So the Defender gets the following ac wise?
1.+ ? AC bonus when shield blocking, +1 Dex on towershields, +2 dodge bonus in stance
2. + 1 Dex on towershields and heavy armor, +3 dodge bonus in stance
3. +? AC bonus on Aura, +1 Dex on towershields and heavy/medium armor, +4 dodge in stance
For a total of :
+? AC bonus when blocking, +3 dex on towersheilds, +2 dex on heavy armor, +1 dex on medium armor, +? AC bonus on aura, and +4 dodge in stance
970 sp and counting
Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki
its shield blockable, but it's pretty hard to save against, and shield blocking him to hold his aggro would be quite contrary to the idea of hitting him with increased hate generation in order to actually tank
if these arei mmune to vod curse, they can dps tank suulomades and hold his aggro with their immense hate gen.
if they arent, then their entire stances and everything are useless and they'd have to be intimitanks to hold him in place in order to tank the raid.
I use this raid as an example because its the raid in the game most friendly to 'massive tank handles big mob to protect party'; no one can protect a party from arraetrikos, and there are not really any o ther good opportunities to do so.
if the class can't do what its ideal describes it doing in the raid in the game where that's both necessary and where the class is given the tools to do so, its not a very good set of bonuses.
All other PrE's have some "useless" requirement, why wouldn't the paladin's?
At least the req wasn't in something like Paladin diplomacy....
I'm pretty sure a Paladin or even a Cleric has faith in his/her religion without one of these crappy abilities. In this line, the Faith Enhancements aren't even that big a deal, as only 3 APs are wasted otherwise (AC Boost I, Focus of Good I, and Courage of Good I ), much less than the other PrEs.
Hi, I play Generic Fantasy RPG Online, formerly known as DDO.
970 sp and counting
Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki
I traded out the highest level of exalted smite and lost the ability to hit for over 500 a swing for a faith II enhancement, unyielding soverignty, and I would recommend it to anyone. Besides, nearly all PrE's have difficult prereqs and not all of them will be helpful for your build. If the use of prestige prereqs outways the benefits for your build then it's a perfect chance to consider the other two PrE's
Last edited by etelan; 12-23-2008 at 02:37 PM.
The Hand of the Black Tower - Khyber(Aundair)
Characters: Samond Kelav Zebonus
Barrage Comparison Epic Crafting DDO Wiki DDO Maps
I remember the problem of the vod curse on my pal/fighter intimitank... but then I feat swapped into Force of Personality which kicked my will save up another 8... I get cursed maybe once a VoD run as MT now. Mid 30's will save I think. Though I haven't run it since the 8.2 patch if it's been changed. Too busy getting my warforged new lotto-crafted-docents.
Casual DDOaholic
The paladin already has useless requirements (the concentration and fear aura requirements), in addition to a feat requirement, in addition to requirements that a lot take (but not all).
It just seems silly for Faith II to be a requirement for all of these Paladin PrE's, consdiering most of the Faith II's have nothing to do with any of these PrE's, and Paladins are already one of, if not the most AP intensive classes.
I just don't get it. Maybe if the devs made Faith I and II lines useful, then people could stomach this more. As it stands, now it's merely spending 6 APs (in addition to the feat and other APs spent) just to spend them.
Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)
things better than US that my paladin can't afford the ap to buy right now:
divine sacrifice II (+2d6 on divine sacs)
divine righteousness I (not essential since I've got a 55 intimidate)
human healing amplification I and II
paladin resistance of good I, II and III (yes, i have nothing in this: nothing)
i have no devotion line (arguably as useful as US over time with a devotion item), either, though I wouldnt claim it is for sure a better way to spend ap; the above all are, however.
ap-starved class, faith enhancements are not worth their cost
at a 1/2 progression i would consider them, for 6 a p, i could have healing amp 20% for that, and thats like 645% better, dude.
Agreed. I actually think that this prestige enhancement class is far easier to make the qualifications then the knight of chalice and hunter of dead prestige enhancements and is comparable to the frenzied berserker enhancements (1 feat cleave and one bad enhancement barbarian damage boost 4 and two good ones that all barbarians really want). The kensai, hunter of dead, and knights of chalice all need to have their requirements changed and/or reduced, but that is another story...
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
to clarify this the issue is only with items, so the +3 dodge from the stance will stack with a chattering ring
Identical magnitude dodge bonuses from treasure do not stack in DDO. (With the exception of the Eldritch Ritual Shield/Armor improvements, when we renamed those to "Dodge". We'll rename those yet again to be clearer that those stack with everything but themselves.)
This is an intentional deviation from the basic D&D rules
Fallen former minion of the Gelatinous Cube
Proud Member of Ascent
Arko Highstar
Arckos Highstar
RE: Junts' on US:
Odd. I just built a quick Halfing TWF Pally and was able to get US, AC Boost 1, Halfling Dex 2, Pal Cha 2, Monk Wis 1, Resist 3, AC 3, Focus 1, Courage 1, DM 1, Divine Righteousness, Divine Sac 2, Exalted Smite 3, Extra LoH 3, Extra Smite 4 and Extra Turning 1.
That meets all of the pre-reqs for the Defender of Siberys.
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
Upper-70s raid-buffed AC. And Evasion.
Remember, we get another Feat at 18, plus 16 APs. 8 to go this PrE (assuming 4/2/2 cost like the others), 4 to Bulwark 4, leaving 4 for whatever. Take Toughness, get Pal Toughness 2 and Racial 1.
Done.and any of: Paladin Rally I, Paladin Divine Righteousness I, Paladin Toughness II
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)
1. My most serious concern is duration. Defensive Stance is the core ability of the D&D Defender of Seatiel, so the DDO version must keep that important to preserve the feeling of the prestige class. A short duration like 20 sec means you won't have much chance to use it, particularly around raid bosses. However a longer duration like 60 sec means that against weaker bosses, the Paladin will often defeat the enemy and then be left with 30 sec left before he can move properly again (Wave byebye to the rest of the party!).
The obvious way to address that problem is to allow Defensive Stance to be manually deactivated before it expires (just like Barbarian Rage). If possible, it would be more convenient for the same icon to activate and cancel the mode.
2. Tumbling. I hope we don't see Paladins tumbling around to move while Defensive Stance is up. Prehaps the stance should disallow tumbling.
3. Knockdown. It would be both useful and thematic to add a knockdown immunity to Improved or Superior Defensive Stance- think about fighting Laliat or Xyzzy. Acrobat rogues get that ability permanently, so it should be fine to let certain Paladins have it temporarily. You wouldn't look like a "bastion" of defense flat on your back.
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)