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  1. #1
    Community Member Inspire's Avatar
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    Fortification in DDO does not prevent stat damage.

    Edit; Ninja!
    Last edited by Inspire; 12-22-2008 at 02:08 AM. Reason: Ninja!

  2. #2
    Community Member baddax's Avatar
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    Default Big Can of Worms!

    You want an easy fix to Wop and stat damagers i think Fixing Fortification for mobs would go along way to fixing the problems... Not sure of the implimentation in D&D but i think implementing it like SR would go along way towards balancing the game the way that SR has brung casters back into line with the rest of the pack. ie make mobs on normal have 25%, fort mobs on hard 75% and elite 100% with modifications for rogue and fighter crit enhancements and seeker items appropriate.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  3. #3

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    Fortification is a bad idea 'cause it won't prevent puncturing and will upset the rogues, barbarians and fighters.

    The answer to the WoP problem is to lower mobs' HP.
    DDOwiki.com, #1 source for DDO information.

  4. #4
    Community Member baddax's Avatar
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    Ok I understand how fortification currently works as I had a thread where i believe some of you popsted there also. I would like to thank you for your replies. My question is this would it be a possible fix to create a system using the fortification system that is in place to make a level playing field. I realize just adding Fortification to the game would not be a complete fix but if they messhed both tyoes of crits ie proc's/effects with a standard crit. This also might be a way to bring the barbarian crit rage back in to line. Im not suggesting this to be an end al be all fix but maybe some tweaking could be done here to help with some of the current problems in DDO. just a thought. From my understanding the Vast majority of mob Do not have fortification, so this suggests that this system is Broken like SR was a few mods ago. I think the changes in Sr only helped balance the game and make it more enjoyable. Maybe just maybe fortification could be reintroduced and balanced like the current SR system we have in place.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  5. #5
    Founder Paragon's Avatar
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    Quote Originally Posted by Borror0 View Post
    Fortification is a bad idea 'cause it won't prevent puncturing and will upset the rogues, barbarians and fighters.

    The answer to the WoP problem is to lower mobs' HP.
    QFT. Don't make DPS take so long and there will be more balance between that and W/P. No one in their right minds will sit around beating on a mob with a dps stick when it has a million hp and a more reasonable amount of con.
    Unofficial Dark Wizard of The Hand of the Black Tower

  6. #6
    Community Member baddax's Avatar
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    Not sure how lowering mobs hit points will solve the problem. I have a rogue that uses stat damagers and routinely hits for 60 a swing with Wop's. Wouldnt this just make them die quicker? Also, by lower the hit points to mobs wouldnt that put us back to mod 6 when caster DPs ruled the day?
    Last edited by baddax; 12-22-2008 at 03:21 AM.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  7. #7

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    Quote Originally Posted by baddax View Post
    My question is this would it be a possible fix to create a system using the fortification system that is in place to make a level playing field.
    That might sound like an odd question to you but: Why would you do that?!
    DDOwiki.com, #1 source for DDO information.

  8. #8

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    Quote Originally Posted by baddax View Post
    Not sure how lowewring mobs hit points will solve the problem.
    Everything is good by comparison. WoP is good because it is better than DPS.

    If you lower HP, DPS takes less time and will be better than stat-damage because it will kill faster.
    Quote Originally Posted by baddax View Post
    Wouldnt this just make them die quicker?
    That would not be a problem. Mobs with a lot of HP are not challenging, they just are long to kill.
    Quote Originally Posted by baddax View Post
    Also, by lower the hit points to mobs wouldnt that put us back to mod 6 when caster DPs ruled the day?
    Possibly, but that is why casters need to be nerfed.
    DDOwiki.com, #1 source for DDO information.

  9. #9
    Community Member baddax's Avatar
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    All im saying is that DDO has a system in place for leveling the playing field when it comes to stat damagers and such, my thinking is this system is Broken since it is not (very rarely) used at all in quests so whats the point of having it if its primarily for PvP? Ok now i have a question for you is the system we have in place for fortification currently acceptable, somewhat acceptable, or useles in your opinion (borror0)?
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  10. #10
    Community Member baddax's Avatar
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    So then you are suggesting a Nerf to casters as well as a nurf to Mob hit points? Now thats a HUGE Can of WORMS!
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  11. #11
    Community Member baddax's Avatar
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    Quote Originally Posted by Inspire View Post
    Fortification in DDO does not prevent stat damage.

    Edit; Ninja!
    Thank you for your, post you are Inspiring as always!
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  12. #12
    Community Member Jay203's Avatar
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    Quote Originally Posted by baddax View Post
    So then you are suggesting a Nerf to casters as well as a nurf to Mob hit points? Now thats a HUGE Can of WORMS!
    yup
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  13. #13
    Community Member Denssor's Avatar
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    Get rid of all stat damagers, and lower all mob HP to a resonable DPS amount (50%?). Problem solved.
    Denssor | Lightfire | Fryckie | Kaytrilla | Zayle | Zemenex

  14. #14

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    Quote Originally Posted by baddax View Post
    All im saying is that DDO has a system in place for leveling the playing field when it comes to stat damagers and such
    It does? Like what? Anything other than immunity/no immunity?

    Mobs in SoS have some resistance to stat-damage (what an odd thing to do), is that what you are talking about?!
    Quote Originally Posted by baddax View Post
    Ok now i have a question for you is the system we have in place for fortification currently acceptable, somewhat acceptable, or useles in your opinion (borror0)?
    It's silly. It's giving an Advil to someone with brain cancer. Doesn't solve the problem, just ignores it.

    If your question is directed to Heavy Fortification, I think it's overpowered.
    Quote Originally Posted by baddax View Post
    So then you are suggesting a Nerf to casters as well as a nurf to Mob hit points? Now thats a HUGE Can of WORMS!
    It's a can of worm worth opening, especially since casters will be better after.
    DDOwiki.com, #1 source for DDO information.

  15. #15

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    Quote Originally Posted by Denssor View Post
    Get rid of all stat damagers, and lower all mob HP to a resonable DPS amount (50%?). Problem solved.
    Why get rid of stat-damager? There is nothing wrong with them.

    Of course, they are overpowered now because mobs cause a load of HP but otherwise they are fine. Let them be available, it creates more options. Making Crippling Strike and w/e weapons an attractive choice is far from a bad thing. Removing stat-damager would only create unnecessary anger anyway.

    Don't touch the items, unless you got a very good reasons to do it.
    DDOwiki.com, #1 source for DDO information.

  16. #16
    Community Member baddax's Avatar
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    So what is a reasonable amount of Hp for a cr18 Ortthon in todays game? Also how much of a nurf would you suggest to caster DPS? Lastly I dont believe turbine will eliminate stat damagers but that is JMO.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  17. #17

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    Quote Originally Posted by baddax View Post
    So what is a reasonable amount of Hp for a cr18 Ortthon in todays game? Also how much of a nurf would you suggest to caster DPS?
    I don't know. I don't own the tools to playtest it.
    DDOwiki.com, #1 source for DDO information.

  18. #18
    Community Member baddax's Avatar
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    Default borror

    I have read many of your post and have a huge amount of respect for you and your opinions. So my question to you is do you feal the Fortification system in place is a good one or not. If not then why not? Not any one type ie Heavy fort just the system and how it is implemented.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  19. #19
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    Quote Originally Posted by Borror0 View Post
    Why get rid of stat-damager? There is nothing wrong with them.

    Of course, they are overpowered now because mobs cause a load of HP but otherwise they are fine. Let them be available, it creates more options.
    And more options are always better, right?

    Making Crippling Strike and w/e weapons an attractive choice is far from a bad thing. Removing stat-damager would only create unnecessary anger anyway.

    Don't touch the items, unless you got a very good reasons to do it.
    How about "Their proliferation takes the game even farther from its D&D roots." Several have suggested that the Rapier of Puncturing should be a unique item, like it is in PnP, rather than puncturing being just another attribute any piercing weapon can have. Of course, the genie is out of the bottle, Pandora has opened the box and the horses have already left the barn (as you note with your anger reference).

  20. #20
    Community Member Denssor's Avatar
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    Quote Originally Posted by Borror0 View Post
    Why get rid of stat-damager? There is nothing wrong with them.

    Of course, they are overpowered now because mobs cause a load of HP but otherwise they are fine. Let them be available, it creates more options. Making Crippling Strike and w/e weapons an attractive choice is far from a bad thing. Removing stat-damager would only create unnecessary anger anyway.

    Don't touch the items, unless you got a very good reasons to do it.
    Just saying it's a solution.

    They could also make it so there stats can't fall below 1. WoP's would still low there CON, which will lower there overall HP, still making it easier to kill, but still needing some sort of DPS to finish the mob off.
    Denssor | Lightfire | Fryckie | Kaytrilla | Zayle | Zemenex

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