Was thinking of picking up some debuffs since I have some spells that are more or less self serving or situational. I don't carry any buffs except Haste and Displacement as I feel other spells are typically carried by other classes. I am equally spec’d for Force/Fire and Electric damage. I don’t need Jump, I just Tumble out of the way after I cast a spell if I’m about to be hit.
Here is my spell list and why.
1st
Chill Touch: not much has resistance to negative damage, I love negative damage
Hypnotism: this can stop an army of renders, or whatever
Magic Missile: damage that never misses and I’m spec’d
Nightshield: may drop this for Ray of Enfeeblement and use cookies or wands
2nd
Glitterdust: blinds, gives everyone auto sneak attack, reveals invisible
Melf’s Acid Arrow: extended will kill anything while I hide, I’m spec’d
Scorching Ray: never misses, solid damage
Web: best crowd control spell in the game
3rd
Displacement: solid defensive spell, have blur on greensteel bracers
Haste: increase speed and AC
Sleet Storm: strong on steps and ramps, lessens fires, may drop for Ray of Exhaustion
Suggestion: only charm spell with a short duration
4th
Enervation: negative levels are strong
Fire Shield: strong defensive spell and cuts fire/cold damage in half
Phantasmal Killer: things still die to it, so it’s a one shot death effect
Wall of Fire: solid fire damage spell
5th
Ball Lightning: strong, fast, area of effect damage
Cloudkill: solid crowd control spell, love to use on Vision fire bats
Cone of Cold: solid cold spell area of effect
Dismissal: will save instant death spell, may drop for Symbol of Pain
6th
Acid Cloud: good crowd control
Disintegrate: for undead bosses mostly, etc.
Flesh to Stone: for things with Death Ward
(Chain Lightning with level increase, never misses high level spell)
7th
Finger of Death: instant death
Delayed Blast Fireball: good high level damage
(Hold Person, Mass with level increase, awesome crowd control)
8th
Polar Ray: good high level damage
(Horrid Wilting with level increase for negative high level damage)
Basically I like carrying spells to solve problems which is why I have the spells I do.
Was thinking of dropping Nightshield, Sleet Storm, and Dismissal for Ray of Enfeeblement, Ray of Exhaustion and Symbol of Pain. What do you guys think?
Nightshield is kind of useless unless I am in the Demon Queen raid and even then I can use clickies. It’s a nice to have my resistance slot open, but that doesn’t seem like enough reason to carry it.
Sleet Storm though disliked is very strong if your party has Freedom of Movement and actually cools fires in the area of effect and blinds opponents. It just gets a bum rap because it effects the party, but on ramps and stairs, it’s amazing.
Dismissal is sort a restricted Finger of Death to outsiders and it's a Will save vs. a Fortitude. Might as well use Finger of Death really and Phantasmal Killer.
The thing is if you are going to carry debuffs, I might as well carry a few of them. So it’s all or nothing thing. Even though I like the spells, perhaps variety might serve the party and my interests better.
Ray of Enfeeblement combined with Ray of Exhaustion and Chill Touch will enable me to reduce an opponent to zero quickly. The strength damage from Chill Touch does not work on raid bosses, but Symbol of Pain does and those 3 spells should debuff a boss. The higher level Exhaustion/Fatigue spells seem redundant to me, and I can’t see giving up higher level damage spells for debuffs on a sorcerer, but if I can fit these in, I want to.