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  1. #1
    Community Member jmonty's Avatar
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    Default Add heal to paladin spell list

    i would like to see heal added to the paladin spell list to throw healing paladins a bone.




  2. #2
    Community Member Dexxaan's Avatar
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    Quote Originally Posted by jmonty View Post
    i would like to see heal added to the paladin spell list to throw healing paladins a bone.

    I wouldn´t mind throwing healing Paladins a bone.
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  3. #3
    Community Member Irongutz2000's Avatar
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    Default hey

    Quote Originally Posted by jmonty View Post
    i would like to see heal added to the paladin spell list to throw healing paladins a bone.



    Ya it would be nice, but i don't see it happening. Man what i could solo then, with a couple of major pots
    Most ppl call me Az. Captains crew on G-land.

  4. #4

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    They don't get heal, according to the PG.
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  5. #5
    Community Member elraido's Avatar
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    Quote Originally Posted by DoctorWhofan View Post
    They don't get heal, according to the PG.
    And zeal is nothing like it is in the PH either.
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  6. #6
    Community Member Korvek's Avatar
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    Quote Originally Posted by jmonty View Post
    i would like to see heal added to the paladin spell list to throw healing paladins a bone.



    Make sure you add Blade Barrier for those caster paladins (and make the save DC Charisma-based).

  7. #7
    Community Member Aerendil's Avatar
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    Quote Originally Posted by elraido View Post
    And zeal is nothing like it is in the PH either.

    Is ANYTHING in DDO like it is in the PH?

    I'm starting to wonder...

  8. #8
    Community Member elraido's Avatar
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    Quote Originally Posted by Aerendil View Post
    Is ANYTHING in DDO like it is in the PH?

    I'm starting to wonder...
    roll d20?
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  9. #9
    Community Member Turial's Avatar
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    Quote Originally Posted by Aerendil View Post
    Is ANYTHING in DDO like it is in the PH?

    I'm starting to wonder...
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  10. #10
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    Now you just being silly


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  11. #11
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by DoctorWhofan View Post
    They don't get heal, according to the PG.
    /dodges trap set off by failed spot check

  12. #12
    Community Member sephiroth1084's Avatar
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    I think a better first step would be to adapt a concept from 4E and change paladin's casting stat from Wis to Cha.

    After that, maybe give paladins Cure Critical Wounds, and/or Mass Cure Moderate Wounds maybe.

    For some thoughts on paladin changes, and justification for paladins getting better spells, see this thread on the Rebalanced Paladin:

    http://forums.gleemax.com/showthread.php?t=761045

    As it stands, DDO has already mimicked some of the abilities to be found within, but a little more thought should be given to the paladin's spellcasting and the mistakes made in the D&D 3.5 PHB--giving partial-progression casters spells WAY below their level, which are essentially meaningless.
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  13. #13
    Founder Lifespawn's Avatar
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    some people missed the humor on this thread lol
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  14. #14
    Community Member Emili's Avatar
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    How about they add Detect Poison, Detect Undead and Undetectable Alignment instead.
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  15. #15

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    Quote Originally Posted by jmonty View Post
    i would like to see heal added to the paladin spell list to throw healing paladins a bone.



    Sure, it can be a 6th level Paladin spell.

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  16. #16
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    Quote Originally Posted by Kraldor View Post
    Sure, it can be a 6th level Paladin spell.
    It would be totally acceptable to allow Paladins to spend AP to add Heal to their class list. Even though they have no level-6 slots, that still wouldn't be worthless: it would let them cast Heal scrolls without needing UMD. (It shouldn't be a cheap enhancement, though)

    To go further, it would be reasonable to make a Paladin specialty enhancement that improves their divine magic abilities (as opposed to combat skills). That specialty could provide multiple icons to cast a spell effect by drawing from the Paladin's own spellpoints. Considering the lower spellpoints, it wouldn't be bad to let Paladins use a small list of more-powerful spells for both healing and offense (Mass Resto, Heal, Mass CSW, Mass DW, Holy Smite, Searing Light, Dismissal). Also, other features could be:
    * Lay On Hands regenerates every 90 seconds
    * Inflict a Healing Curse (like a monk)
    * Replace wisdom with charisma for save DC of offensive paladin spells

  17. #17
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    Careful what you wish for then you would get nothing but threads about how stupid battle Paladins didn't heal them and wasted time fighting.

    They could easily add a healing prestige class that added to the power of lay on hands and give you more uses per day to mimic the heal spell (fine with me).

    Again though unless you really like healing careful what you wish for....

  18. #18

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    How about finger of death. My Pally needs to give mobs the finger!
    Last edited by DelScorcho; 12-24-2008 at 02:04 PM. Reason: my grammer sucks

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  19. #19
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    Quote Originally Posted by DelScorcho View Post
    How about finger of death. My Pally needs to get mobs the finger!
    That's in game next mod versus undead....done.

  20. #20
    Community Member Dexxaan's Avatar
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    Quote Originally Posted by Lifespawn View Post
    some people missed the humor on this thread lol
    Tell me about it.

    Maybe I should have changed Bone for Brick?
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