My comment was to the Wis is to low to cast blade barrier.............why in the he** would u not just roll a fighter?![]()
My comment was to the Wis is to low to cast blade barrier.............why in the he** would u not just roll a fighter?![]()
Most ppl call me Az. Captains crew on G-land.
Because melee battle clerics are cool and fighters drool.
(EDIT)
btw technically of course you CAN caste it, but with no feats to spend on buffing it and low wisdom for save DC it won't be any good.
Not everyone finds exploiting poor AI and training mobs through a blade barrier enjoyable. It is only a matter of time and better programming when you won't be so keen on that strategy.
there u go avoid the whole other point your like a politician skirting the subject lets elect you to office!!!
I never said it was Aimed at battleclerics just that it helped non dwarven melee battleclerics.
I stand by my statment that divine might was a very good addon for battleclerics turbine can impliment a spell however they wish not every class has to have a zeal like ability.
When my pally gets bladebarrier you can name it thorn aura if u want then u can have zeal.
ad already beat me to it but if your str is as high as u can put it how can you add more?Divine might thats how easy enough to get a 14 cha and +2 tome not to mention that +4 tomes will be dropping so you could get +6 damage per hit i'd say 6 damage a hit is nothing to cry about.
I concur Righteous Might would rock. It's basically a clerical version of Ram's Might, with the defensive bonuses. (Note - due to errata, the spell grants +4 stacking Str, +2 stacking Con, +2 natural AC and DR of up to 9/evil - gone are the days of this granting +8 Str and much more).
One problem tho - it'd probably make non-Cleric melees close to obsolete. Clerics built for melee are already only a sliver behind Paladins and Fighters in the melee department, and even after all the buffs needed to get them there they still have around 1k SP to spend on party buffing, healing, bladebarriers or CC. Add Righteous Might, and they'll be out-DPSing equivalently-geared Fighters and Paladins in melee whilst being versatile enough to be able to play a Healbot role when needed.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
can't count on +2 tomes cmon they are already dropping alot and anyone making a min/max battlecleric will have access to atleast a couple.
as for stats even putting all max into str u still get good scores.
made this pally first level for prof but cmon thats good stats for a battlecleric and if they take a second level of pally for the cha bonus to saves even better
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 1 Lawful Good Human Male (1 Paladin) Hit Points: 32 Spell Points: 0 BAB: 1\1 Fortitude: 5 Reflex: 1 Will: 1 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 1) [COLOR=silver]Strength 18 18 Dexterity 10 10 Constitution 14 14 Intelligence 8 8 Wisdom 10 10 Charisma 14 14
Whoa, there. Are you actually suggesting that we should be able to pop temporary shrines with a 6th level spell? You want to give people essentially unlimited abilities and mana? Even if you limited it to once per quest that's still adding in an additional 1500+ mana per character with one spell. Can you not understand why that spell would be a BAD idea? Even the Rope Trick idea could be game breaking; what's to stop people from popping in and out of the temporary space during a raid to keep safe? In the context of DDO, that's just a bad idea.
Expensive material components won't help. To keep the power players from being able to pop one whenever they wanted, it would have to be priced so incredibly far out of the normal player's price range to be unworkable.
As for the Charging Smite thing, I don't actually know what that is, because I never bought the PHB2 (I am assuming that it does not require a mount of any kind). However, I would like to point out one thing here -- you are suggesting implementing Charging Smite. It is no longer Summon Mount at that point.
As far as summoning a shrine once per quest, people already recall for sp and chug pots so it's already happening in all but name. What you call a BAD idea I call a welcome addition. If it's really such a big deal the components could be loot only, instead of purchasable. Problem solved.
The paladin's charging smite variant is to replace the mount which is usually not practical in dungeons, which is exactly what ddo should have done in the first place.
Personally I'm tired of seeing caster's spam the same 4 or 5 spells, adding these iconic and unusual spells to game would bring some life to it rather then everyone casting wall of fire, haste, and finger of death all the time.
Last edited by Zuldar; 12-23-2008 at 12:31 AM.
Chaotic evil means never having to say you're sorry.
BARE minimun starting Wisdome is 6 for a WF cleric we all agree here OK
+2 Tome dirt commen now [note a +1 tome &+3 ap &+6 item = 16 at lvl13 as well.]
+2 Celeric AP's & +6 wis item (needs level 13)
OR +3 cleric AP's and +5 item (only needs level 11 or heal/BB/CF level)
=16 wis enough for all thouse spells to be case......
Thats was starting with 6 wisdome FFS, HOW can a cleric not POSSIBLE have 16 wis it's it's it's Inconcevable.....
Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3
everyone get the chance at the favor tome and end rewards of shroud 20th are guarenteed to have +2 tomes and maybe +3's.
Do you ever farm the reaver encounter areas? they all can drop tomes other than that vale quests on hard and elite and en rewards is really the only lace to get them but as more high lvl content comes out they will drop in more quests.
There is a reason Travel domain Is a popular one in PnP, Works GREAT with Spontanius domain as welll.......
an amsing PnP adventure story at higher level 13-14ish
Party traves a long way enters a Pocket dimention to stop soem big nasty litch guy with dragon boss and stuff big uglly fights....
So we head in.. first fight with minon stuff np hike for a hr or sooo and weeee start climign the ziggerat half way up jumped by lich and soem friends PRismatic Sprayyyy part goes oh boy dice are rolled, the click vanishes, (yay random plane), main party continues fight lich dies FAST still mopping up the HP tanks a few rounds latter, cleric appearss... heers what happend.
Cleric appears on random plane, pulls out scrolsl and plane shifts to prime material, (plane shift is only accurate with in 100's of KM's), spontanus domains atelaport with out error back to the entrance portal... Walks through and tenaports to the steps of the ziggerat 3 actiosn and bakc in the combat from a random plane !!!!!!!
Much hality ensued as we though about the looks the lich would have had was he still alive....
Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3
Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3
Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3
I've said 5 times already if you actually read the thread they CAN cast it but not well. If you start with 10 wisdom and maybe hit 20 you have terrible DC so everything makes their saves. If you go with TWF (the only way to have even competitive melee DPS) then you cannot take maximize so you are left with very weak blade barriers.
This is not true, they are more than a sliver by far now. Fighters have some good DPS enhancements coming, Paladins have zeal, and much improved smites plus good DPS enhancements (at least against evil outsiders).
Melee clerics in Mod4 were very close to fighters/paladins. It is no longer close at all. They should be only slightly behind which is why they need better buff spells that should be in the game.
It is a myth that you can build a good melee DPS cleric that can also cast any offensive spells (like blade barrier). You cannot go TWF and still have any casting feats to use blade barrier well which is very feat intensive. You also don't have the spell points to buff yourself, heal, and cast it is not possible.
BTW if you post some two handed build you can save yourself the time, the DPS you can put out with a two handed weapon is less than 50% of any decent melee character. Might as well just swing a vorpal or wounder.
Last edited by EinarMal; 12-23-2008 at 07:08 AM.