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  1. #1
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    Default Add Zeal to Cleric Spell List

    I would like to see Zeal added to the cleric spell list to throw melee battle clerics a bone, there really has been not a single addition to the game in many many months to help out people who like to play those kinds of clerics.

    Thank you,

  2. #2
    Community Member Turial's Avatar
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    Divine Might?
    970 sp and counting
    Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki

  3. #3
    Community Member Zuldar's Avatar
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    Neither zeal nor ram's might are on the cleric's spell lists, wouldn't make sense to just give it to them. However, clerics should be getting a spell called righteous might, implementing that would be tremendously helpful.
    Chaotic evil means never having to say you're sorry.

  4. #4
    Community Member Ilundel's Avatar
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    Zeal is not a cleric spell, it's a paladin spell. Battle clerics already have a bone, a lot more mana then pallies, a lot more healing power, the ability to cast offensive spells like blade barrier and comet fall - you already have several bones, no need to add more.

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  5. #5
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    Quote Originally Posted by Ilundel View Post
    Zeal is not a cleric spell, it's a paladin spell. Battle clerics already have a bone, a lot more mana then pallies, a lot more healing power, the ability to cast offensive spells like blade barrier and comet fall - you already have several bones, no need to add more.
    Actually it is neither in PnP there is no such spell. It is simply the choice of the Devs on who can cast it and who cannot.

    Please do not confuse heavy melee focused battle clerics (who cannot cast blade barrier and commet fall because there wisdom is too low and they used all their feats on TWF (the only effective DPS combat style)

    Thank you and have a great day!

  6. #6
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    Quote Originally Posted by Zuldar View Post
    Neither zeal nor ram's might are on the cleric's spell lists, wouldn't make sense to just give it to them. However, clerics should be getting a spell called righteous might, implementing that would be tremendously helpful.
    Actually ram's might is totally made up as well does not exist for Rangers in PnP they do not get righteous might which it is based on.

    They could add righteous might but it mostly does the same thing so might as well just put the Ram's might spell on the cleric list they could change the name I suppose.

    Zeal is totally made up as well does not exist in 3.5 core rules.

  7. #7
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    Quote Originally Posted by EinarMal View Post
    Actually ram's might is totally made up as well does not exist for Rangers in PnP they do not get righteous might which it is based on.

    They could add righteous might but it mostly does the same thing so might as well just put the Ram's might spell on the cleric list they could change the name I suppose.

    Zeal is totally made up as well does not exist in 3.5 core rules.
    Ram's Might (Spell Compendium page 166) - Druid 1, Ranger 1

    Zeal (Spell Compendium page 244) - Competition 2, Blackguard 2, Paladin 2

  8. #8
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    Quote Originally Posted by Seneca Windforge View Post
    Ram's Might (Spell Compendium page 166) - Druid 1, Ranger 1

    Zeal (Spell Compendium page 244) - Competition 2, Blackguard 2, Paladin 2
    Not core 3.5 rules according to d20 srd...I am sure there are a lot of cleric spells you can find as well if you look You can find pretty much any spell you want once you go out of the core player handbooks as you know.

    Change the name bam... done. The DM (Turbine) can make any spell they want.

  9. #9
    Community Member maddmatt70's Avatar
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    I say we add firewall, flesh to stone, and disintegrate to the cleric's spell list. My caster cleric could use those spells.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

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    Quote Originally Posted by EinarMal View Post
    Not core 3.5 rules according to d20 srd...I am sure there are a lot of cleric spells you can find as well if you look You can find pretty much any spell you want once you go out of the core player handbooks as you know.

    Change the name bam... done. The DM (Turbine) can make any spell they want.
    But you said that they were "totally made up", and that in PnP "there was no such spell." Those statements were incorrect. A whole lot of things in DDO have come from other 3.5 books.

    Turbine has WotC looking over their shoulder all the time, so no...they can't just do what they want. But even if they could, there's no reason to make the spell changes that you suggest.

    Can != should.

  11. #11
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    Quote Originally Posted by maddmatt70 View Post
    I say we add firewall, flesh to stone, and disintegrate to the cleric's spell list. My caster cleric could use those spells.
    Most of those are actually domain spells so bam done!

  12. #12
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    Default Ok Devs propose new cleric spell

    Godsmack (Level 6 Cleric Spell)

    You are filled with holy energy causing you to get a 10% sacred bonus to attacks speed.

