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  1. #21
    Community Member Irongutz2000's Avatar
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    Default hey

    It looks pretty solid especailly the dr 20/ epic ! That is sweet, I figure the stances would be stances......like ce or power attack, just don't make like CE it would drive me nuts to cast DF an click the stance onn again everytime
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  2. #22
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    Quote Originally Posted by Impaqt View Post
    -sigh- can we PLEASE get a bump to our actual Intimidate instead of these "Increased hate from Melee Attacks" THing?
    That'd be nice, but unfortunately the answer is:
    No, no you can't get a bonus to Intimidate, until the devs add some kind of respec for skillpoints and/or class levels.

    You see, currently those things cannot be respecced, meaning putting an Intimidate bonus onto Defender of Syberis would mean giving it a feature that's powerful for Pal/Fig or Pal/Rog builds, but far less useful to pure class paladins.

    Hopefully it's obvious why they don't want to do that. (If it were up to me, I would push them to add respecs, then give Defender of Siberys a taunt effect that's not based on Intimidate ranks, with superior range and duration)

  3. #23

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    Quote Originally Posted by Dworkin of Amber View Post
    Dodge Bonuses Stack, as long as they are not from an identical source (read: item).
    Chaosguarde + Icy Raimnet + Chattering Ring all stack... so should this.
    different items with the same bonus do not stack, ie chattering ring(+3) and dt dodge bonus(+3) do not stack. But this was indicated as being for items, can any dev confirm that this will not be the case for enhancements and an item.
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  4. #24
    Hatchery Founder Ganak's Avatar
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    Sweeeeet....
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  5. #25

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    Quote Originally Posted by ArkoHighStar View Post
    different items with the same bonus do not stack, ie chattering ring(+3) and dt dodge bonus(+3) do not stack. But this was indicated as being for items, can any dev confirm that this will not be the case for enhancements and an item.
    That was my understanding and confusion as well Arko, thanks. I agree, Im thinking it would stack as it is an enhancement and not gear, but would hate to find out that isnt the case after planning on it.
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  6. #26
    Community Member Irongutz2000's Avatar
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    Default hehe

    Hell screw the acutal stances........u get 2 turn attempts, an extra lay onn hands, an more max dex bonuses + the super DR clickie awesome!

    I like, but.....still not sure if it out ways the demon hunter one.......
    Most ppl call me Az. Captains crew on G-land.

  7. #27
    Community Member Zenako's Avatar
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    Quote Originally Posted by Irongutz2000 View Post
    Hell screw the acutal stances........u get 2 turn attempts, an extra lay onn hands, an more max dex bonuses + the super DR clickie awesome!

    I like, but.....still not sure if it out ways the demon hunter one.......
    Well since it is essentially all enhancement based, you can readily try both and see which one works better for you for minimal cost.
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  8. #28
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Impaqt View Post
    -sigh- can we PLEASE get a bump to our actual Intimidate instead of these "Increased hate from Melee Attacks" THing?
    (deleted for thoughts below)

    Quote Originally Posted by Angelus_dead View Post

    ...then give Defender of Siberys a taunt effect that's not based on Intimidate ranks, with superior range and duration
    Actually, this seems a pretty decent idea. Perhaps work it as similar to the rogue's assassinate? Paladin uses the ability and forces all monsters in a certain range about him to make a Will save vs. 10 + paladin's level + Cha modifier. Those affected as though they were intimidated. The range could be slightly smaller or larger than that of intimidate, and it would be both better and worse than intimidate in different situations. Oh! And it should only work on evil creatures.

    Maybe change Divine Righteousness to this?

    Quote Originally Posted by Deathseeker View Post
    Anyone know if these dodge bonuses will or won't stack with the chaos gaurd/ chattering ring/Icey Raiments/Dragontouched? Im guessing they wont based on previous dev posts on dodge bonus stacking...
    Well, I found the dev post regarding the DT armor and Chattering Ring to be somewhat misleading, since, as far as I know, the dodge bonus from the Icy Raiments and that of the bard song, Inspire Heroics, both stack despite granting the same dodge bonus...unless they meant that ITEMS that grant a dodge bonus don't stack with similar values?
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  9. #29
    Community Member etelan's Avatar
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    Mine.

    Anyone who doesn't like the paladin hate bonuses hasn't spent to 1 action point and used divine righteousness

  10. #30
    Community Member artvan_delet's Avatar
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    Dreading the response that says this is like AC boost, 20 seconds. The duration on DR 20/epic says "a short period of time" versus the others that say "while in this stance." Here's hoping that all but the DR 20/epic are stances. (CE satisfies prereq, so let's hope they're similar.) Please no, say no to the click-fest and help a pally out.
    Last edited by artvan delet; 12-23-2008 at 01:31 PM.
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  11. #31

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    Wow... nice... I feel the Siberys will truly be defended now.

    I also like the dr/20 epic for when even high AC isn't helping you out.

    Does this put well geared Paly AC near well geared monk?
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  12. #32
    Community Member etelan's Avatar
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    Quote Originally Posted by artvan delet View Post
    Dreading the response that says this is like AC boost, 20 seconds. Please no, say no to the click-fest.
    My guess would be the 'expend a turn' abilities last 1 minute and the stance is toggled. Which is great as long as the stance doesn't get cancelled all the time like CE.

  13. #33
    Community Member Do'Urden's Avatar
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    This really could work out well for my Paladin / Fighter Intimitank.

    One thing I really don't care for right now is that Paladins have become a short duration spell / clicky mashing class (DF, DM, DS, ES, Haste Boost, etc.). I don't have CE on this guy yet due to starting INT but I can only imagine the frustration of having to reset this every 1/2 mins in addition to everything else. It's tedious at best.

    Devs...PLEASE...whatever you do with the new enhancements, please do not make them more of the same clicky mashing nonsense. My 2 cents.
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  14. #34
    Community Member Noctus's Avatar
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    Great PrE!

    The abilities are thematically fitting and viable in-game!
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  15. #35

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    Nevermind, I'll post something more constructive.
    Last edited by Borror0; 12-23-2008 at 01:42 PM.
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  16. #36
    Community Member Gum's Avatar
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    Quote Originally Posted by Eladrin View Post
    Defender of Siberys I
    Prereqs: Level 6 Paladin, Paladin Bulwark of Good I, Paladin Resistance of Good I, Paladin Courage of Good I, Paladin Focus of Good I, Paladin Paladin Armor Class Boost I, and any one of the following: Tower Shield Proficiency, Shield Mastery, or Combat Expertise.
    Benefit: Protecting the weak from the depredations of the strong, you become a paragon of defense. This prestige enhancement grants you 2 additional Turn attempts, additional armor class when blocking with a shield, increases the maximum dexterity bonus allowed by tower shields by 1, and the ability to enter a defensive stance or to create a Magic Circle Against Evil effect.

    Defender of Siberys I: Defensive Stance
    You may expend a Paladin armor boost to become a bastion of defense, gaining a +2 Sacred bonus to Strength and Constitution, a +1 Sacred bonus on all saves, a +2 Dodge bonus to Armor Class, and produce 50% more hate with your melee attacks. While in this stance, you move at one quarter speed.

    Defender of Siberys I: Magic Circle
    You may expend a turn attempt to produce a Magic Circle Against Evil effect.

    Paladin Defender of Siberys II
    Prereqs: Level 12 Paladin, Defender of Siberys I, Paladin Bulwark of Good II, Paladin Resistance of Good II, and any of: Paladin Rally I, Paladin Divine Righteousness I, Paladin Toughness II
    Benefit: Protecting the weak from the depredations of the strong, you become a paragon of defense. This prestige enhancement grants you an additional Lay on Hands use per rest, 25% increased hate generation, increases the maximum dexterity bonus allowed by tower shields and heavy armor by 1, and the ability to enter an improved defensive stance or to produce a Mass Shield of Faith effect.

    Defender of Siberys II: Improved Defensive Stance
    You may expend a Paladin armor boost to become a bastion of defense, gaining a +3 Sacred bonus to Strength and Constitution, a +2 Sacred bonus on all saves, a +3 Dodge bonus to Armor Class, and produce 100% more hate with your melee attacks. While in this stance, you move at one third speed.

    Defender of Siberys II: Mass Shield of Faith
    You may expend a turn attempt to produce a Mass Shield of Faith effect.

    Paladin Defender of Siberys III
    Prereqs: Level 18 Paladin, Defender of Siberys II, Paladin Bulwark of Good III, Paladin Resistance of Good III, and any Paladin Faith II enhancement.
    Benefit: Protecting the weak from the depredations of the strong, you become a paragon of defense. This prestige enhancement increases the strength of all of your defensive auras, increases the maximum dexterity bonus allowed by tower shields and medium or heavy armor by 1, and grants the ability to enter a superior defensive stance or to defy your enemies in a glorious stand against evil.

    Defender of Siberys III: Superior Defensive Stance
    You may expend a Paladin armor boost to become a bastion of defense, gaining a +4 Sacred bonus to Strength and Constitution, a +3 Sacred bonus on all saves, a +4 Dodge bonus to Armor Class, and produce 200% more hate with your melee attacks. While in this stance, you move at half speed.

    Defender of Siberys III: Glorious Stand
    You may expend a turn attempt to make a glorious stand against your enemies. For a short duration of time, you gain DR 20/epic, take reduced damage from elemental and negative energy, receive double healing from positive energy, and are immune to secondary effects of attacks such as 'wounding' or 'vorpal'. Each time you take damage, you gain the effects of a Cure Light Wounds spell.

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  17. #37
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    Quote Originally Posted by Borror0 View Post
    Nevermind, I'll post something more constructive.
    oh oh oh oh was this another Borr rant about Dodge AC bonuses? OOOOO

  18. #38
    Community Member Korvek's Avatar
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    To be totally honest, I don't see how the other pally PrE's are even close to as powerful as this one. This one seems a bit excessive really.

  19. #39

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    Quote Originally Posted by Aspenor View Post
    oh oh oh oh was this another Borr rant about Dodge AC bonuses? OOOOO
    Sort of. I just don't like the optic taken for this PrE.
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  20. #40

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    Quote Originally Posted by Korvek View Post
    To be totally honest, I don't see how the other pally PrE's are even close to as powerful as this one. This one seems a bit excessive really.
    My monk with a 70's standing ac says it would be nice to have PLATE wearers be on the front line.
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