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  1. #1
    Community Member
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    Mar 2006
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    248

    Default Feat Suggestions

    I think everybody agrees that there need to be more usefull high-level feats so that all the bonus feats fighters get will be more meaningfull. Here's a couple of suggestions:

    Whirlwind Trip
    Prerequisites: Whirlwind attack, improved trip.
    Function: Executes an improved trip attack on every enemy in a 360 degree radius.
    Cooldown: Similar to improved trip, but on a seperate timer.

    Whirlwind Stunning Blow
    Prerequisites: Whirlwind attack, stunning blow.
    Function: Executes a stunning blow attack on every enemy in a 360 degree radius.
    Cooldown: Similar to stunning blow, but on a seperate timer.

    These feats are quite powerfull, but require such a correspondingly heavy investment in prerequisites that for the most part only fighters will pursue them. This will help to make fighters the tactics leaders again, particularly if they have intimidate and can gather a large mob of enemies arround themselves.

  2. #2
    Community Member Noctus's Avatar
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    Apr 2008
    Posts
    3,100

    Default

    This has potential.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  3. #3
    Community Member Lucian_Navarro's Avatar
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    Mar 2006
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    0

    Default Mobility (Redone)

    Let's face it. People only take this feat because it is required to advance to the real feat they desire (Spring Attack and Whirlwind).

    What if you change it to make it a little more pallatable, such as...

    +1 AC Bonus and +3 more when Tumbling
    or
    +2 AC Bonus and +2 more when Tumbling

    This would entice more to take it and not cause a nerf.

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  4. #4
    Community Member Ciaran's Avatar
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    Apr 2006
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    1,639

    Default

    Can't think of the name of the feat off the top of my head, but I'd like to see the feat added that allows you to use your CON modifier for Will saves.
    Sarlona

  5. #5
    Community Member Magnyr_Delorn's Avatar
    Join Date
    Mar 2006
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    411

    Default

    Quote Originally Posted by Meriadeuc View Post
    I think everybody agrees that there need to be more usefull high-level feats so that all the bonus feats fighters get will be more meaningfull. Here's a couple of suggestions:

    Whirlwind Trip
    Prerequisites: Whirlwind attack, improved trip.
    Function: Executes an improved trip attack on every enemy in a 360 degree radius.
    Cooldown: Similar to improved trip, but on a seperate timer.

    Whirlwind Stunning Blow
    Prerequisites: Whirlwind attack, stunning blow.
    Function: Executes a stunning blow attack on every enemy in a 360 degree radius.
    Cooldown: Similar to stunning blow, but on a seperate timer.

    These feats are quite powerfull, but require such a correspondingly heavy investment in prerequisites that for the most part only fighters will pursue them. This will help to make fighters the tactics leaders again, particularly if they have intimidate and can gather a large mob of enemies arround themselves.
    This'd be awesome!

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