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  1. #1
    Founder akla_thornfist's Avatar
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    Default extra ring slot at lev 20

    i know there is a feat that allows an extra slot for epic levels cant remember what its called any chance we will see this in an upcoming mod,
    akla thornfist lev 17fighter- healalot thornfist lev 19cleric- aklasek thornfist 13fighter 4 paly- healthis thornfist lev 17 32pt cleric- seakla lev 8 rogue, proud member of unbreakable

  2. #2
    Community Member Turial's Avatar
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    You would have to wait till level 21 to be epic to take the feat.
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  3. #3
    Community Member Vanda's Avatar
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    IIRC the feat is cleverly called "Extra Rings". From what I can find, requirements are Forge Ring feat and caster level 12. It seems to be from the Eberron Source Book.
    Hail Mighty Argonnesson
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  4. #4
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    Quote Originally Posted by Vanda View Post
    IIRC the feat is cleverly called "Extra Rings". From what I can find, requirements are Forge Ring feat and caster level 12. It seems to be from the Eberron Source Book.
    technically that's an artificer bonus feat, allows 2 extra rings.

    the feat Akla is talking about only allows one more ring, and can be taken by non-artificers.

  5. #5
    Community Member Lorien_the_First_One's Avatar
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    There is also a necklace (artifact) of a dead hand that you can hang around your neck taking your necklace spot and allowing it to hold a 3rd ring for you.

  6. #6
    Community Member Korvek's Avatar
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    I think it's just called Additional Magic Item Space or something, from the Epic Level Handbook.

    To get it, you'd have to hit an epic level first, which would be 21.

  7. #7
    Community Member Turial's Avatar
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    Quote Originally Posted by Korvek View Post
    I think it's just called Additional Magic Item Space or something, from the Epic Level Handbook.

    To get it, you'd have to hit an epic level first, which would be 21.
    This is what I was thinking as well. I was unaware that Ebberon gave similar benafits at a lower level.
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  8. #8
    Community Member Jay203's Avatar
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    meh~ we should have gotten 4 slots for rings on each hand to begin with :P
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  9. #9
    Community Member Hobgoblin's Avatar
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    i dont know what you are talking about jay all true wizards only have 3 fingers. all others are fleshie gimps

  10. #10
    Community Member Aerniel's Avatar
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    arent you supposed to be able to wear 2 rings on each hand?, ring finger and index, because if two magical rings touch then there could be a magical imbalance which could lead to some bad consequences(i.e. EXPLOSIONS!, loss of fingers, opposite benifit such as greater false life rings touching giving greater harm 0.o)

  11. #11
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    Quote Originally Posted by Aerniel View Post
    arent you supposed to be able to wear 2 rings on each hand?, ring finger and index, because if two magical rings touch then there could be a magical imbalance which could lead to some bad consequences(i.e. EXPLOSIONS!, loss of fingers, opposite benifit such as greater false life rings touching giving greater harm 0.o)
    nope, unless you house rule something like that.

    Theoretically you can WEAR the rings, but only one is active at any given time, and it must be declared beforehand. You can't just pick one any round you need it. Probably costs a standard action to switch your active ring, or so.

  12. #12
    Community Member Arjen's Avatar
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    How about a 2nd trinket slot at 3000 favor?
    -Thelanis-
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  13. #13
    The Hatchery sirgog's Avatar
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    Extra item slots would not be the world's easiest thing to program, IMO.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  14. #14
    Community Member underlordone's Avatar
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    what about toe rings ear rings bellybutton ring toung ring nose ring

    :P
    If you can shoot them down before they get to you a bonus if you can take them half down and then meele them out bonus if you can shoot and run around like your head is cut off dispel fom grease sleet storm stop running so I can kill it!!!!!!

  15. 12-24-2008, 07:24 PM


  16. #15
    Community Member underlordone's Avatar
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    nice
    If you can shoot them down before they get to you a bonus if you can take them half down and then meele them out bonus if you can shoot and run around like your head is cut off dispel fom grease sleet storm stop running so I can kill it!!!!!!

  17. #16
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Jay203 View Post
    meh~ we should have gotten 4 slots for rings on each hand to begin with :P
    Nope, overpowering. This rather sensible limit goes right back to Basic D&D in the 70s.

  18. #17
    Community Member sephiroth1084's Avatar
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    I'm very afraid of epic levels in DDO. The Epic Levels Handbook for PnP is BROKEN beyond any sort of repair--spellcasters become gods in about 3-6 levels after level 20, while everyone else slowly builds upon their existing power, and fall WAY behind casters. Just to mention one issue with the rules.
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  19. #18
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    Quote Originally Posted by sirgog View Post
    Extra item slots would not be the world's easiest thing to program, IMO.
    I can't tell if you're being sarcastic, but speaking as someone whose characters are not even close to 1750, let alone 3000, this seems like a good idea (not considering development resources required). It seems like a decent reward for someone who has reached 3000 favor.

  20. #19
    Founder & Hero
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    Quote Originally Posted by Aerniel View Post
    arent you supposed to be able to wear 2 rings on each hand?, ring finger and index, because if two magical rings touch then there could be a magical imbalance which could lead to some bad consequences(i.e. EXPLOSIONS!, loss of fingers, opposite benifit such as greater false life rings touching giving greater harm 0.o)
    Ever since Ad&d 79 for the dmg you can only have 1 ring per finger 3.- add ways to get around that but not for most.


    Beware the Sleepeater

  21. #20
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    Quote Originally Posted by sephiroth1084 View Post
    I'm very afraid of epic levels in DDO. The Epic Levels Handbook for PnP is BROKEN beyond any sort of repair--spellcasters become gods in about 3-6 levels after level 20, while everyone else slowly builds upon their existing power, and fall WAY behind casters. Just to mention one issue with the rules.
    If a spellcaster isn't already virtually a God by level 20, he probably won't get much closer over the course of 6 levels.

    Sure epic spells are silly overpowered, but you don't need them to attain that level of brokenness.

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