After spending a couple of weeks of playing LOTRO, I am wondering why Turbine's really popular MMO is an MMO at all. The spawn points for new characters, and the world in between is so vast that if you play it at all, you're going to play solo. If you're stuck trying to find the ******* quest, you can scream on the advice channel all you want, you're not getting a response. If you want a social gaming experience, it doesn't seem to be happening there.
In my experience of the horrible game, Vanguard, and from what many have told me about WoW, it seems that DDO is the ONLY online game that's social, adult, and not a frustrating pain to quest in. Perhaps too few want it, but is DDO the only game where:
- Quests are instanced, and straightforward to enter?
There are a few other games that do this, but not to the degree that ddo does - It's easy to join PUGS, or find people doing the quest you need?
Warhammer Online has "public quest" that, as long as your in the area, your grouped and can easily find other to group with. Its just that DDO is so group oriented that, since you must have a group, they are fairly common to find. - You can control your character's career path to a high degree, and make interesting builds?
I have to give Asheron's Call the nod on this. To sum it up, you have similar Stats (dex, str, etc.) with a limited amount of points to distribute. At start you get a certian number of "points" (around 50 i think?) to buy abilities (such as sword, axe, Life magic(healing) War Magic(damage spells) etc) which cost anywhere from 2 to 16 and you gain additional points as you level. With this setup you could have a huge degree of versitility, such as a debuffing/buffing axe wielder, or a healingish sword wielder. It also had two different levels of those abilities a "trained and specialized" the latter costing less XP points to increase as you level but costing more of those points to buy or upgrade it to that status. I think i would still be playing this game if the population was as large as it was back in the day and the graphics were overhauled (games almost 10 years old). DDO does have a good system but i wish there was more interaction of feats/enhancement/races. - You can control your melee, jump, maneuver, and control the swing of your weapons... as opposed to button bar mashing?
DDO is superior in the combat area when compared to other games - The story lines are interesting, and the mobs have personality?
Agreed as well. I do like Warhammer onlines tome of knowledge though. As you kill Mosters, explore areas, and do quests you unlock backstory and lore, which really pulls you into the world.
The gripes against DDO are mostly that there's not enough of it. Sure I can complain about nerfs, and turning our builds upside down, but I figure that's just the nature of MMOs. What worries me is that there may never be another game like this, and that DDO will go away. It already seems to be on life support, so I can see this possibility.
I agree, i am also pumped that there finally giving pure classes some bonuses. i wish they would incorporate some enchancements that are available to pureclasses (i.e. give fighters that are pure at high levels additional dr when using shields as well as increased AC, or give pure rangers a stance to do an additional attack for less AC, Maybe give sorcerers an option to give up a spell slot for additional damage. These would breed some diversity from all the multiclasses and be good for the game. While some will whine that it "gimps" their multiclasses" but i disagree. you gain alot by multiclassing (additional feats, Higher AC, Use of wands and spells, UMD), give me a reason to make a pure guy.
If DDO were gone tomorrow, where would you go?