Results 1 to 12 of 12

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member Inspire's Avatar
    Join Date
    Jan 2007
    Posts
    222

    Default Proposal; Wizard

    Invert; 16 True Neutral, Warforged Wizard.

    Stats:

    Str; 8Base +6Item = 14Str
    Dex; 14Base +2Tome +6Item = 22Dex
    Con; 18Base +1Tome +1Enhancement +6Item = 26Con
    Int; 18Base +4Level +2Tome +3Enhancement +3Crafted +6Item = 36Int
    Wis; 6Base +2(Favor)Tome +6Item = 14Wis
    Cha; 6Base


    Hps;

    64 Base
    20 Heroic
    10 Draconic
    144 Constitution Mod
    30 GFL
    45 Crafted
    30 Racial
    18 Toughness
    Total(Unbuffed); 340Hps


    Hide/Move;

    9.5Base
    6 Dexterity Mod
    10 Ring/Helm
    2 HoGF
    4 GH
    Total: 31.5


    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Invert the Acolyte
    Level 16 True Neutral Warforged Male
    (16 Wizard) 
    Hit Points: 212
    Spell Points: 1035 
    BAB: 8\8\13
    Fortitude: 10
    Reflex: 8
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength              8                     8
    Dexterity            14                    16
    Constitution         18                    20
    Intelligence         18                    27
    Wisdom                6                     8
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               4                    12.5
    Bluff                -2                    -2
    Concentration         8                    24
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle               -2                    -2
    Heal                 -2                    -1
    Hide                  5                    12.5
    Intimidate           -2                    -2
    Jump                 -1                     8.5
    Listen               -2                    -1
    Move Silently         5                    12.5
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                9                    27
    Search                5                     8
    Spot                  0                     8.5
    Swim                 -1                    -1
    Tumble                4                     6
    Use Magic Device     n/a                   n/a
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Toughness
    
    
    Level 2 (Wizard)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    
    
    Level 6 (Wizard)
    Feat: (Selected) Spell Penetration
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Spell Focus: Necromancy
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 16 (Wizard)
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Wizard Lineage of Energy I
    Enhancement: Wizard Lineage of Energy II
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Elements III
    Enhancement: Wizard Lineage of Deadly Energy I
    Enhancement: Wizard Lineage of Deadly Energy II
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Energy Manipulation II
    Enhancement: Wizard Energy Manipulation III
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Spell Penetration III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Wizard Wand Mastery I
    Enhancement: Wizard Wand Mastery II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Healer's Friend I
    Note; Casters are very uninteresting on a Planner.
    Last edited by Inspire; 02-02-2009 at 11:01 AM. Reason: Hp Calculation, Updated Planner.

  2. #2
    Community Member Xanstrollinoax's Avatar
    Join Date
    Mar 2006
    Posts
    59

    Default

    you forgot to add in the hp for the toughness feat itself

  3. #3
    Community Member Inspire's Avatar
    Join Date
    Jan 2007
    Posts
    222

    Default

    Thanks for that catch.

    Edited.

  4. #4
    Community Member Adaram64's Avatar
    Join Date
    May 2006
    Posts
    16

    Default

    Is this a 28pt or a 32 pt build? What is a good build for a 28 pt Wizard?
    My LOTRO Signature says I have NO CHARACTERS!! LIES!!

  5. #5
    Community Member
    Join Date
    Mar 2006
    Posts
    584

    Default

    Quote Originally Posted by Adaram64 View Post
    Is this a 28pt or a 32 pt build? What is a good build for a 28 pt Wizard?
    Lose 2 con, 4 dex or some combination of the two.

  6. #6
    Community Member Noctus's Avatar
    Join Date
    Apr 2008
    Posts
    3,100

    Default

    Why DEX 14?

    If for the Ref-Save: Take Insightful Reflexes and live happily ever afther.

    And redistribute the Buildpoints into either more CON, or into WIS, for a better Will-Save.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload