wand form? If it does I think that Deep Slumber would be a far better lv3 spell than remove curse to keep slotted with the upcoming changes.

  12. #732
    Community Member megathon's Avatar
    Join Date
    Sep 2009
    Posts
    186

    Default

    Quote Originally Posted by NaturalHazard View Post
    are you counting spells? greater heroeism, focusing chant?
    I can get a 73 when adding Human versatility skills IV, greater heroism, and Focusing chant.

  13. #733
    Hero Aashrym's Avatar
    Join Date
    Dec 2008
    Posts
    2,330

    Default

    Quote Originally Posted by Kielbasa View Post
    Doesn't Remove Curse come in wand form? If it does I think that Deep Slumber would be a far better lv3 spell than remove curse to keep slotted with the upcoming changes.
    3rd level spells are actually pretty tight on a bard no matter what, anyway.

    I have Deep Slumber, Crushing Despair, Haste, Displacement, and currently Fear in my 3rd level slots on Lamma. I can`t see myself giving up the first 4 spells these days and that last slot is a relatively tough choice on Fear, Slow, or Good Hope.

    Some bards like having curing spells too. This issue with wands, pots, and scrolls is inventory space. I wouldn`t mind 3 more backpack tabs just for those.
    Quote Originally Posted by Turbine
    a powerful ally able to play in any role that the group needs
    http://www.youtube.com/watch?v=zonbLF-NMZg

  14. #734
    Community Member NaturalHazard's Avatar
    Join Date
    May 2010
    Posts
    3,417

    Default

    hey what do you use for your 6 charisma skills shroud item?

  15. #735

    Default

    Quote Originally Posted by NaturalHazard View Post
    hey what do you use for your 6 charisma skills shroud item?
    http://ddocrafting.com/crafting_imag...EA-EEA-EEA.jpg

    The set I show possesses lightening guard, its dual shard.

    However the exact same item can be made without lightening guard, requiring just one shard. That's what I personally use. If you tend to DPS more, go for the guard, if not, go single shard.

    TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
    No Drama. Cameraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!

    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | GHALLANDA GUILD LEADERS: Join the Fellowship!


  16. #736
    Community Member Rydin_Dirtay's Avatar
    Join Date
    Aug 2008
    Posts
    1,345

    Default

    Quote Originally Posted by LeslieWest_GuitarGod View Post
    http://ddocrafting.com/crafting_imag...EA-EEA-EEA.jpg

    The set I show possesses lightening guard, its dual shard.

    However the exact same item can be made without lightening guard, requiring just one shard. That's what I personally use. If you tend to DPS more, go for the guard, if not, go single shard.

    Hmm. I was considering going with Concordant Opp goggles. But you made triple air? Do you not like Conc Opp on a ss bard?
    Khyber:Greenberry, Jemric, Qashta, Leuk, Thurradal + many others

  17. #737
    Community Member Valindria's Avatar
    Join Date
    Jul 2009
    Posts
    1,323

    Default

    Quote Originally Posted by Rydin_Dirtay View Post
    Hmm. I was considering going with Concordant Opp goggles. But you made triple air? Do you not like Conc Opp on a ss bard?
    Conc Op are better on a bard but you can get not +6 skills. You can get +5 CHA skills + something + Conc Op which is the way to go IMO. However if you subscribe to the "I need to max Haggle, even if there are things that help me more in combat" theory then you will not be able to live without the +6 skills and need to make one at least as a swap.

    Edit: or make a conc op HP item with a +6 skills item.
    Last edited by Valindria; 05-25-2011 at 05:02 PM.

  18. #738

    Default

    Quote Originally Posted by Rydin_Dirtay View Post
    Hmm. I was considering going with Concordant Opp goggles. But you made triple air? Do you not like Conc Opp on a ss bard?
    There are so many more ways to craft now then when I originally built Mississippee. There are many more bard-friendly items now as well. The way you play your bard, and the gear you own or are willing to farm or buy will dictate how you craft. 3x air was the 1st greensteel item I made on Miss. Why? It took care of three areas in one slot.

    Max haggle
    Max cha
    Spellpoints for CC and healing

    I still think its a very good item. However, if you are building for DPS as well, then a conop item with +5 cha skills is certainly the way to go. Miss just so heavily used CC that there was no need to go DPS most of the time. I have recently changed a few things so I am DPSing more, giving me enough benefit to consider conop.

    Do I like con op? Love it on the right toon. The more often you melee, the better you utilize conop. Miss is often out of melee range healing and CCin. So on Miss, its a tossup.

    TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
    No Drama. Cameraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!

    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | GHALLANDA GUILD LEADERS: Join the Fellowship!


  19. #739
    Community Member Rydin_Dirtay's Avatar
    Join Date
    Aug 2008
    Posts
    1,345

    Default

    Quote Originally Posted by LeslieWest_GuitarGod View Post
    I still think its a very good item. However, if you are building for DPS as well, then a conop item with +5 cha skills is certainly the way to go. Miss just so heavily used CC that there was no need to go DPS most of the time. I have recently changed a few things so I am DPSing more, giving me enough benefit to consider conop.
    I am doing the same -- I am trying to get my capped spellsinger's melee dps up. It is poor at the moment.

    And one thing I have noticed in parties she joins lately...many of those parties need another dps'er, for whatever reason. It would be nice if she could do it, just a little. Masters Touching a GS Falchion...is that a possibility?
    Khyber:Greenberry, Jemric, Qashta, Leuk, Thurradal + many others

  20. #740
    Community Member Splotto's Avatar
    Join Date
    Aug 2006
    Posts
    157

    Default

    Quote Originally Posted by Rydin_Dirtay View Post
    I am doing the same -- I am trying to get my capped spellsinger's melee dps up. It is poor at the moment.

    And one thing I have noticed in parties she joins lately...many of those parties need another dps'er, for whatever reason. It would be nice if she could do it, just a little. Masters Touching a GS Falchion...is that a possibility?
    Yes. My SS has a LitII GreatAxe (and a stable of all other greataxes - smiting, banishing, etc). I use masters touch and swing away.

Page 37 of 47 FirstFirst ... 27333435363738394041 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload