Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3
Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3
note though a 10 staring wis coudl still have a cleric that does NOT bump wis at +3+3+6= 22 wis sure stuff will save more BUT still takes half damage imo not imposible not optimal but standign fightign inside a BB woudl add soem damage...
Not to be used against stuff with evasion of course....
Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3
btw all things said add mroe cleric spells to cleric not palyl or rnager spells imo...
Clerics in PnP only have most of the most broken melle buffs any way why would you want second rate onesWell sicne they changed animal groth on shapchanged druids that is
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Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3
Yeah the problem with blade barrier and melee is they don't combine all that well (unlike Firewall). My experience is you have to move the mobs in and out of the thing they don't take continual damage.
For melee arcanes that works really well with firewall or acid fog adding to your melee DPS a bit.
Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3
But being able to summon a shrine is a lot more convenient than having to recall out, which is impossible or at least a significant annoyance in many quests. And not only that, but aside from the once or twice per quest a wizard would cast these spells, people would still be casting the same fairly limited number of spells they are now. It's not really going to significantly change the way the game is played with regards to casters (besides giving them more mana to spam even more spells, that is).
There's really little point in arguing the shrine thing in any case, because it's not going to happen outside of rare instances (ie, anniversary cakes).
I don't have much of an opinion on Charging Smite, because I don't know exactly what it does. But if it doesn't require a mount, then that's a lot more workable than Summon Mount. If it's a simple attack of some sort similar to existing smite abilities (yet is different enough from them to warrant inclusion) then I don't see why it would be off the table.
And fireball is a convenient way to kill many mobs, haste is a convenient way to travel quickly. Spells are supposed to be convenient.
Adding these spells won't significantly change the game by themselves sure, but it'll be a precedent for the addition of spells that don't just do x amount of damage or make you attack y percent better. It would be a great opportunity to branch out to the unusual spells. There is a plethora of unique and unorthodox spells that would be a great addition to this game. The only thing barring their inclusion is a lack of imagination.
Chaotic evil means never having to say you're sorry.
Here is an outline of the reasoning for this much needed change.
1. I believe that Clerics are intended to be a good melee class
a) They have 3/4 BAB
b) They get heavy armor
c) They use 1d8 hit points per level
d) They have combat oriented spell buffs (self only)
So it seems to me there is great evidence to support that Clerics (if they choose to go this route with high strength and melee feats should be good melee characters.
2. How far behind should they be. Clearly the part benefits of healing and buffs add to the power of the class. I believe they should be about 90% of the DPS of Paladins if they both make similar builds.
a) This is no longer true, Zeal alone is a 10% increase. When on top of that you add smites, the new Paladin prestige enhancements and other changes they are more than 10% behind. Against evil outsiders next Mod it will balloon to more like 30% behind for DPS builds that go with the proper prestige enhancements.
Melee clerics need something added to their spell list to increase DPS. They are falling too far behind other melee classes due to recent changes. You could argue that fine the Cleric enhancements may help (and they might) but that is at least 6 months away.
They need to implement Righteous Might for clerics that stack with the divine might enhancement or some other spell to buff cleric melee ability.
It has been far too long without any additions for melee battle clerics (and no divine might was not for clerics but for gimped Paladins with high charisma and pathetic DPS).
/sarcasm on
bards also need a 10% bonus since they are 3/4
and while we're at it rogues and not that crappy using a qstaff stuff
hey and monks for some stupid reason i just want them to attack faster and stack with everything.
I would also like all classes that have a hp bar to have a sp bar and then heal spells to heal those hp's because lets face it even tho i don't have the hp's of a barb i still need to be healed.
And even tho on my rogue i can get massive sneak attacks that no other class gets i think he's underpowered and i want greater command as a spell and base it on my highest stat because why should i have to build my build a certain way and waste points in something i don't want.
I would also like umd to be a class skill for everyone because i'm jealous that only rogues and bards get it,while we're at it make all skills class skills for everyone so there is no need for any class to do anything better than another class.
/sarcasm off
When anyone tries to suggest changes you always get these ridiculous posts. So it is impossible to even consider that cleric melee DPS is going to fall too far behind full BAB classes because of all the buffing they are doing to Fighters & Paladins to make the compete with the crazy inflated Rangers and Barbs?
Please....
Ever consider that non-cleric healing has fallen way behind that of clerics? I mean all healing-capable classes should then get boosts similar to what clerics healing gets...
Accept the fact that clerics are not supposed to have the same melee DPS capabilities (they can get very close and surpass many if they are correctly built) as fighters or paladins because they (clercis) have access to better class abilities.