Page 28 of 47 FirstFirst ... 1824252627282930313238 ... LastLast
Results 541 to 560 of 930
  1. #541

    Default

    Quote Originally Posted by NaturalHazard View Post
    correct me if im wrong but dont bard spells only go up to level 6? whats he on about level 9 spells here?
    Correct. I think Party might be one of those that wears his socks inside-out on purpose. Disregard

    TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
    No Drama. Cameraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!

    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | GHALLANDA GUILD LEADERS: Join the Fellowship!


  2. #542

    Default

    Quote Originally Posted by Veriss View Post
    Wish the mods would (could?) sticky this and similar threads. Anyway, shameless bump.

    Veriss
    Thank you Veriss. Side note, you can subscribe to the thread so when it updates it pops up in your control panel. What I do is simply come to the bard thread and sort by VIEW. As of this date, it sits on top of the list, thanks mainly to many in the bard community over the last few years.
    Last edited by LeslieWest_GuitarGod; 08-15-2010 at 03:31 AM.

    TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
    No Drama. Cameraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!

    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | GHALLANDA GUILD LEADERS: Join the Fellowship!


  3. #543
    Community Member NaturalHazard's Avatar
    Join Date
    May 2010
    Posts
    3,417

    Default

    Hey thanks for the build by the way am running one atm level 8 now close to level 9 only difference is I didnt take the haggle skill feats, i took toughness and one of the spell casting ones earlier.

  4. #544

    Default

    Quote Originally Posted by NaturalHazard View Post
    Hey thanks for the build by the way am running one atm level 8 now close to level 9 only difference is I didnt take the haggle skill feats, i took toughness and one of the spell casting ones earlier.
    Nothing wrong with that.

    Power of the mind.

    TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
    No Drama. Cameraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!

    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | GHALLANDA GUILD LEADERS: Join the Fellowship!


  5. #545
    Community Member Eckenwiler's Avatar
    Join Date
    Feb 2010
    Posts
    96

    Default

    Thankyou LeslieWest for this outstanding post, +1 to you for your passion and community spirit. I just spent all day reading it (I feel like I should get a completionist feat) and found it quite informative. Unfortunately, it didn't answer the question I have.

    It seems that a bard dedicated to Haggle should be able to get all bard-specific Haggle bonuses by level 13: the last Enhancement, Bard Haggle IV, is available at at level 12 and the last spell, Greater Heroism, at level 13. After that it is skill points and the capstone.

    The capstone will give +2 to Charisma, which should give +1 to Haggle. Unless I am mistaken this is the only Haggle benefit the Capstone gives.

    If these 7 levels were put into Rogue, she could get +4 Haggle from the Rogue Skill Boost while still putting Skill Points into Haggle just like a Bard.

    So, why not multi-class bard13/rogue7?

    I am sure if I am missing something you are the person to know what it is. I look forward to your insight.
    Kutath: 6rogue/2ranger .
    roll models: The Stainless Steel Rat, Fafhyrd the Grey Mouser, Garrett
    Savoring the first run, for it will never happen again.

  6. #546
    Community Member Valindria's Avatar
    Join Date
    Jul 2009
    Posts
    1,323

    Default

    Quote Originally Posted by Eckenwiler View Post
    Thankyou LeslieWest for this outstanding post, +1 to you for your passion and community spirit. I just spent all day reading it (I feel like I should get a completionist feat) and found it quite informative. Unfortunately, it didn't answer the question I have.

    It seems that a bard dedicated to Haggle should be able to get all bard-specific Haggle bonuses by level 13: the last Enhancement, Bard Haggle IV, is available at at level 12 and the last spell, Greater Heroism, at level 13. After that it is skill points and the capstone.

    The capstone will give +2 to Charisma, which should give +1 to Haggle. Unless I am mistaken this is the only Haggle benefit the Capstone gives.

    If these 7 levels were put into Rogue, she could get +4 Haggle from the Rogue Skill Boost while still putting Skill Points into Haggle just like a Bard.

    So, why not multi-class bard13/rogue7?

    I am sure if I am missing something you are the person to know what it is. I look forward to your insight.
    1. Rouge Skill boost does not stack with Human Versitility (HV gives +5)
    2. 13/7 would make a terrrbile bard. While I think it is a bad idea to make a bard that takes the Haggle feats, instead of making the best bard you can and having a high haggle as a bonus, a 20 bard here could at least CC and Heal amost as good as a pure spell singer.

    So overall 13/7 loses 2 to haggle (+1 capstone +1 HV) and doesn't gain much.

  7. #547

    Default

    Quote Originally Posted by Eckenwiler View Post
    Thankyou LeslieWest for this outstanding post, +1 to you for your passion and community spirit. I just spent all day reading it (I feel like I should get a completionist feat) and found it quite informative. Unfortunately, it didn't answer the question I have.

    It seems that a bard dedicated to Haggle should be able to get all bard-specific Haggle bonuses by level 13: the last Enhancement, Bard Haggle IV, is available at at level 12 and the last spell, Greater Heroism, at level 13. After that it is skill points and the capstone.

    The capstone will give +2 to Charisma, which should give +1 to Haggle. Unless I am mistaken this is the only Haggle benefit the Capstone gives.

    If these 7 levels were put into Rogue, she could get +4 Haggle from the Rogue Skill Boost while still putting Skill Points into Haggle just like a Bard.

    So, why not multi-class bard13/rogue7?

    I am sure if I am missing something you are the person to know what it is. I look forward to your insight.
    First off, I'd like to thank you for your kind words and for reading the entire thread, thats no short order any longer!! Kudos!

    Well, in order to gain level 6 spells (I will never build a bard without ottos irresistible dance or mass mod wounds), you must acquire bard level 16. As far as why go pure? Crowd Control. The capstone was synergistic to what I was shooting for with Mississippee. I wanted to specialize in heal (in a "go green" mana efficient way), haggle, and crowd control. Haggle for my guild and I, heal for my party and I, and CC for my party and so that I can have fun playing her.

    A human max cha bard offers the highest haggle, period. As Val mentions, HV and rogue boost doesnt stack. In this instance HV > rogue in all matters pertaining to a bard.

    IF you plan to specialize in these three aspects, there is no better formulation than pure human high cha spellsinger. If you plan on CC'ing period, there is nothing better than pure. The capstone is that good.

    Now, if melee happens to be one of the aspects you wish to dominate in, this is not the bard for you. You can certainly apply many of the principles (to get a high haggle for instance), but I certainly would pick feats that will increase your DPS and use skills to boost your haggle. Enhancements are the wild card that you could then use to "color" your bard to your liking, increase DPS, increase CC, or increase haggle.

    There are some good high cha pure bard builds on this forum that include very decent dps at the cost of some haggle and CC.
    Last edited by LeslieWest_GuitarGod; 08-19-2010 at 04:03 PM.

    TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
    No Drama. Cameraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!

    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | GHALLANDA GUILD LEADERS: Join the Fellowship!


  8. #548
    Community Member Eckenwiler's Avatar
    Join Date
    Feb 2010
    Posts
    96

    Default

    Quote Originally Posted by LeslieWest_GuitarGod View Post
    As Val mentions, HV and rogue boost doesnt stack. In this instance HV > rogue in all matters pertaining to a bard.
    Well, if Rogue Boost and Human Versatility don't stack, then HV is clearly the winner. No wonder there is no information as it makes no sense. I thought that might be the case. Thanks Val and Leslie for clueing me in.
    Kutath: 6rogue/2ranger .
    roll models: The Stainless Steel Rat, Fafhyrd the Grey Mouser, Garrett
    Savoring the first run, for it will never happen again.

  9. #549
    Community Member Valindria's Avatar
    Join Date
    Jul 2009
    Posts
    1,323

    Default

    Quote Originally Posted by Eckenwiler View Post
    Well, if Rogue Boost and Human Versatility don't stack, then HV is clearly the winner. No wonder there is no information as it makes no sense. I thought that might be the case. Thanks Val and Leslie for clueing me in.
    Yea. I was trying to come up with something. Nothing as good at haggle as this build but something like

    14/6 Drow Bard/Rogue Mechanic or something but the problem is a high Cha really is perfect for a SS. You're on your own to fill in the blanks of that build.

