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  1. #1
    Community Member Philam's Avatar
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    Default Looking for a Cleric/Monk build (14/2)

    Looking for a Cleric with splash of monk build. I know NOTHING about monks and there enhancements(paths). I know that two levels of monk give me two feats. Prefer dwarf (will settle on halfling)and wisdom/str based. Please if you build one, work into +2 tomes(at creation) and raid loot(blue dragon scale robe, shroud item ect.). Open to using staffs. Would like end game Wisdom to be 30 or better and Str to be mid to high 20's if at all possible.

    Was thinking about 16,14,14,10,16,6, but not sure.

    This toon I want to be able to solo, as well as do my cleric duties to the best of their abilities.

    To all the experts and number crunchers-Thank you in advance!

    --------------------------------------------------------------------------------

    Phix is now level 16 and I am loving playing this toon. Standing AC is 43 unbuffed.
    Feats:
    lvl 1 -Toughness, Weapon Finesse
    lvl 3 - Mental Toughness, TWF
    lvl 6 - Improved Mental toughness
    lvl 9 - Quicken
    lvl 12 - Empower
    lvl 15 - Extend

    Future Feats:
    lvl 18 - Maximize

    I will update on Phix's progress when he gets is capped adn fully crafted.
    Last edited by Philam; 01-19-2009 at 11:08 AM.

  2. #2
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    Here is my 14/2 build. It is dex based rather than str based but I wouldn't recommend making one any other way.

    http://forums.ddo.com/showthread.php?t=165043

    Theoreticly you could switch the starting dex/str but it will hurt your build very much. One of the best things about a 14/2 build is evasion and if you don't have the dex to back it up, you will find it pretty worthless endgame.

    Additionally, switching the dex/str on the above character would result in 5 less AC which at endgame would put this character in th realm of AC that doesn't matter (less than about 48 endgame = autohit for even normal monsters)

    This is an extremely good solo build and still has 1584sp endgame with 36Wis (38 is possible with a +2 tome and shroud item) which is plenty for healbot duties

    The only differerence I would make if I rebuilt is taking cleric at 1 and then monk-monk instead of monk-cleric-monk

  3. #3
    Community Member lolwagon's Avatar
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    Default mine worked out really well.

    You have 3 choices that really play out well depending on what u want from ur cleric.

    either 14/2 for the bonus +1 dc on spells like banish
    14/3 for the monk speed and path choice
    or 14/2/1 sorc for the sorc bonus sp.
    18 wisdom, 14-16 dex for reflex, 14-16 con for mad hp
    if you pick dwarf, ignore charisma entirely and take toughness once or twice so you can get 400 hp with your dwarven toughness enhancements.
    feats i would use are quicken, empower, extend, maxi, mental toughness, toughness, spell pen, and your choice of either another spell pen, tough, or ment tough.
    i always spec for smiting in full and take all four improved healing dmg but no crit and wear blue scale.
    you need at least 2 spell pen enhancements if you only take one feat if you want to banish in the vale area.

  4. #4
    Founder Gol's Avatar
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    I have a human build planned here, but I've only created the character, never even logged in on it:
    http://www.adayfam.net/DnD_Boards/vi...php?f=12&t=290

    The problem with 14/2 is that you never get martial weapon profs. As a result, I think the 14/2 battle cleric is a great candidate for khopesh use. I picked human for the extra feat as much as anything.

  5. #5
    Community Member redraider's Avatar
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    Default clr/mnk

    mine is now lvl 11 (9/2) and like most of it:

    started:
    str 9
    dex 18
    con 12
    int 8
    wis 19 (was sure I started with 18 but shows a 19 base...)
    cha 10

    pros:
    great solo and survivability
    great saves +21/+26/+25 right now nicely equipped and buffed with gh and such
    great evasion
    42 AC with plain robes and +5 bracers with bark - dragontouched or icy should give this a 55+ capped AC
    have two weakeners of enfeebling waiting which should make this interesting

    cons:
    low DPS - have 2 lvl 10 vorps, but still just doesn't hit 20's enough
    no martial weps so kama's, daggers and wraps rule but just don't hit hard enough to damage anything with decent DR - the spiders in Trial by Fire? I hit em but couldn't do any damage at all - forget the end boss in cabal
    no UMD
    not great sp's - 716 at lvl 11 (9/2) with 25 wis and magi item and mental toughness
    Captain's Crew - Ghallanda

  6. #6
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    Quote Originally Posted by redraider View Post
    wis 19 (was sure I started with 18 but shows a 19 base...)
    Level-ups count as 'base' stats

    My Cleric/Monk is only 3/2 at the moment, but looking good so far. Self-buffed AC of 40 at level 5 is nothing to sneeze at
    Caius Furius Aurelius of Fernia
    Philadelphus - Theodorus - Vibius - Isidorus - Cnaeus - Lucius - Flavius
    Aurelia - Lucilla - Iulia - Marciana - Caecilia - Pompeia
    Subsidium - Robotello - Roboangelo - Argentarius

  7. #7
    Community Member Philam's Avatar
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    Rolled Phix the other day. He is now level 8(6/2). Earlier levels I have been running him a BC. Pulled an early bracer with 3 shield clickies. I went dex and offcourse wisdom. All level ups have gone in wis. AC without bark is about 34(only have a +1 wisdom item on) At level 9 I have a +4 wisdom item in the bank-so a low 40 AC can be achieved. Went Ocean stance for +2 to Wisdom.

    Feats:
    lvl 1 -Toughness, Weapon Finesse
    lvl 3 - Dodge, TWF(will be switched to extend at lvl 13)
    lvl 6 - Mental toughness
    Future Feats:
    lvl 9 - Quicken
    lvl 12 - Empower
    lvl 15 - Heighten
    lvl 18 - Maximize

    I will update on Phix's progress when he gets to say lvl 12 or so.
    Last edited by Philam; 12-31-2008 at 11:44 AM.

  8. #8
    Community Member samho's Avatar
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    Quote Originally Posted by redraider View Post
    cons:
    low DPS - have 2 lvl 10 vorps, but still just doesn't hit 20's enough
    no martial weps so kama's, daggers and wraps rule but just don't hit hard enough to damage anything with decent DR - the spiders in Trial by Fire? I hit em but couldn't do any damage at all - forget the end boss in cabal
    no UMD
    not great sp's - 716 at lvl 11 (9/2) with 25 wis and magi item and mental toughness
    The key to make damage in your case was prepare right weapon to overcome their DR (as long as they are not DR / -)

    For example (assume you are in gianthold era),

    Spider if Trial of Fire need Pierce (maybe plus good, but I can't exactly remember, but anyway, pierce weapon is a must) weapon as dagger.
    I assume the orc in cabal might be DR / - (barbarian DR?) so there's nothing can overcome it, but in the other hand, I don't think his DR was quite a lot.
    Razer Cat in Maze require blunt ( light/heavy mace or morningstar, even quarterstaff ) weapon.

    And so on... (The only problem was you might need to collect some of the special type weapon combination to overcome various type monster of DR, but usually you won't need bring all of them in a single quest)
    [ Fernia / Ghallanda ]
    -- Role of the Combat Cleric : We fight for our party's survival --

  9. #9
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    Quote Originally Posted by Gol View Post
    I have a human build planned here, but I've only created the character, never even logged in on it:
    http://www.adayfam.net/DnD_Boards/vi...php?f=12&t=290

    The problem with 14/2 is that you never get martial weapon profs. As a result, I think the 14/2 battle cleric is a great candidate for khopesh use. I picked human for the extra feat as much as anything.
    I was fooling around with the planner to build something (or exactly) like this. I don't like dex based builds at all. This build has everything I want, except intimidate.

    Kudos Gol.

  10. #10
    Founder Gol's Avatar
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    Quote Originally Posted by Ryss View Post
    This build has everything I want, except intimidate.
    Heh, I wanted it too. It just didn't work without another splash level

  11. #11
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    Quote Originally Posted by Gol View Post
    Heh, I wanted it too. It just didn't work without another splash level
    Yep. Too bad.

    A question for you: is 60ish AC good enough for current endgame? People are talking about 70-80 ACs and that makes me nervous.

    And by good enough I mean good enough to be a front line melee/tank (mobs missing roughly half the time should be more than enough).

  12. #12
    Founder Gol's Avatar
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    Quote Originally Posted by Ryss View Post
    Yep. Too bad.

    A question for you: is 60ish AC good enough for current endgame? People are talking about 70-80 ACs and that makes me nervous.

    And by good enough I mean good enough to be a front line melee/tank (mobs missing roughly half the time should be more than enough).
    This guy is still primarily DPS, AC is only an afterthought. However, I didn't really crunch his absolute highest raid-gear-pimped-out AC, though it is into the 70s at level 20.

  13. #13
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    Quote Originally Posted by Gol View Post
    This guy is still primarily DPS, AC is only an afterthought. However, I didn't really crunch his absolute highest raid-gear-pimped-out AC, though it is into the 70s at level 20.
    I guess that's very respectable on a TWF DPS.

  14. #14
    Community Member ForwardWu's Avatar
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    Somehow I am also rerolling my cleric into a 14/2 build, but I choose human instead

    starting stat
    8
    14
    14
    18
    8
    12

    Feats will be taken:
    Xtra Turning, Maximize, Xtend, Emp Healing, Quicken, MT, IMT
    Monk feats: Toughness, Light Reflex

    Human is better if I opt to have more dvs (the extra feat)

    Str route is hard to go, even with start stat of 16 (+2 tome, +6 item)=24...which is still a bit low for hiting stuff....unless you are going to put lvling pts into str

    btw, AC at 60s with evasion is cool enough for someone not in the frontline of battlefield

    actually just replying to test my new sig
    Last edited by ForwardWu; 01-07-2009 at 03:33 AM.

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