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  1. #601

    Default Mississippee Queen Spellsinger II

    Here's the current day Mississippee Queen. I fit in Spellsinger II rather seamlessly, cutting away some fat along the process. The Cajan Lady finally takes toughness, but leaves in Negotiator and Haggle focus, for a true Queen knows no boundaries accept the ones she purchases at a steep discount!

    Code:
    Character Plan by DDO Character Planner Version 3.7.0 BETA
    DDO Character Planner Home Page
    
    Mississippee Queen
    Level 20 True Neutral Human Female
    (20 Bard) 
    Hit Points: 242
    Spell Points: 1075 
    BAB: 15\15\20\25\25
    Fortitude: 9
    Reflex: 12
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    18
    Dexterity             8                    10
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma             18                    30
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                    25
    Bluff                 4                    10
    Concentration         6                    31
    Diplomacy             8                    30
    Disable Device       n/a                    n/a
    Haggle                8                    42
    Heal                 -1                     0
    Hide                 -1                     0
    Intimidate            4                    10
    Jump                  4                    19
    Listen               -1                     0
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               8                    33
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                     0
    Swim                  3                     4
    Tumble                1                     2
    Use Magic Device      8                    37
    
    Level 1 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+4)
    Skill: Diplomacy (+4)
    Skill: Haggle (+4)
    Skill: Jump (+1)
    Skill: Perform (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+4)
    Feat: (Human Bonus) Empower Healing Spell
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inspire Courage
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Spell (1): Cure Light Wounds
    Enhancement: Improved Concentration I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Wand and Scroll Mastery I
    
    
    Level 2 (Bard)
    Skill: Balance (+3)
    Skill: Concentration (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Hypnotism
    Enhancement: Bard Inspired Damage I
    Enhancement: Human Versatility I
    Enhancement: Bard Charisma I
    
    
    Level 3 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+2)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spell Focus: Enchantment
    Feat: (Automatic) Inspire Competence
    Spell (1): Otto's Resistable Dance
    Enhancement: Bard Inspired Attack I
    Enhancement: Racial Toughness I
    Enhancement: Bard Lyric of Song I
    
    
    Level 4 (Bard)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+1)
    Spell (2): Soundburst
    Spell (2): Cure Moderate Wounds
    Enhancement: Improved Concentration II
    Enhancement: Bard Song Magic II
    
    
    Level 5 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Focusing Chant
    Spell (2): Invisibility
    Enhancement: Human Adaptability Charisma I
    Enhancement: Bard Energy of the Music II
    
    
    Level 6 (Bard)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Suggestion
    Enhancement: Bard Spellsinger I
    
    
    Level 7 (Bard)
    Skill: Balance (+1)
    Skill: Diplomacy (+2)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Good Hope
    Spell (3): Cure Serious Wounds
    Spell (2): Suggestion
    Enhancement: Bard Charisma II
    
    
    Level 8 (Bard)
    Ability Raise: CHA
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Inspire Courage
    Spell (3): Haste
    Enhancement: Bard Inspired Attack II
    
    
    Level 9 (Bard)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spell Penetration
    Feat: (Automatic) Inspire Greatness
    Enhancement: Bard Song Magic III
    
    
    Level 10 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Displacement
    Spell (4): Otto's Sphere of Dancing
    Spell (4): Cure Critical Wounds
    Enhancement: Bard Lyric of Song II
    Enhancement: Bard Energy of the Music III
    
    
    Level 11 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Freedom of Movement
    Enhancement: Bard Inspired Damage II
    Enhancement: Improved Haggle I
    Enhancement: Improved Haggle II
    Enhancement: Improved Haggle III
    
    
    Level 12 (Bard)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Spell Focus: Enchantment
    Feat: (Automatic) Song of Freedom
    Enhancement: Bard Spellsinger II
    
    
    Level 13 (Bard)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+2)
    Skill: Use Magic Device (+1)
    Spell (5): Greater Heroism
    Spell (5): Mass Cure Light Wounds
    Spell (4): Dimension Door
    Enhancement: Bard Inspired Attack III
    