  10. #550
    Community Member Eckenwiler's Avatar
    Join Date
    Feb 2010
    Posts
    96

    Default

    What I want is a high Haggle. If HV and Rogue Boost don't stack, then Mississippi Queen is the way to go. Another clone is born.
    Kutath: 6rogue/2ranger .
    roll models: The Stainless Steel Rat, Fafhyrd the Grey Mouser, Garrett
    Savoring the first run, for it will never happen again.

  11. #551

    Default

    Quote Originally Posted by Eckenwiler View Post
    What I want is a high Haggle. If HV and Rogue Boost don't stack, then Mississippi Queen is the way to go. Another clone is born.
    lol. just remember, to add real value to your party, you'll want to learn to be a highly effective crowd control specialist and healer. You should also possess a dps offense/defense. I use vorpals disputers paralyzers stat damagers etc. My favorite dps technique includes dual burst heavy picks of puncturing in association with the hold monster spell. CC is your first and usually only weapon however.

    To protect yourself remember your buffs!!! Stoneskin/displacement go a long, long way to towards helping to procure your survival. When you are in heal mode, invisibility is fantastic, as you remain invisible while you heal.
    Last edited by LeslieWest_GuitarGod; 08-20-2010 at 09:22 AM.

    TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
    No Drama. Cameraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!

    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | GHALLANDA GUILD LEADERS: Join the Fellowship!


  12. #552
    Community Member nyaonyao's Avatar
    Join Date
    May 2010
    Posts
    6

    Default

    First of all congrats on the very successful thread!

    That being said I would like to ask if you or someone has posted a 28 point version of this build (if that is even possible) somewhere in here and if don't mind could you please direct me to it? I have tried but I haven't gotten to half of the thread. ^_^; Thank you!

  13. #553

    Default

    Quote Originally Posted by nyaonyao View Post
    First of all congrats on the very successful thread!

    That being said I would like to ask if you or someone has posted a 28 point version of this build (if that is even possible) somewhere in here and if don't mind could you please direct me to it? I have tried but I haven't gotten to half of the thread. ^_^; Thank you!
    You are more then welcome!

    Check the OP, just placed the starting stats there for you and the rest!

    the 28 point version is identical to the 32 point version in every way except strength, so there's nothing wrong making your crowd control/healing/money maka a 28 pointer.

    Enjoy!!

    TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
    No Drama. Cameraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!

    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | GHALLANDA GUILD LEADERS: Join the Fellowship!


  14. #554
    Community Member nyaonyao's Avatar
    Join Date
    May 2010
    Posts
    6

    Default

    Sweet! Super thanks for the prompt reply! I like this build because it's not only about being a hagglebot but with the right skills (and practice) you can also be an highly effective crowd control specialist and healer. I've been planning to make a mule for ages but heck why make a mule when you can make a Haggle Bard - Mississippi Queen alt?

    I've also checked out the Genghis Khan - Warchanter Bard thread and was wondering if you're going to add Gear Recommendations for this build as well?
    Last edited by nyaonyao; 08-24-2010 at 05:26 AM.

  15. #555
    Community Member Veriss's Avatar
    Join Date
    Jul 2010
    Posts
    22

    Default

    Get back up there!

    This is a great build and all newbie bards should have the chance to see it.
    Eyrish TWF Tempest Ranger w/1 Rog/1 Ftr
    Tapa Pure Spellsinger CC/Haggle Bard
    plus a small army of lowbies.

  16. #556
    Community Member HalfOrcBeautyQueen's Avatar
    Join Date
    Jun 2010
    Posts
    508

    Default

    I'm still new, so bear with me...


    from what I understand Warchanters are very desirable the higher up you get in levels. The warchanter builds I have found tend to stress a melee/melee-capable bard build. I don't want to do melee on my bard. If I go for dps, I want the best dps, not 2nd best. I'd much rather be a casting bard who specializes in CC and support healing, which this build seems to support.

    So what would be the pros and cons of following this build but going warchanter instead of spellsinger? Also, would drow drastically decrease the haggle? I'm leaning towards building a drow bard for aesthetic reasons.

  17. #557
    Community Member Valindria's Avatar
    Join Date
    Jul 2009
    Posts
    1,323

    Default

    Quote Originally Posted by HalfOrcBeautyQueen View Post
    I'm still new, so bear with me...


    from what I understand Warchanters are very desirable the higher up you get in levels. The warchanter builds I have found tend to stress a melee/melee-capable bard build. I don't want to do melee on my bard. If I go for dps, I want the best dps, not 2nd best. I'd much rather be a casting bard who specializes in CC and support healing, which this build seems to support.

    So what would be the pros and cons of following this build but going warchanter instead of spellsinger? Also, would drow drastically decrease the haggle? I'm leaning towards building a drow bard for aesthetic reasons.
    PrE:

    Assuming all you did was change the two haggle feats with Weapon Focus and Power attack you would be down:

    Lose:
    - SS: +2 bonus to your Concentration and Use Magic Device skills, +100 Spell Points, and the ability to expend a use of Bardic Music to grant yourself and all nearby allies a +1 morale bonus to spell DC's and a 10% morale discount on spell point costs. ( +1 dc on the song is the only thing that would hurt your CC abilities, others are just a nice bonus)
    - 5 points for Skill Focus Haggle, and Negotiator


    Gain:
    - WC: +1 attack +2 damage for Inspire Courage, DR song for 5/- DR.
    - Power attack and Weapon focus. I have said it before my problem with this build (and other haggle bards) is unless you plan on never leaving town almost any feat is better then the haggle feats. In most case I would say PA and WF are wasted on a SS, but since you are replacing feats that are worthless in combat, its in the GAIN.
    - Pure Bard WC is rare. You can give a party +10/+9 with 2 songs. That's pretty sweet IMO.


    Race:
    - As a pure bard WC, I would say don't go Drow in this case. Human gives the extra feat and the Human Versitiltiy gives you a bonus to Haggle (when needed) or a bonus in combat.

  18. #558

    Default Mississippee Queen goes to Boot Camp!

    Every beautiful Queen, needs a dashing, muscular King. It is time to look forward to U7. The King is born.

    Many people have asked me how I would turn Mississippee Queen into a warchanter. It is easier than many have thought. Same exact stats, very similar skills. Many want the DC and the spell pen and the haggle and the DPS. Well, you can't be tops in everything, but you can be pretty dang close in the areas you care about. The trick is to know which enhancements are too expensive, and which feats/enhancements can be left in the dust.

    I go THF. This seems logical. I forgo the THF feats, leaving all my feats for enhancing my bard abilities and to-hit/damage. I give up glancing blows, and I give up max spell pen, which allows me to build my healing and buffing to levels more impressive than the Queen. I'm also beefing up spell pen enhancements and sneak in a feat at level 18. This build LOVES its meta-magics, and THIS is where his versatility truly shines. Learning WHEN to use WHICH meta-magics to control your healing and CC will be a large part of the fun of this build. Your metas make your buffing, healing & CC better.

    I'll put the enhancements I chose up for discussion, since there are more then several very versatile bards that run high CHA warchanters successfully. I'd be interested in hearing some feedback from players of this style of bard.

    The biggest surprise to many is how different the Mississippee's play in game, compared to how similar they look on paper. You can bring some DPS pain, but are a buffing and healing machine. You also have a very high spell DC and maintain a respectable Spell Pen. You will be bent to acquire a Torc and to craft a concord opp greensteel item. Once you do this, your healing game skyrockets.

    There is tremendous versatility in enhancements. Enhancements can make you king in healing or king at buffing. Its quite impossible to max both as a warchanter so you need to cherry pick what you want. Whatever enhancements you choose, make SURE you are playing to your strengths!

