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  1. #1
    Community Member GorumT's Avatar
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    Default Clerics, pls explain this enchancement for me.

    Chosen of the Sovereign (sp) Host gives a +1 to Longswords, but clerics do not know how to use Longswords. So if I take this enhancement, will I get the Weapon Skill, or do I still have to take the feat at lvl 3 in order to avoid the negative modifier?

  2. #2
    Static Guy Xgemina's Avatar
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    You will be able to expend one of your turn undeads to grant yourself or others profiency in long sword.
    Per Cocomajobo - Ranged has easy access to AOE - apparently 3 feats, BAB 11 and Dex 19 is considered easy access these days. post here

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  3. #3
    Community Member GorumT's Avatar
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    Quote Originally Posted by Xgemina View Post
    You will be able to expend one of your turn undeads to grant yourself or others profiency in long sword.
    So I take the enhancement and 4 times a day I can be proficient with longswords and have a +1?

  4. #4
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    When you click the Proficiency, it stays until you shrine. Theres no Timer, and I don't think it canbe debuffed even. So its very easy to stay proficient all the time.
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  5. #5
    Hero Djeserit's Avatar
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    Default The Proficiency Buff has no timer.

    So after you rest you can expend one DV, um, I mean turn undead, and use a martial weapon with proficiency until you rest again or die. This is a great enhancement. It turns you into a pocket battle cleric, if you plan your build right. Eventually however you may want to spend a feat on Kopesh, rapier or another of the goood weapon proficiencies.

  6. #6
    Community Member Demoyn's Avatar
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    The only time it will cost you more than one turn undead attempt per rest is if you enter a slayer area and use it before entering a quest and again upon entering. I've found, however, that taking a level of barbarian works much better than spending enhancement points on this, as you'll get better weapons (or the same if you're not a dwarf) and greater enhancement options.

  7. #7
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    It's good if you want to melee or help out with stat damagers like paralyzing or whatnot. It's bad because good longswords cost too much on the AH.

  8. #8
    Community Member GorumT's Avatar
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    Ok, cool, I think I understand. Thanks for the help everyone.

  9. #9
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    Quote Originally Posted by Demoyn View Post
    The only time it will cost you more than one turn undead attempt per rest is if you enter a slayer area and use it before entering a quest and again upon entering. I've found, however, that taking a level of barbarian works much better than spending enhancement points on this, as you'll get better weapons (or the same if you're not a dwarf) and greater enhancement options.
    Barbarian is Nice for the Speed boost.. The Enhancements at l1 are pretty useless for a cleric and 1 Rage is also Useless...

    Paladin or Ranger is your best bet on a Cleric. You get your Ful Martial Pro's AND get a nice SP bump to keep ya in line with a pure cleric.



    Quote Originally Posted by Furysetzer View Post
    It's good if you want to melee or help out with stat damagers like paralyzing or whatnot. It's bad because good longswords cost too much on the AH.
    I havent found Longswords to be overly expensive.. Rapiers out outta line.... But Longswords? I find good ones on the Broker all the time.
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  10. #10
    Community Member Demoyn's Avatar
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    Quote Originally Posted by Impaqt View Post
    Barbarian is Nice for the Speed boost.. The Enhancements at l1 are pretty useless for a cleric and 1 Rage is also Useless...

    Paladin or Ranger is your best bet on a Cleric. You get your Ful Martial Pro's AND get a nice SP bump to keep ya in line with a pure cleric.
    Rage isn't useless, it's just not as good as it is to a non-caster. I use it all the time when I run out of spell points. There are also other good enhancements for a battle-cleric. I personally have the 5 damage reduction boost, the sprint boost, the toughness enhancement, and the power attack enhancement.

    I don't see how paladin or ranger are better than barbarian (or fighter). One level of ranger gets you strength to bows, which you'll rarely use as a battle cleric, and paladin gets you two more armor class, which is nice, but battle clerics need more help on offense than defense.

  11. #11
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    Quote Originally Posted by Demoyn View Post
    Rage isn't useless, it's just not as good as it is to a non-caster. I use it all the time when I run out of spell points. There are also other good enhancements for a battle-cleric. I personally have the 5 damage reduction boost, the sprint boost, the toughness enhancement, and the power attack enhancement.

    I don't see how paladin or ranger are better than barbarian (or fighter). One level of ranger gets you strength to bows, which you'll rarely use as a battle cleric, and paladin gets you two more armor class, which is nice, but battle clerics need more help on offense than defense.
    Ranger gets you:
    1 Fav Enemy, Sprint Boost, Bow Str, and L1 Spell Point Wisdom Boost. Which will keep your Spell points in line, Or above, that of a pure cleric.
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    Quote Originally Posted by Demoyn View Post
    I don't see how paladin or ranger are better than barbarian (or fighter).
    As already explained, they keep your spellpoints up because those classes are casters too. Plus ranger improves offense more than barb does.

  13. #13
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    Barb isn't a good multiclass for a cleric really. There are clickies and potions for Rage you can get rather easily. Fighter gets you sprint, haste, attack boosts and martial weapon proficiency. Plus extra feat. If you go more than 1 level, I suggest Paladin, as it helps with your saves and LoH for when you run out of SP.

  14. #14
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    Quote Originally Posted by Furysetzer View Post
    Barb isn't a good multiclass for a cleric really. There are clickies and potions for Rage you can get rather easily. Fighter gets you sprint, haste, attack boosts and martial weapon proficiency. Plus extra feat. If you go more than 1 level, I suggest Paladin, as it helps with your saves and LoH for when you run out of SP.
    FIghters dont get a Sprint Boost.

    and LOH/Saves only cme into play if you have a good chr score.
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  15. #15
    Community Member GorumT's Avatar
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    What about xp loss for multiclassing? If I only take 1 level of Paladin, wont I suffer a xp debt the rest of the time I am leveling?

  16. #16
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by GorumT View Post
    What about xp loss for multiclassing? If I only take 1 level of Paladin, wont I suffer a xp debt the rest of the time I am leveling?
    no such thing in ddo

  17. #17
    Community Member GorumT's Avatar
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    Quote Originally Posted by Wizzly Bear View Post
    no such thing in ddo
    So they got rid of it? SWEET! Used to be if you had more then 2 levels difference between classes when multiclassed, you got a 15% experience penalty. (Or was it 5%.../shrug)

  18. #18
    Community Member Narmolanya's Avatar
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    Elves get longsword proficancy at the start so this adds a +1 to hit. No need to waste a turn undead. Also the advanced faith enhancement in that line grants the ability to fully heal one target (including self) every five minutes.

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