    
    Level 14 (Bard)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+1)
    Spell (5): Mind Fog
    Enhancement: Bard Inspired Damage III
    Enhancement: Improved Haggle IV
    
    
    Level 15 (Bard)
    Skill: Concentration (+3)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Negotiator
    Feat: (Automatic) Inspire Heroics
    Enhancement: Bard Improved Spell Penetration I
    Enhancement: Bard Wand and Scroll Mastery II
    
    
    Level 16 (Bard)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+2)
    Skill: Perform (+2)
    Skill: Use Magic Device (+1)
    Spell (6): Otto's Irresistable Dance
    Spell (6): Mass Cure Moderate Wounds
    Spell (5): Mass Suggestion
    Spell (1): Remove Fear
    Enhancement: Bard Wand and Scroll Mastery III
    
    
    Level 17 (Bard)
    Skill: Balance (+3)
    Skill: Jump (+3)
    Skill: Use Magic Device (+1)
    Spell (6): Heroes Feast
    Spell (2): Rage
    Enhancement: Human Versatility II
    
    
    Level 18 (Bard)
    Skill: Balance (+1)
    Skill: Haggle (+1)
    Skill: Jump (+3)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Skill Focus: Haggle
    Feat: (Automatic) Mass Suggestion
    Spell (3): Crushing Despair
    Enhancement: Human Versatility III
    Enhancement: Racial Toughness II
    
    Level 19 (Bard)
    Skill: Concentration (+3)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (6): Mass Charm Monster
    Spell (4): Break Enchantment
    Enhancement: Bard Improved Spell Penetration II
    
    Level 20 (Bard)
    Ability Raise: CHA
    Skill: Balance (+2)
    Skill: Haggle (+1)
    Skill: Jump (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Greater Dispel Magic
    Enhancement: Bard Musical Prodigy
    Enhancement: Bard Wand and Scroll Mastery IV
    Last edited by LeslieWest_GuitarGod; 11-01-2010 at 10:34 PM.

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  2. #602

    Default

    Quote Originally Posted by p3n1x0r View Post
    rolled her tonight...let my lady design her looks heh

    ive never ran a bard, what gear am i lookin for/at?

    all my toons are clerics, fighter,barbs n raners...so my gear is kinda that relm of stuff


    just wanted to say hey love the build, what about gear, raid loot etc? i know nothing on bards loot to strive for

    ty
    A bard can use up to light armor without taking a hit to spell failure.

    You can go sword and board with masters touch if you want to melee, or use staffs. Personally I was far more effective with crowd control at early levels. You can totally "control the board" if you know how to CC effectively, making it kids play for the melees and casters.

    Along with CC, you are also a highly effective healer, so potency and spell pen gear becomes two of your first priorities, graduating to better versions as you level up.

    CC/healing bards dont need much in the way of gear. Crafting is where you will truly get creative however. I recommend crafting a +6 CHA item right away, shoring up your haggle and umd. Beyond that its gravy... so many ways to go.

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  3. #603
    Community Member Quikster's Avatar
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    Apr 2008
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    Default

    The new shield from Chronosphere adds +3 (nonepic version) and should stack. I tested with haggle item, +6 cha skills, hogf, gh, focusing chant, and inspire competence. Thats +3 for an easy to attain, easy to fit in gear selection item

    Gotta get one on the right bard now lol. Got it on my battlebard last night who sports a haggle in the 60's. If i can get it on my hagglebard i can break 100. Hopefully the epic version brings something to the table as well


    Bah just saw post 596 tough to keep up with these 30+ page threads
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  4. #604
    Community Member Nephilia's Avatar
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    Sep 2009
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    1,539

    Default

    And here's my latest haggle-bard's version ^_^
    As I said I want to be the best CC/Support-Healer I can ^_^

    Code:
    Character Plan by DDO Character Planner Version 3.34 
    DDO Character Planner Home Page  
    
    Scioltarello DePurgantinis 
    Level 20 True Neutral Human Male 
    (20 Bard) 
    Hit Points: 220 
    Spell Points: 975 
    
    BAB: 15/15/20/2525 
    Fortitude: 10 
    Reflex: 11 
    Will: 11 
    
                  Starting    Feat/Enhancement 
    Abilities    Base Stats    Modified Stats 
    (32 Point)    (Level 1)      (Level 20) 
    Strength           14                16 
    Dexterity           8                 8 
    Constitution       16                18 
    Intelligence        8                10 
    Wisdom              8                 8 
    Charisma           18                31 
    
    Tomes Used 
    +2 Tome of Strength used at level 7 
    +2 Tome of Constitution used at level 7 
    +2 Tome of Intelligence used at level 7 
    +2 Tome of Charisma used at level 7 
     
                  Starting      Feat/Enhancement 
                 Base Skills  Modified Skills 
    Skills       (Level 1)      (Level 20) 
    Balance            3              22 
    Bluff              4              10 
    Concentration      7              31 
    Diplomacy          8              35 
    Disable Device     n/a            n/a 
    Haggle             8              42 
    Heal               -1             -1 
    Hide               -1             -1 
    Intimidate         4              10 
    Jump               2              16 
    Listen             -1             -1 
    Move Silently      -1             -1 
    Open Lock          n/a            n/a 
    Perform            8              33 
    Repair             -1             0 
    Search             -1             0 
    Spot               -1             -1 
    Swim               2              3 
    Tumble             n/a            n/a 
    Use Magic Device   8              35 
     
    Level 1 (Bard) 
    Skill: Balance (+4) 
    Skill: Concentration (+4) 
    Skill: Diplomacy (+4) 
    Skill: Haggle (+4) 
    Skill: Perform (+4) 
    Skill: Use Magic Device (+4) 
    Feat: (Selected) Empower Healing Spell 
    Feat: (Human Bonus) Spell Focus: Enchantment 
     
    Level 2 (Bard) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Diplomacy (+1) 
    Skill: Haggle (+1) 
    Skill: Perform (+1) 
    Skill: Use Magic Device (+1) 
     
    Level 3 (Bard) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Diplomacy (+1) 
    Skill: Haggle (+1) 
    Skill: Perform (+1) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Spell Penetration 
     
    Level 4 (Bard) 
    Ability Raise: CHA 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Diplomacy (+1) 
    Skill: Haggle (+1) 
    Skill: Perform (+1) 
    Skill: Use Magic Device (+1) 
     
    Level 5 (Bard) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Diplomacy (+1) 
    Skill: Haggle (+1) 
    Skill: Perform (+1) 
    Skill: Use Magic Device (+1) 
     
    Level 6 (Bard) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Diplomacy (+1) 
    Skiill: Haggle (+1) 
    Skill: Perform (+1) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Extend Spell 
     
    Level 7 (Bard) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Diplomacy (+1) 
    Skill: Haggle (+1) 
    Skill: Perform (+1) 
    Skill: Use Magic Device (+1) 
     
    Level 8 (Bard) 
    Ability Raise: CHA 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Diplomacy (+1) 
    Skill: Haggle (+1) 
    Skill: Jump (+1) 
    Skill: Perform (+1) 
    Skill: Use Magic Device (+1) 
     
    Level 9 (Bard) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Diplomacy (+1) 
    Skill: Haggle (+1) 
    Skill: Jump (+1) 
    Skill: Perform (+1) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Greater Spell Penetration 
     
    Level 10 (Bard) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Diplomacy (+1) 
    Skill: Haggle (+1) 
    Skill: Jump (+1) 
    Skill: Perform (+1) 
    Skill: Use Magic Device (+1) 
     
    Level 11 (Bard) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Diplomacy (+1) 
    Skill: Haggle (+1) 
    Skill: Jump (+1) 
    Skill: Perform (+1) 
    Skill: Use Magic Device (+1) 
     
    Level 12 (Bard) 
    Ability Raise: CHA 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Diplomacy (+1) 
    Skill: Haggle (+1) 
    Skill: Jump (+1) 
    Skill: Perform (+1) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Greater Spell Focus: Enchantment 
     
    Level 13 (Bard) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Diplomacy (+1) 
    Skill: Haggle (+1) 
    Skill: Jump (+1) 
    Skill: Perform (+1) 
    Skill: Use Magic Device (+1) 
     
    Level 14 (Bard) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Diplomacy (+1) 
    Skill: Haggle (+1) 
    Skill: Jump (+1) 
    Skill: Perform (+1) 
    Skill: Use Magic Device (+1) 
     
    Level 15 (Bard) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Diplomacy (+1) 
    Skill: Haggle (+1) 
    Skill: Jump (+1) 
    Skill: Perform (+1) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Negotiator 
     
    Level 16 (Bard) 
    Ability Raise: CHA 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Diplomacy (+1) 
    Skill: Haggle (+1) 
    Skill: Jump (+1) 
    Skill: Perform (+1) 
    Skill: Use Magic Device (+1) 
     
    Level 17 (Bard) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Diplomacy (+1) 
    Skill: Haggle (+1) 
    Skill: Jump (+1) 
    Skill: Perform (+1) 
    Skill: Use Magic Device (+1) 
     
    Level 18 (Bard) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Diplomacy (+1) 
    Skill: Haggle (++1) 
    Skill: Jump (+1) 
    Skill: Perform (+1) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Skill Focus: Haggle 
     
    Level 19 (Bard) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Diplomacy (+1) 
    Skill: Haggle (+1) 
    Skill: Jump (+1) 
    Skill: Perform (+1) 
    Skill: Use Magic Device (+1) 
     
    Level 20 (Bard) 
    Ability Raise: CHA 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Diplomacy (+1) 
    Skill: Haggle (+1) 
    Skill: Jump (+1) 
    Skill: Perform (+1) 
    Skill: Use Magic Device (+1) 
    
    Enhancement: Bard Lingering Song I 
    Enhancement: Bard Spellsinger I 
    Enhancement: Bard Musical Prodigy 
    Enhancement: Human Adaptability Charisma I 
    Enhancement: Human Versatility I 
    Enhancement: Human Versatility II 
    Enhancement: Human Versatility III 
    Enhancement: Human Versatility IV 
    Enhancement: Bard Concentration I 
    Enhancement: Bard Concentration II 
    Enhancement: Bard Haggle I 
    Enhancement: Bard Haggle II 
    Enhancement: Bard Haggle III 
    Enhancement: Bard Haggle IV 
    Enhancement: Bard Lyric of Song I 
    Enhancement: Bard Lyric of Song II 
    Enhancement: Bard Lyric of Song III 
    Enhancement: Bard Lyric of Incredible Song I 
    Enhancement: Bard Lyric of Incredible Song II 
    Enhancement: Bard Song Magic I 
    Enhancement: Bard Song Magic II 
    Enhancement: Bard Song Magic III 
    Enhancement: Bard Improved Spell Penetration I 
    Enhancement: Bard Improved Spell Penetration II 
    Enhancement: Bard Improved Spell Penetration III 
    Enhancement: Bard Energy of the Music I 
    Enhancement: Bard Energy of the Music II 
    Enhancement: Bard Energy of the Music III 
    Enhancement: Bard Charisma I 
    Enhancement: Bard Charisma II 
    Enhancement: Bard Charisma III 
    Enhancement: Bard Wand Mastery I
    
    Spells (end game): 
    Lv 1: 
    	Master's Touch
    	Hypnotism
    	Focusing Chant
    	Otto Resistable Dance
    	Charme Person
    Lv 2:
    	Glitterdust
    	Rage
    	Soundburst
    	Suggestion
    	Blur
    Lv 3:
    	Crushing despair
    	Charme
    	Displacement
    	Haste
    	Slow
    Lv 4:
    	Dimensional Door
    	Hold Monster
    	Otto's Dance Sphere
    	Freedom of Movement
    	Cure Critical Wounds
    Lv 5:
    	Mass Suggestion
    	Greater Heroism
    	Mind Fog
    	Cure Light Wounds, Mass
    	Greater Dispell Magic
    Lv 6:
    	Cure Moderate Wounds, Mass
    	Charme Monster, Mass
    	Otto's Irresistible Dance
    	Greater Shout
    Equip: Due to my idea all my gear will turn around magic (SP, Cha raiser, Dc raiser)!
    Notable:
    Google: Spectacles of Spirit Sight (epic i wish)
    Cloak : Napkin
    Weapon1: GS Item +9 CHA
    Weapon 2: Something usefull (maybe a greater SP VI)
    Shield: +3 haggle
    GS item 1: +6 CHA skill - lot of mana - res - Disruption guard
    GS item 2: 45 hp - whatever - Earthgrab guard

    And if I could get an epic (cha+7) i'll turn W1 first tier in holy or something else XD

    I'll go with 16 con instead of 16 str due to my support role... i don't think i will go in mischief lot of time so i think that 20 pf are lot more usefull than a +1 hit/+1 damage (suggestion here are appreciated )

    AP: i miss 9 on my build ! 2 are for spellsinger II... and the other coming back from the new skills-enhancement line...
    How could i spend 'em?

    Thanks a lot to all!!
    Last edited by Nephilia; 10-27-2010 at 05:50 AM.
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  5. #605
    Community Member Hercanic's Avatar
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    May 2010
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    Default

    AP: i miss 9 on my build ! 2 are for spellsinger II... and the other coming back from the new skills-enhancement line...
    How could i spend 'em?

    Thanks a lot to all!!
    Wand Mastery. Bards get 30% at tier 1, and 15% thereafter. A 75% boost to the effectiveness of your Cure wands will be most helpful as a support healer.
    Cybrid (lvl20 WF Barb) - Hercanic (lvl10 WF Wiz) - Cithara (lvl16 Human Bard)

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  6. #606

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    Quote Originally Posted by Nephilia View Post
    AP: i miss 9 on my build ! 2 are for spellsinger II... and the other coming back from the new skills-enhancement line...
    How could i spend 'em?

    Thanks a lot to all!!
    Build looks good!

    I'll 2nd the call for Wand & Scroll Mastery. I've utilized the ever-living h3ll out of that line of enhancements.

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  7. #607
    Community Member Nephilia's Avatar
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    Default

    Ok so no point on extra damages or attacks and all on WM
    With 7 point i can take tier II and III so i've another 2 AP to be spent... mmmhhh... maybe human healing amplification...
    I've got to check it for something good and usefull
    Anyway thanks for suggestions ^^
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  8. #608

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    Quote Originally Posted by Nephilia View Post
    Ok so no point on extra damages or attacks and all on WM
    With 7 point i can take tier II and III so i've another 2 AP to be spent... mmmhhh... maybe human healing amplification...
    I've got to check it for something good and usefull
    Anyway thanks for suggestions ^^
    Holy cow, I thought you were counting your songs in your total, with 7 pts. to spare. I'd make sure to max inspire attack and damage songs! Notice how I did mine. IMHO the songs are a non-negotiable, and they are so very powerful.

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  9. #609
    Community Member Hercanic's Avatar
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    Leslie:
    With your enhancements, I noticed you went through each level and picked your enhancements at that level. What a lot of build guides do, however, is wait until level 20 to pick all the enhancements. This allows the viewer to see everything taken at cap, all at once, instead of piecing it together as they scroll through each level. I can understand you might want to present a "Here's what you take at each level" sort of thing, but given how easy enhancements are to reset, people will often be taking enhancements that immediately benefit them, rather than what they'll need for level 20.

    Choosing enhancements at level 20 in the Character Planner also has a very practical application: You can switch around enhancements so much easier. If you pick enhancements at each level, you have to contend with the current AP limit of the level, calculate saving AP through levels, and if you need to make a change that nets excess AP, or needs more AP than your previous selections allow, your entire selection tree needs to be redone. It's a pain in the ass.


    Nephilia and Leslie:
    Like enhancements, you sometimes benefit more from certain spells at level than at cap, which can be tricky to show in a build. A separate "Build At Cap" and "Leveling Guide" would probably solve that issue. In any case, I compared both of your spell selections to see what the differences were (MQ stands for Mississippi Queen):

    Code:
    Spells (end game): 
    Lv 1: 
    Master's Touch
    Hypnotism [MQ]
    Focusing Chant [MQ]
    Otto Resistable Dance [MQ]
    Charm Person
     
    [MQ] Cure Light Wounds
    [MQ] Remove Fear
     
    Lv 2:
    Glitterdust
    Rage [MQ]
    Soundburst [MQ]
    Suggestion [MQ]
    Blur
     
    [MQ] Cure Moderate Wounds
    [MQ] Invisibility
     
    Lv 3:
    Crushing despair [MQ]
    Charm Monster
    Displacement [MQ]
    Haste [MQ]
    Slow
     
    [MQ] Cure Serious Wounds
    [MQ] Good Hope
     
    Lv 4:
    Dimensional Door [MQ]
    Hold Monster
    Otto's Dance Sphere [MQ]
    Freedom of Movement [MQ]
    Cure Critical Wounds [MQ]
     
    [MQ] Break Enchantment
     
    Lv 5:
    Mass Suggestion [MQ]
    Greater Heroism [MQ]
    Mind Fog [MQ]
    Cure Light Wounds, Mass [MQ]
    Greater Dispell Magic [MQ]
     
    Lv 6:
    Cure Moderate Wounds, Mass [MQ]
    Charm Monster, Mass [MQ]
    Otto's Irresistible Dance [MQ]
    Greater Shout
     
    [MQ] Heroes Feast
    Level 1:
    I was surprised to find MQ did not have Master's Touch, despite the starting STR investment.

    Cure Light Wounds I think is something that is good at first, but should be replaced. You get enough Cure spells to juggle through cooldowns, and CLW is the least mana-efficient (especially if Meta'd). I'd sooner use a CLW wand.

    Remove Fear is an awesome spell, but caster level has absolutely no effect on it. The only thing you can do with it as a spell is Extend it. Otherwise, it's a much better spell to have on a clicky.

    Charm Person loses its flavor quickly when Charm Monster works on more targets and has a higher DC.

    For me, I went with Master's Touch, Hypnotism (prefer Soundburst, but the save types are different so there's still a niche for it), Focusing Chant, Otto's Resistible Dance, and Merfolk's Blessing (situational, surely, and requires materials, but can help the party on any swimming sections -- especially trap-laden ones). I keep a Remove Fear clicky. I might consider replacing Otto's Resistible Dance for something else, though, since I'll have the Irresistible version at cap.


    Level 2:
    I was also surprised MQ did not take Blur, a very standard spell. Displacement might offer superior concealment, but the duration of Blur cannot be beat. I would take Invisibility wands over losing Blur. You could keep both if you switched out Soundburst and used Greater Shout (spell level 6) in its place.


    Level 3:
    Glitterdust is a rather nice spell, but so is Cure Moderate Wounds. A tough choice, one that hinges on your Cure wand/scroll budget. It is worth noting that Glitterdust is a Bard's only true cloud spell (Mind Fog excluded), and gives concealment against monsters with True Sight. Also, the blinding portion of the spell helps Rogues maintain their Sneak Attack damage.

    Good Hope is made obsolete by Inspire Courage and Greater Heroism, but the duration of Good Hope exceeds IC and the area-effect of Good Hope is far more mana-efficient than giving everyone GH. Good Hope has a place, but you could work it out of your build if needed.

    At cap, Suggestion beats out Charm Monster on duration (no saves once landed), but while leveling Charm Monster will be useful.

    Slow looks like a good spell on paper, but given all your other choices for Will-based spells, I wouldn't use it over charming, holding, or AoE debuffing (Crushing Despair).


    Level 4:
    Hold Monster vs. Break Enchantment. An interesting choice. Break Enchantment can be risky to use, though, as it's AoE and can remove even friendly Blade Barriers and Firewalls. Still, since we're talking about spells at cap, you have to think about overall utility. Hold is great for auto-crits, but it takes time and energy to cast. How many other single-target will-based CC spells do you already have and could cast instead? Does any other spell you have give you the options that Break Enchantment does?


    Level 6:
    Heroes Feast is a useful buff, whereas Greater Shout, an upgraded Soundburst, is a fort-save AoE CC (Otto's being a no-save single-target CC, and Mass Charm being a will-based CC). Greater Shout is evocation, though, so it will not benefit from your character being Enchantment-specced. You could take both by foregoing Mass Charm Monster, considering you've taken Mass Suggestion the previous spell level.


    How about this for a spell roster:

    Code:
    Spells (end game): 
    Lv 1: 
    Master's Touch
    Hypnotism
    Focusing Chant
    Merfolk's Blessing
    [Open Slot] Possibilities:
    - Otto's Resistible Dance (possibly save SP vs low-will monsters, like elementals, instead of using Irresistible Dance)
    - Remove Fear (save an inventory slot, though Greater Heroism and Heroes Feast give Fear immunity)
    - Cure Light Wounds (something to juggle cooldowns with, though not likely necessary)
    - Feather Fall (lol, but hey, can save a valuable equipment slot --  if only it had a decent duration)
    - Detect Secret Doors (if you have an item with True Sight, you won't need this; otherwise, eh, why not?)
    - Grease ! (lol)
     
    Lv 2:
    Glitterdust
    Rage
    Suggestion
    Blur
    Invisibility
     
    Lv 3:
    Crushing Despair
    Displacement
    Haste
    Cure Serious Wounds
    Good Hope
     
    Lv 4:
    Dimensional Door
    Otto's Dance Sphere
    Freedom of Movement
    Cure Critical Wounds
    Break Enchantment
     
    Lv 5:
    Mass Suggestion
    Greater Heroism
    Mind Fog
    Cure Light Wounds, Mass
    Greater Dispell Magic
     
    Lv 6:
    Cure Moderate Wounds, Mass
    Otto's Irresistible Dance
    Greater Shout
    Heroes Feast
    Last edited by Hercanic; 10-29-2010 at 01:53 AM.
    Cybrid (lvl20 WF Barb) - Hercanic (lvl10 WF Wiz) - Cithara (lvl16 Human Bard)

    Guides: Race Comparison, Weapon Comparison
    (Currently working on a stacking guide and spellbook guide)

  10. #610
    Community Member Nephilia's Avatar
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    Quote Originally Posted by LeslieWest_GuitarGod View Post
    Holy cow, I thought you were counting your songs in your total, with 7 pts. to spare. I'd make sure to max inspire attack and damage songs! Notice how I did mine. IMHO the songs are a non-negotiable, and they are so very powerful.
    I didn't take chants for 2 reasons:

    1) High AP cost! I can max up damage anyway with my spared AP points but it's impossible to me max up attack
    Anyway it doesn't matter to me :P

    2)I made this toon to run with my friend's WC-drow-TWF so my line is: she'll fight, I'll support!!!
    She will max up songs so i don't care a lot about mine songs (When I play this toon i'm ALWAYS with her for soloing and other i've got my rogue and my palatank ^^)

    So I shall spend my point in WM and the remaining 2 in something else :P

    @Hercanic : Thanks for tips about spell ^_^
    Have u even some equip to suggest ? ^_^
    Last edited by Nephilia; 10-29-2010 at 04:37 AM.
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  11. #611

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    Quote Originally Posted by Nephilia View Post
    I didn't take chants for 2 reasons:

    1) High AP cost! I can max up damage anyway with my spared AP points but it's impossible to me max up attack
    Anyway it doesn't matter to me :P

    2)I made this toon to run with my friend's WC-drow-TWF so my line is: she'll fight, I'll support!!!
    She will max up songs so i don't care a lot about mine songs (When I play this toon i'm ALWAYS with her for soloing and other i've got my rogue and my palatank ^^)
    That's your call. However if she ever wants to roll a new toon and level it, I'd seriously reconsider. Bard songs are capable of altering the outcome of many a raid and quest.

    Buona fortuna!

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  12. #612
    Community Member Nephilia's Avatar
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    Quote Originally Posted by LeslieWest_GuitarGod View Post
    That's your call. However if she ever wants to roll a new toon and level it, I'd seriously reconsider. Bard songs are capable of altering the outcome of many a raid and quest.

    Buona fortuna!
    Thanks a lot to you for your suggestions, dude ^_^
    Wish to see u in game sometimes (wondering also you're a ghallandian!!! :P)
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  13. #613

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    Quote Originally Posted by Nephilia View Post
    Thanks a lot to you for your suggestions, dude ^_^
    Wish to see u in game sometimes (wondering also you're a ghallandian!!! :P)
    I can be found on Ghallanda, just ask anyone in Tyrs Paladium and they'll let you know if I'm on.

    Look forward to running with ya, Peace brother.

    TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
    No Drama. Cameraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!

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  14. #614
    Community Member Nephilia's Avatar
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    Quote Originally Posted by LeslieWest_GuitarGod View Post
    I can be found on Ghallanda, just ask anyone in Tyrs Paladium and they'll let you know if I'm on.

    Look forward to running with ya, Peace brother.
    And if u'll see a white haired female paladin named Benedictha remember of me !!!
    See u soon i wish
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  15. #615

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    Quote Originally Posted by Nephilia View Post
    And if u'll see a white haired female paladin named Benedictha remember of me !!!
    See u soon i wish
    Ahem...... Sista! Cya

    TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
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    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | GHALLANDA GUILD LEADERS: Join the Fellowship!


  16. #616
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    Quote Originally Posted by LeslieWest_GuitarGod View Post
    Here's the current day Mississippee Queen. I fit in Spellsinger II rather seamlessly, cutting away some fat along the process. The Cajan Lady finally takes toughness, but leaves in Negotiator and Haggle focus, for a true Queen knows no boundaries accept the ones she purchases at a steep discount!
    Hey Les,

    I would just wondering why on your current build why you took Empower instead of Empower Healing at level 1 since through most the thread you always had Empower Healing?

    cheers Zaq

  17. #617

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    Quote Originally Posted by Zaq View Post
    Hey Les,

    I would just wondering why on your current build why you took Empower instead of Empower Healing at level 1 since through most the thread you always had Empower Healing?

    cheers Zaq
    That would be a typo, fixed. Thanks for bringing that to my attention! +1

    Apologies for the confusion.

    TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
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  18. #618
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    I was a little thrown and suspected a typo but am still unsure of much in DDO. Thanks for your quick reply.

    Have very much enjoyed reading your post and am thinking of making a bard such as this.

    cheers Z

  19. #619
    Community Member Quikster's Avatar
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    Argh. +3 from Battered Marketplace Shield doesnt seem to stack with the +5 haggle buff from airship
    Sarlona's FORMER #1 Piker!!
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    Member of Roving Guns

  20. #620

    Default Call to fellow bards

    We hear a call of duty blowing in the wind. This Thursday, my guild Tyrs Paladium will host a Veterans Day server event on Ghallanda. All bards from all servers are cordially invited.

    Day: This Thursday, Veteran's Day
    Time: 3PM EST and 10PM EST
    Location: House J fountains


    I motion to all members of my favorite class in DDO, the bard community, to please join us in showing appreciation to all active military around the World. We will also pay our respects to those who gave it all.

    There will be a poetry recital, "full color" parade, and a 21 Gun Salute to honor our fallen heroes.

    This is a very serious event, and would be honored to have all in attendance that can make it.

    PS: Of course every class is invited, this particular post is a special callout to bards since there are quite a few that have followed my bard posts over the years. Thank you to all who can attend. Please spread the word to anyone who you think might appreciate to be part of this.

    TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
    No Drama. Cameraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!

    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | GHALLANDA GUILD LEADERS: Join the Fellowship!


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