    As far as the order of enhancements, they are far from fleshed out. The only ones written in stone would be the first six levels (so you qualify for warchanter PrE). After that focus on the enhancements you feel yous like to build first.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Mississippee King
    Level 20 True Neutral Human Male
    (20 Bard) 
    Hit Points: 242
    Spell Points: 855 
    BAB: 15\15\20\25\25
    Fortitude: 9
    Reflex: 12
    Will: 12
    
                      Starting          
    Abilities        Base Stats         
    (32 Point)       (Level 1)          
    Strength             16             
    Dexterity             8             
    Constitution         14             
    Intelligence          8             
    Wisdom                8             
    Charisma             18             
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                       Ending           
                     Base Skills        
    Skills           (Level 20)         
    Balance              23             
    Bluff                10             
    Concentration        26             
    Diplomacy            28             
    Disable Device       n/a            
    Haggle               33             
    Heal                  0             
    Hide                  0             
    Intimidate           10             
    Jump                 18             
    Listen                0             
    Move Silently         0             
    Open Lock            n/a            
    Perform              33             
    Repair                0             
    Search                0             
    Spot                  1             
    Swim                  4             
    Tumble                1             
    Use Magic Device     33             
    
    Level 1 (Bard)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Haggle (+4)
    Skill: Jump (+3)
    Skill: Perform (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Human Bonus) Extend Spell
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inspire Courage
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Spell (1): Master's Touch
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Human Versatility I
    Enhancement: Bard Song Magic I
    
    
    Level 2 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Focusing Chant
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Charisma I
    
    
    Level 3 (Bard)
    Skill: Balance (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Inspire Competence
    Spell (1): Hypnotism
    Enhancement: Bard Inspired Attack I
    Enhancement: Racial Toughness I
    Enhancement: Bard Wand Mastery I
    
    
    Level 4 (Bard)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Rage
    Spell (2): Glitterdust
    Enhancement: Human Versatility II
    Enhancement: Bard Song Magic II
    
    
    Level 5 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Expeditious Retreat
    Spell (2): Sonic Blast
    Enhancement: Bard Inspired Bravery II
    Enhancement: Human Adaptability Charisma I
    
    
    Level 6 (Bard)
    Skill: Balance (+1)
    Skill: Haggle (+1)
    Skill: Jump (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    Feat: (Automatic) Suggestion
    Enhancement: Bard Warchanter I
    
    
    Level 7 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Blur
    Spell (3): Haste
    Spell (3): Cure Serious Wounds
    Enhancement: Bard Inspired Damage II
    Enhancement: Racial Toughness II
    
    
    Level 8 (Bard)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Inspire Courage
    Spell (3): Good Hope
    Enhancement: Bard Inspired Attack II
    
    
    Level 9 (Bard)
    Skill: Haggle (+2)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Maximize Spell
    Feat: (Automatic) Inspire Greatness
    Enhancement: Bard Charisma II
    
    
    Level 10 (Bard)
    Skill: Balance (+3)
    Skill: Diplomacy (+1)
    Skill: Jump (+3)
    Spell (3): Displacement
    Spell (4): Cure Critical Wounds
    Spell (4): Otto's Sphere of Dancing
    Enhancement: Human Versatility III
    Enhancement: Bard Energy of the Music I
    
    
    Level 11 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Freedom of Movement
    Enhancement: Human Improved Recovery I
    Enhancement: Bard Improved Spell Penetration I
    
    
    Level 12 (Bard)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons (swap for Spell Focus: Enchantment once you complete Min II weapon) 
    Feat: (Automatic) Song of Freedom
    Enhancement: Bard Inspired Damage III
    
    
    Level 13 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Greater Heroism
    Spell (5): Mass Cure Light Wounds
    Spell (4): Hold Monster
    Enhancement: Bard Inspired Attack III
    
    
    Level 14 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Mass Suggestion
    Enhancement: Bard Energy of the Music II
    
    
    Level 15 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quicken Spell
    Feat: (Automatic) Inspire Heroics
    Enhancement: Human Versatility IV
    
    
    Level 16 (Bard)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Remove Fear
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Otto's Irresistable Dance
    Spell (5): Mind Fog
    Enhancement: Bard Improved Spell Penetration II
    
    
    Level 17 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Invisibility
    Spell (6): Heroes Feast
    Enhancement: Bard Wand Mastery II
    Enhancement: Bard Wand Mastery III
    
    
    Level 18 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spell Penetration
    Feat: (Automatic) Mass Suggestion
    Spell (3): Crushing Despair
    
    
    Level 19 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (6): Greater Shout
    Spell (4): Dimension Door
    Enhancement: Bard Charisma III
    
