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  1. #1
    Community Member
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    Jul 2006
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    Default a little advice pls

    hello all, i just recently returned to ddo from a 18 month hiatus heh. not entirely back up to speed with whats what but trying to make do...i wanted to make an intim/stun monk with enough umd to be able to use 6th level scross minimum umd 40 something if i remember correctly. anyway. i was drunk last night (as im sure most of you were too so no disaproving looks now!) and attempted to make the build myself hah, wanted to post it and see if anyone had some criticism or advice.


    feel free to rip it apart, thats what i want hah. you find a problem let me know i wanna fix it hehe. thanks again in advance and without further procastinating.


    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (15 Monk \ 1 Rogue) 
    Hit Points: 200
    Spell Points: 0 
    BAB: 11\11\16\21
    Fortitude: 10
    Reflex: 15
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             16                 22                   22
    Dexterity            15                 17                   18
    Constitution         11                 12                   12
    Intelligence         11                 13                   13
    Wisdom               15                 18                   22
    Charisma              8                 10                   10
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +2 Tome of Strength used at level 16
    +3 Tome of Wisdom used at level 16
    +2 Tome of Charisma used at level 16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               7                 19                   21
    Bluff                -1                  0                    0
    Concentration         5                 16                   17
    Diplomacy            -1                  0                    4
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                  0                    0
    Heal                  3                  6                    6
    Hide                  3                  4                    4
    Intimidate            1                 19                   19
    Jump                  7                 17                   17
    Listen                3                  6                    6
    Move Silently         3                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    1
    Spot                  3                  6                    6
    Swim                  3                  6                    6
    Tumble                n/a               11                   11
    Use Magic Device      1                 19                   19
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Intimidate (+2)
    Skill: Jump (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Least Dragonmark of Passage
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Human Bonus) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Unarmed Strike
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Combat Expertise
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Still Mind
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Purity of Body
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Lesser Dragonmark of Passage
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Wholeness of Body
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+9)
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    Skill: Intimidate (+3)
    Feat: (Automatic) Improved Evasion
    
    
    Level 11 (Monk)
    Skill: Intimidate (+3)
    Feat: (Automatic) Ki Strike: Lawful
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Automatic) Diamond Body
    
    
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Abundant Step
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Diamond Soul
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Quivering Palm
    Enhancement: Extra Dragonmark I
    Enhancement: Human Adaptability Dexterity II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Way of the Elegant Crane I
    Enhancement: Way of the Elegant Crane II
    Enhancement: Way of the Elegant Crane III
    Enhancement: Way of the Elegant Crane IV
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Fists of Light
    Enhancement: Unbalancing Strike
    Enhancement: Adept of Rain
    Enhancement: Disciple of Puddles
    Enhancement: Master of Sea
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Monk Concentration I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III

    oh yes i almost forgot, i got mad as hell when i found out i couldnt buy cloudkill or dimension door scrolls anymore lol, thats why the dragon mark is there, i had to sac PA for it and that sucks...and will likely get changed later but at the moment im still bitter ok.....
    unless of course i drop weapon focus for PA....thoughts?

  2. #2
    Community Member Baahb3's Avatar
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    Jul 2006
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    1,083

    Default

    I am not much on posting build comments but if the weighted weapon property does not work for Stunning Fist I would swap that for Stunning Blow so you can take advantage of the big boost in DC. I don't think Stunning Blow is a monk bonus feat though.
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
    Iryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, Vis
    Ubique eo, invenio me esse ducem hominium.

  3. #3
    Founder & Hero Steiner-Davion's Avatar
    Join Date
    Feb 2006
    Posts
    480

    Default

    Well starting with an 8 for CHA will make it hard to get to 40 UMD even if you roll a lot of 20s. but unforunately CHA is kind of a dump stat for Monks.

  4. #4
    Community Member
    Join Date
    Jul 2006
    Posts
    46

    Default revision 1

    reviewed some other data, and took some of your ideas into account and have revised the build slightly. continue to critique pls. some of you may or may not not that this readout is 3 AP short of max...thats because for some reason the char gen wouldnt let me take master of sea, even though it costs 3 and i had only 3 left so just left it out, making note so ya dont think i just forgot or something lol




    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (15 Monk \ 1 Rogue) 
    Hit Points: 234
    Spell Points: 0 
    BAB: 11\11\16\21
    Fortitude: 11
    Reflex: 15
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             16                 22                   22
    Dexterity            15                 17                   18
    Constitution         12                 14                   14
    Intelligence         10                 12                   12
    Wisdom               15                 18                   22
    Charisma              8                 10                   10
    
    Tomes Used
    +2 Tome of Intelligence used at level 1
    +2 Tome of Dexterity used at level 8
    +2 Tome of Strength used at level 16
    +2 Tome of Constitution used at level 16
    +3 Tome of Wisdom used at level 16
    +2 Tome of Charisma used at level 16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               6                 15                   17
    Bluff                -1                  0                    0
    Concentration         3                 21                   21
    Diplomacy            -1                  0                    4
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                  0                    0
    Heal                  4                  8                    8
    Hide                  2                  4                    4
    Intimidate            3                 19                   19
    Jump                  7                 16                   16
    Listen                2                  6                    6
    Move Silently         2                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    1
    Spot                  6                 10                   10
    Swim                  7                 10                   10
    Tumble                6                  8                    8
    Use Magic Device      3                 19                   19
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Heal (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Least Dragonmark of Passage
    Feat: (Human Bonus) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    
    
    Level 2 (Monk)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    
    
    Level 3 (Monk)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Stunning Blow
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Still Mind
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Purity of Body
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Lesser Dragonmark of Passage
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Wholeness of Body
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Evasion
    
    
    Level 11 (Monk)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Ki Strike: Lawful
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    Feat: (Automatic) Diamond Body
    
    
    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Abundant Step
    
    
    Level 14 (Monk)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Diamond Soul
    
    
    Level 15 (Monk)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Quivering Palm
    Enhancement: Human Adaptability Dexterity II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Way of the Elegant Crane I
    Enhancement: Way of the Elegant Crane II
    Enhancement: Way of the Elegant Crane III
    Enhancement: Way of the Elegant Crane IV
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Fists of Light
    Enhancement: Unbalancing Strike
    Enhancement: Adept of Flame
    Enhancement: Disciple of Candles
    Enhancement: Master of Bonfires
    Enhancement: Adept of Rain
    Enhancement: Disciple of Puddles
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III
    Last edited by carnax; 01-03-2009 at 01:10 AM.

  5. #5
    Community Member Rog's Avatar
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    Mar 2006
    Posts
    822

    Default

    kk bud u want a umd/intemdate monk right which is it umd or intemdate u cant have them both as for umd even with a 16 char which u eat a +2 char tome then u a +6 stat item u can get easly getting a 40 umd is near inpossable and scew the dragon mark as for ck it outdate they nerfed that way back in the day in thernal enough peeps got tired of the 30 minute i cant see **** ck now no body uses it except on a rare occassion we have better spells and killing flenser are a j/k. char is a dump stat and umd will cost u double so will intemdate i believe but on intemdate i believe there is a monk path to give u bonus.
    mojomuscle

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