    Done! And didn't have to take a Paladin spell.

    Awesome.

  13. #13
    Community Member Korvek's Avatar
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    Quote Originally Posted by EinarMal View Post
    Please do not confuse heavy melee focused battle clerics (who cannot cast blade barrier and commet fall because there wisdom is too low and they used all their feats on TWF (the only effective DPS combat style)
    It seems quite foolish to me to make a battle cleric unable to cast Heal, though I suppose there must be some reason or another.
    Last edited by Korvek; 12-21-2008 at 11:08 AM.

  14. #14
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    Quote Originally Posted by Korvek View Post
    It seems quite foolish to me to make a battle cleric unable to cast Heal.
    Why can't you cast heal? There is a big difference between having enough wisdom to cast spells and actually landing DC based spells.

    Never fear even with buffing battle clerics with some additional spells we will still be hated by all!

  15. #15
    Community Member stoc's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    I say we add firewall, flesh to stone, and disintegrate to the cleric's spell list. My caster cleric could use those spells.
    While we are at it I'll take scorching ray, polar ray, solid fog and cloud kill. Hell greater teleport, teleport and dimension door could come in handy too.

  16. #16
    Community Member Korvek's Avatar
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    Quote Originally Posted by EinarMal View Post
    Why can't you cast heal?
    Because it requires the same Wisdom as Blade Barrier, and you literally said "clerics(who cannot cast blade barrier and commet fall because there wisdom is too low)".

    You specifically said that the wisdom score prevented them from casting it or made them incapable of casting it, you failed to mention spell DCs in your comment.

  17. #17
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    Quote Originally Posted by stoc View Post
    While we are at it I'll take scorching ray, polar ray, solid fog and cloud kill. Hell greater teleport, teleport and dimension door could come in handy too.
    Hmm I am pretty sure some of those are on core rules Cleric Domain spell lists...

    Bam Done!

    Travel Domain Spells


    1. Longstrider: Increases your speed.
    2. Locate Object: Senses direction toward object (specific or type).
    3. Fly: Subject flies at speed of 60 ft.
    4. Dimension Door: Teleports you short distance.
    5. Teleport: Instantly transports you as far as 100 miles/level.
    6. Find the Path: Shows most direct way to a location.
    7. Teleport, Greater: As teleport, but no range limit and no off-target arrival.
    8. Phase Door: Creates an invisible passage through wood or stone.
    9. Astral Projection M: Projects you and companions onto Astral Plane.

  18. #18
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    Quote Originally Posted by Korvek View Post
    Because it requires the same Wisdom as Blade Barrier, and you literally said "clerics(who cannot cast blade barrier and commet fall because there wisdom is too low)".

    You specifically said that the wisdom score prevented them from casting it or made them incapable of casting it, you failed to mention spell DCs in your comment.
    Wow that would be really stupid...so stupid that I didn't think I needed to spell out the difference.

    Someone with 20 wisdom isn't rocking the cometfall. If you take all combat feats and have low DC you cannot do much with blade barrier either. Does that help you out any?

  19. #19
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    Quote Originally Posted by EinarMal View Post
    Hmm I am pretty sure some of those are on core rules Cleric Domain spell lists...

    Bam Done!

    Travel Domain Spells


    1. Longstrider: Increases your speed.
    2. Locate Object: Senses direction toward object (specific or type).
    3. Fly: Subject flies at speed of 60 ft.
    4. Dimension Door: Teleports you short distance.
    5. Teleport: Instantly transports you as far as 100 miles/level.
    6. Find the Path: Shows most direct way to a location.
    7. Teleport, Greater: As teleport, but no range limit and no off-target arrival.
    8. Phase Door: Creates an invisible passage through wood or stone.
    9. Astral Projection M: Projects you and companions onto Astral Plane.
    You realize that allowing Clerics in DDO to prepare Wizard/Sorcerer spells just because they're on domain lists in PnP is a very, very bad idea...right?

    DDO is not PnP.

  20. #20
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    Quote Originally Posted by EinarMal View Post
    Wow that would be really stupid...so stupid that I didn't think I needed to spell out the difference.
    Well, you said what you said. You can't expect people to read your mind or even to be able to make good guesses as to your intentions, particularly over text in a forum.

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