    
    Level 20 (Bard)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Shadow Walk
    Enhancement: Bard Musical Prodigy
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Song Magic III
    Stats that most anyone can achieve:
    26 STR: 16 base + 2 tome + 6 item (+ 2 rage)
    24 CON: 14 base + 2 tome + 6 item ( + 2 rage)
    38 CHA: 18 base + 5 levels + 2 tome + 3 enhancement + 1 human + 6 item + 1 ship buff + 2 capstone

    Max potential (gear dependant)
    30 STR: 16 base + 2 tome + 7 item + 1 lotd (+ 2 rage + 2 yugo)
    28 CON: 14 base + 2 tome + 1 enhancement + 6 item + 1 lotd ( + 2 rage + 2 yugo + 2 mineral II weapon)
    46 CHA: 18 base + 5 levels + 3 tome + 3 enhancement + 1 human + 3 exceptional + 7 item + 1 lotd + 1 ship buff + 2 capstone (+ 2 yugo)

    This build will not be complete until U7 hits. For now, this is just a rough draft, meant to spur discussion. I'd like to hear from High-CHA warchanters (I see you! ). What would you change?
    Last edited by LeslieWest_GuitarGod; 09-10-2010 at 02:42 AM.

    TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
    No Drama. Cameraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!

    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | GHALLANDA GUILD LEADERS: Join the Fellowship!


  19. #559
    Community Member Wizzly_Bear's Avatar
    Join Date
    Jul 2007
    Posts
    0

    Default

    Quote Originally Posted by LeslieWest_GuitarGod View Post
    I'd like to hear from High-CHA warchanters (I see you! ). What would you change?
    This is my old max-haggle build (now TRs are necessary for max-haggle and I'm not going to invest that much into it).

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    Level 20 True Neutral Human Male
    (20 Bard) 
    Hit Points: 222
    Spell Points: 786 
    BAB: 15\15\20\25\25
    Fortitude: 8
    Reflex: 11
    Will: 11
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    16
    Dexterity             8                     8
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             18                    29
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    22
    Concentration         6                    25
    Haggle                8                    41
    Jump                  6                    25
    Perform               8                    32
    Tumble                0                     0 (1 pt)
    Use Magic Device      8                    32
    
    Level 1 (Bard)
    Feat: (Selected) Extend Spell
    Feat: (Human Bonus) Toughness
    
    Level 3 (Bard)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    Level 6 (Bard)
    Feat: (Selected) Power Attack
    
    Level 9 (Bard)
    Feat: (Selected) Two Handed Fighting
    
    Level 12 (Bard)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    Level 15 (Bard)
    Feat: (Selected) Skill Focus: Haggle
    
    Level 18 (Bard)
    Feat: (Selected) Negotiator
    
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Warchanter I
    Enhancement: Bard Musical Prodigy
    Enhancement: Human Adaptability Charisma I
    Enhancement: Human Versatility IV
    Enhancement: Racial Toughness II
    Enhancement: Bard Haggle IV
    Enhancement: Bard Charisma III
    Enhancement: Bard Wand Mastery IV

  20. #560
    Community Member HalfOrcBeautyQueen's Avatar
    Join Date
    Jun 2010
    Posts
    508

    Default

    Quote Originally Posted by LeslieWest_GuitarGod View Post
    Every beautiful Queen, needs a dashing, muscular King. It is time to look forward to U7. The King is born.

    Many people have asked me how I would turn Mississippee Queen into a warchanter. It is easier than many have thought. Same exact stats, very similar skills.
    When I was fooling around with the character creation tool this is what I started with with a Human bard before I went drow. I went Drow for aesthetic reasons, and took Weapon Focus: Piercing to stack with the Drow enhancements. Except that in reality piercing weapons aren't very good and I might change it for slashing. I didn't realize you could go THF without the feat (I am a newbie, after all).

    My haggle wc drow has 13 STR 14 CON and 19 CHA - I'm envisioning her more as a buffer/cc-er than providing any beneficial DPS - but I might have to reroll and go human for the more balanced stats you posted. Hm....

Page 28 of 47 FirstFirst ... 1824252627282930313238 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload